diff --git a/Dalamud/Game/ClientState/Party/PartyMember.cs b/Dalamud/Game/ClientState/Party/PartyMember.cs
index 2a0b18836..4c738d866 100644
--- a/Dalamud/Game/ClientState/Party/PartyMember.cs
+++ b/Dalamud/Game/ClientState/Party/PartyMember.cs
@@ -121,90 +121,55 @@ internal unsafe class PartyMember : IPartyMember
this.Address = address;
}
- ///
- /// Gets the address of this party member in memory.
- ///
+ ///
public IntPtr Address { get; }
- ///
- /// Gets a list of buffs or debuffs applied to this party member.
- ///
+ ///
public StatusList Statuses => new(&this.Struct->StatusManager);
- ///
- /// Gets the position of the party member.
- ///
+ ///
public Vector3 Position => this.Struct->Position;
- ///
- /// Gets the content ID of the party member.
- ///
+ ///
public long ContentId => (long)this.Struct->ContentId;
- ///
- /// Gets the actor ID of this party member.
- ///
+ ///
public uint ObjectId => this.Struct->EntityId;
///
public uint EntityId => this.Struct->EntityId;
- ///
- /// Gets the actor associated with this buddy.
- ///
- ///
- /// This iterates the actor table, it should be used with care.
- ///
+ ///
public IGameObject? GameObject => Service.Get().SearchById(this.EntityId);
- ///
- /// Gets the current HP of this party member.
- ///
+ ///
public uint CurrentHP => this.Struct->CurrentHP;
- ///
- /// Gets the maximum HP of this party member.
- ///
+ ///
public uint MaxHP => this.Struct->MaxHP;
- ///
- /// Gets the current MP of this party member.
- ///
+ ///
public ushort CurrentMP => this.Struct->CurrentMP;
- ///
- /// Gets the maximum MP of this party member.
- ///
+ ///
public ushort MaxMP => this.Struct->MaxMP;
- ///
- /// Gets the territory this party member is located in.
- ///
+ ///
public RowRef Territory => LuminaUtils.CreateRef(this.Struct->TerritoryType);
- ///
- /// Gets the World this party member resides in.
- ///
+ ///
public RowRef World => LuminaUtils.CreateRef(this.Struct->HomeWorld);
- ///
- /// Gets the displayname of this party member.
- ///
+ ///
public SeString Name => SeString.Parse(this.Struct->Name);
- ///
- /// Gets the sex of this party member.
- ///
+ ///
public byte Sex => this.Struct->Sex;
- ///
- /// Gets the classjob of this party member.
- ///
+ ///
public RowRef ClassJob => LuminaUtils.CreateRef(this.Struct->ClassJob);
- ///
- /// Gets the level of this party member.
- ///
+ ///
public byte Level => this.Struct->Level;
private FFXIVClientStructs.FFXIV.Client.Game.Group.PartyMember* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Group.PartyMember*)this.Address;