StyleCop: 10 files of small miscellaneous fixes

This commit is contained in:
Raymond Lynch 2021-05-29 21:11:53 -04:00
parent 97d8fa855a
commit 81b04b2b3c
11 changed files with 38 additions and 48 deletions

View file

@ -41,7 +41,7 @@ namespace Dalamud
}
/// <summary>
/// Delegate for the <see cref="Localization.OnLocalizationChanged"/> event that occurs when the language is changed.
/// Delegate for the <see cref="OnLocalizationChanged"/> event that occurs when the language is changed.
/// </summary>
/// <param name="langCode">The language code of the new language.</param>
public delegate void LocalizationChangedDelegate(string langCode);
@ -51,6 +51,19 @@ namespace Dalamud
/// </summary>
public event LocalizationChangedDelegate OnLocalizationChanged;
/// <summary>
/// Search the set-up localization data for the provided assembly for the given string key and return it.
/// If the key is not present, the fallback is shown.
/// The fallback is also required to create the string files to be localized.
/// </summary>
/// <param name="key">The string key to be returned.</param>
/// <param name="fallBack">The fallback string, usually your source language.</param>
/// <returns>The localized string, fallback or string key if not found.</returns>
public static string Localize(string key, string fallBack)
{
return Loc.Localize(key, fallBack, Assembly.GetCallingAssembly());
}
/// <summary>
/// Set up the UI language with the users' local UI culture.
/// </summary>
@ -118,19 +131,6 @@ namespace Dalamud
Loc.ExportLocalizableForAssembly(this.assembly);
}
/// <summary>
/// Search the set-up localization data for the provided assembly for the given string key and return it.
/// If the key is not present, the fallback is shown.
/// The fallback is also required to create the string files to be localized.
/// </summary>
/// <param name="key">The string key to be returned.</param>
/// <param name="fallBack">The fallback string, usually your source language.</param>
/// <returns>The localized string, fallback or string key if not found.</returns>
public static string Localize(string key, string fallBack)
{
return Loc.Localize(key, fallBack, Assembly.GetCallingAssembly());
}
private string ReadLocData(string langCode)
{
if (this.useEmbedded)