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actually fix devPlugins...
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parent
1e3b39b8d9
commit
821bcab17a
1 changed files with 27 additions and 13 deletions
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@ -101,24 +101,23 @@ namespace Dalamud.Plugin
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var defJsonFile = new FileInfo(Path.Combine(dllFile.Directory.FullName, $"{Path.GetFileNameWithoutExtension(dllFile.Name)}.json"));
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PluginDefinition pluginDef = null;
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// load the definition if it exists, even for raw/developer plugins
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if (defJsonFile.Exists)
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{
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if (!raw)
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Log.Information("Loading definition for plugin DLL {0}", dllFile.FullName);
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pluginDef =
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JsonConvert.DeserializeObject<PluginDefinition>(
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File.ReadAllText(defJsonFile.FullName));
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if (pluginDef.ApplicableVersion != this.dalamud.StartInfo.GameVersion && pluginDef.ApplicableVersion != "any")
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{
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Log.Information("Loading definition for plugin DLL {0}", dllFile.FullName);
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pluginDef =
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JsonConvert.DeserializeObject<PluginDefinition>(
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File.ReadAllText(defJsonFile.FullName));
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if (pluginDef.ApplicableVersion != this.dalamud.StartInfo.GameVersion && pluginDef.ApplicableVersion != "any")
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{
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Log.Information("Plugin {0} has not applicable version.", dllFile.FullName);
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return false;
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}
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Log.Information("Plugin {0} has not applicable version.", dllFile.FullName);
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return false;
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}
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}
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else
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// but developer plugins don't require one to load
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else if (!raw)
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{
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Log.Information("Plugin DLL {0} has no definition.", dllFile.FullName);
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return false;
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@ -126,6 +125,21 @@ namespace Dalamud.Plugin
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var plugin = (IDalamudPlugin)Activator.CreateInstance(type);
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// this happens for raw plugins that don't specify a PluginDefinition - just generate a dummy one to avoid crashes anywhere
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if (pluginDef == null)
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{
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pluginDef = new PluginDefinition
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{
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Author = "developer",
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Name = plugin.Name,
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InternalName = "devPlugin_" + plugin.Name,
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AssemblyVersion = plugin.GetType().Assembly.GetName().Version.ToString(),
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Description = "",
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ApplicableVersion = "any",
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IsHide = false
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};
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}
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var dalamudInterface = new DalamudPluginInterface(this.dalamud, type.Assembly.GetName().Name, this.pluginConfigs);
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plugin.Initialize(dalamudInterface);
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Log.Information("Loaded plugin: {0}", plugin.Name);
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