diff --git a/Dalamud/Game/ClientState/Actors/ActorTable.cs b/Dalamud/Game/ClientState/Actors/ActorTable.cs
index 9dd372ea1..048259ada 100644
--- a/Dalamud/Game/ClientState/Actors/ActorTable.cs
+++ b/Dalamud/Game/ClientState/Actors/ActorTable.cs
@@ -92,6 +92,7 @@ namespace Dalamud.Game.ClientState.Actors {
return actorStruct.ObjectKind switch {
ObjectKind.Player => new PlayerCharacter(offset, actorStruct, this.dalamud),
ObjectKind.BattleNpc => new BattleNpc(offset, actorStruct, this.dalamud),
+ ObjectKind.EventObj => new EventObj(offset, actorStruct, this.dalamud),
_ => new Actor(offset, actorStruct, this.dalamud)
};
}
diff --git a/Dalamud/Game/ClientState/Actors/Types/NonPlayer/EventObj.cs b/Dalamud/Game/ClientState/Actors/Types/NonPlayer/EventObj.cs
new file mode 100644
index 000000000..265e80151
--- /dev/null
+++ b/Dalamud/Game/ClientState/Actors/Types/NonPlayer/EventObj.cs
@@ -0,0 +1,21 @@
+using System;
+
+namespace Dalamud.Game.ClientState.Actors.Types.NonPlayer {
+ ///
+ /// This class represents an EventObj.
+ ///
+ public class EventObj : Actor {
+ ///
+ /// Set up a new EventObj with the provided memory representation.
+ ///
+ /// The memory representation of the base actor.
+ /// A dalamud reference needed to access game data in Resolvers.
+ /// The address of this actor in memory.
+ public EventObj(IntPtr address, Structs.Actor actorStruct, Dalamud dalamud) : base(address, actorStruct, dalamud) { }
+
+ ///
+ /// The data ID of the NPC linking to their respective game data.
+ ///
+ public int DataId => this.actorStruct.DataId;
+ }
+}