refractor: small code style update in DalamudSystemMenu.cs

This commit is contained in:
Aireil 2021-04-29 05:49:26 +02:00
parent 48ad5660d3
commit 82c1c48d40

View file

@ -1,9 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using CheapLoc;
using Dalamud.Hooking;
using FFXIVClientStructs.FFXIV.Component.GUI;
@ -16,9 +14,9 @@ namespace Dalamud.Game.Addon
{
private readonly Dalamud dalamud;
private delegate void AgentHudOpenSystemMenuProtoype(void* thisPtr, AtkValue* atkValueArgs, uint menuSize);
private delegate void AgentHudOpenSystemMenuPrototype(void* thisPtr, AtkValue* atkValueArgs, uint menuSize);
private Hook<AgentHudOpenSystemMenuProtoype> hookAgentHudOpenSystemMenu;
private Hook<AgentHudOpenSystemMenuPrototype> hookAgentHudOpenSystemMenu;
private delegate void AtkValueChangeType(AtkValue* thisPtr, ValueType type);
@ -43,9 +41,9 @@ namespace Dalamud.Game.Addon
var openSystemMenuAddress = this.dalamud.SigScanner.ScanText("E8 ?? ?? ?? ?? 32 C0 4C 8B AC 24 ?? ?? ?? ?? 48 8B 8D ?? ?? ?? ??");
this.hookAgentHudOpenSystemMenu = new Hook<AgentHudOpenSystemMenuProtoype>(
this.hookAgentHudOpenSystemMenu = new Hook<AgentHudOpenSystemMenuPrototype>(
openSystemMenuAddress,
new AgentHudOpenSystemMenuProtoype(this.AgentHudOpenSystemMenuDetour),
new AgentHudOpenSystemMenuPrototype(this.AgentHudOpenSystemMenuDetour),
this);
var atkValueChangeTypeAddress =
@ -57,10 +55,10 @@ namespace Dalamud.Game.Addon
this.dalamud.SigScanner.ScanText("E8 ?? ?? ?? ?? 41 03 ED");
this.atkValueSetString = Marshal.GetDelegateForFunctionPointer<AtkValueSetString>(atkValueSetStringAddress);
var uiModuleRequestMainCommmandAddress = this.dalamud.SigScanner.ScanText(
var uiModuleRequestMainCommandAddress = this.dalamud.SigScanner.ScanText(
"40 53 56 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 48 8B 01 8B DA 48 8B F1 FF 90 ?? ?? ?? ??");
this.hookUiModuleRequestMainCommand = new Hook<UiModuleRequestMainCommand>(
uiModuleRequestMainCommmandAddress,
uiModuleRequestMainCommandAddress,
new UiModuleRequestMainCommand(this.UiModuleRequestMainCommandDetour),
this);
}
@ -78,7 +76,7 @@ namespace Dalamud.Game.Addon
// see if we can add 2 entries
if (menuSize >= 0xD)
{
hookAgentHudOpenSystemMenu.Original(thisPtr, atkValueArgs, menuSize);
this.hookAgentHudOpenSystemMenu.Original(thisPtr, atkValueArgs, menuSize);
return;
}
@ -88,10 +86,10 @@ namespace Dalamud.Game.Addon
// reference the original function for more details :)
// step 1) move all the current menu items down so we can put Dalamud at the top like it deserves
atkValueChangeType(&atkValueArgs[menuSize + 5], ValueType.Int); // currently this value has no type, set it to int
atkValueChangeType(&atkValueArgs[menuSize + 5 + 1], ValueType.Int);
this.atkValueChangeType(&atkValueArgs[menuSize + 5], ValueType.Int); // currently this value has no type, set it to int
this.atkValueChangeType(&atkValueArgs[menuSize + 5 + 1], ValueType.Int);
for (uint i = menuSize+2; i > 1; i--)
for (uint i = menuSize + 2; i > 1; i--)
{
var curEntry = &atkValueArgs[i + 5 - 2];
var nextEntry = &atkValueArgs[i + 5];
@ -109,9 +107,9 @@ namespace Dalamud.Game.Addon
// since the game first checks for strings in the AtkValue argument before pulling them from the exd, if we create strings we dont have to worry
// about hooking the exd reader, thank god
var firstStringEntry = &atkValueArgs[5 + 15];
atkValueChangeType(firstStringEntry, ValueType.String);
this.atkValueChangeType(firstStringEntry, ValueType.String);
var secondStringEntry = &atkValueArgs[6 + 15];
atkValueChangeType(secondStringEntry, ValueType.String);
this.atkValueChangeType(secondStringEntry, ValueType.String);
var strPlugins = Encoding.UTF8.GetBytes(Loc.Localize("SystemMenuPlugins", "Dalamud Plugins"));
var strSettings = Encoding.UTF8.GetBytes(Loc.Localize("SystemMenuSettings", "Dalamud Settings"));
@ -121,13 +119,13 @@ namespace Dalamud.Game.Addon
Marshal.Copy(strPlugins, 0, new IntPtr(bytes), strPlugins.Length);
bytes[strPlugins.Length] = 0x0;
atkValueSetString(firstStringEntry, bytes); // this allocs the string properly using the game's allocators and copies it, so we dont have to worry about memory fuckups
this.atkValueSetString(firstStringEntry, bytes); // this allocs the string properly using the game's allocators and copies it, so we dont have to worry about memory fuckups
var bytes2 = stackalloc byte[strSettings.Length + 1];
Marshal.Copy(strSettings, 0, new IntPtr(bytes2), strSettings.Length);
bytes2[strSettings.Length] = 0x0;
atkValueSetString(secondStringEntry, bytes2);
this.atkValueSetString(secondStringEntry, bytes2);
// open menu with new size
var sizeEntry = &atkValueArgs[4];
@ -138,17 +136,17 @@ namespace Dalamud.Game.Addon
private void UiModuleRequestMainCommandDetour(void* thisPtr, int commandId)
{
if (commandId == 69420)
switch (commandId)
{
this.dalamud.DalamudUi.TogglePluginInstaller();
}
else if (commandId == 69421)
{
this.dalamud.DalamudUi.ToggleSettings();
}
else
{
this.hookUiModuleRequestMainCommand.Original(thisPtr, commandId);
case 69420:
this.dalamud.DalamudUi.TogglePluginInstaller();
break;
case 69421:
this.dalamud.DalamudUi.ToggleSettings();
break;
default:
this.hookUiModuleRequestMainCommand.Original(thisPtr, commandId);
break;
}
}