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Use GameInventoryType in InventoryWidget (#2257)
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1 changed files with 7 additions and 7 deletions
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@ -26,7 +26,7 @@ internal class InventoryWidget : IDataWindowWidget
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{
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private DataManager dataManager;
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private TextureManager textureManager;
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private InventoryType? selectedInventoryType = InventoryType.Inventory1;
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private GameInventoryType? selectedInventoryType = GameInventoryType.Inventory1;
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/// <inheritdoc/>
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public string[]? CommandShortcuts { get; init; } = ["inv", "inventory"];
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@ -56,7 +56,7 @@ internal class InventoryWidget : IDataWindowWidget
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ImGui.SameLine(0, ImGui.GetStyle().ItemInnerSpacing.X);
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this.DrawInventoryType((InventoryType)this.selectedInventoryType);
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this.DrawInventoryType(this.selectedInventoryType.Value);
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}
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private static string StripSoftHypen(string input)
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@ -74,9 +74,9 @@ internal class InventoryWidget : IDataWindowWidget
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ImGui.TableSetupScrollFreeze(2, 1);
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ImGui.TableHeadersRow();
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foreach (var inventoryType in Enum.GetValues<InventoryType>())
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foreach (var inventoryType in Enum.GetValues<GameInventoryType>())
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{
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var items = GameInventoryItem.GetReadOnlySpanOfInventory((GameInventoryType)inventoryType);
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var items = GameInventoryItem.GetReadOnlySpanOfInventory(inventoryType);
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using var itemDisabled = ImRaii.Disabled(items.IsEmpty);
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@ -98,7 +98,7 @@ internal class InventoryWidget : IDataWindowWidget
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if (ImGui.MenuItem("Copy Address"))
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{
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var container = InventoryManager.Instance()->GetInventoryContainer(inventoryType);
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var container = InventoryManager.Instance()->GetInventoryContainer((InventoryType)inventoryType);
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ImGui.SetClipboardText($"0x{(nint)container:X}");
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}
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}
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@ -109,9 +109,9 @@ internal class InventoryWidget : IDataWindowWidget
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}
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}
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private unsafe void DrawInventoryType(InventoryType inventoryType)
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private unsafe void DrawInventoryType(GameInventoryType inventoryType)
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{
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var items = GameInventoryItem.GetReadOnlySpanOfInventory((GameInventoryType)inventoryType);
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var items = GameInventoryItem.GetReadOnlySpanOfInventory(inventoryType);
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if (items.IsEmpty)
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{
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ImGui.TextUnformatted($"{inventoryType} is empty.");
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