docs: regenerate

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goat 2023-01-26 23:57:38 +01:00
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@ -243,13 +243,13 @@ it with 0 for calculation purposes to show a more sane Z coordinate.</p>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Utility_MapUtil_WorldToMap_System_Numerics_Vector2_Lumina_Excel_GeneratedSheets_Map_.md&amp;value=---%0Auid%3A%20Dalamud.Utility.MapUtil.WorldToMap(System.Numerics.Vector2%2CLumina.Excel.GeneratedSheets.Map)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Utility/MapUtil.cs/#L127">View Source</a>
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<a id="Dalamud_Utility_MapUtil_WorldToMap_" data-uid="Dalamud.Utility.MapUtil.WorldToMap*"></a>
<h4 id="Dalamud_Utility_MapUtil_WorldToMap_System_Numerics_Vector2_Lumina_Excel_GeneratedSheets_Map_" data-uid="Dalamud.Utility.MapUtil.WorldToMap(System.Numerics.Vector2,Lumina.Excel.GeneratedSheets.Map)">WorldToMap(Vector2, Map)</h4>
<h4 id="Dalamud_Utility_MapUtil_WorldToMap_System_Numerics_Vector2_Map_" data-uid="Dalamud.Utility.MapUtil.WorldToMap(System.Numerics.Vector2,Map)">WorldToMap(Vector2, Map)</h4>
<div class="markdown level1 summary"><p>All-in-one helper method to convert a World Coordinate (internal to the game) to a Map Coordinate (visible to
players in the minimap/elsewhere).</p>
</div>
@ -275,7 +275,7 @@ players in the minimap/elsewhere).</p>
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<td><span class="xref">Lumina.Excel.GeneratedSheets.Map</span></td>
<td><span class="xref">Map</span></td>
<td><span class="parametername">map</span></td>
<td><p>A Lumina map to use for offset/scale information.</p>
</td>
@ -369,13 +369,13 @@ players in the minimap/elsewhere).</p>
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Utility/MapUtil.cs/#L88">View Source</a>
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<a id="Dalamud_Utility_MapUtil_WorldToMap_" data-uid="Dalamud.Utility.MapUtil.WorldToMap*"></a>
<h4 id="Dalamud_Utility_MapUtil_WorldToMap_System_Numerics_Vector3_Lumina_Excel_GeneratedSheets_Map_Lumina_Excel_GeneratedSheets_TerritoryTypeTransient_System_Boolean_" data-uid="Dalamud.Utility.MapUtil.WorldToMap(System.Numerics.Vector3,Lumina.Excel.GeneratedSheets.Map,Lumina.Excel.GeneratedSheets.TerritoryTypeTransient,System.Boolean)">WorldToMap(Vector3, Map, TerritoryTypeTransient, Boolean)</h4>
<h4 id="Dalamud_Utility_MapUtil_WorldToMap_System_Numerics_Vector3_Map_TerritoryTypeTransient_System_Boolean_" data-uid="Dalamud.Utility.MapUtil.WorldToMap(System.Numerics.Vector3,Map,TerritoryTypeTransient,System.Boolean)">WorldToMap(Vector3, Map, TerritoryTypeTransient, Boolean)</h4>
<div class="markdown level1 summary"><p>All-in-one helper method to convert a World Coordinate (internal to the game) to a Map Coordinate (visible to
players in the minimap/elsewhere).</p>
</div>
@ -401,13 +401,13 @@ players in the minimap/elsewhere).</p>
</td>
</tr>
<tr>
<td><span class="xref">Lumina.Excel.GeneratedSheets.Map</span></td>
<td><span class="xref">Map</span></td>
<td><span class="parametername">map</span></td>
<td><p>A Lumina map to use for offset/scale information.</p>
</td>
</tr>
<tr>
<td><span class="xref">Lumina.Excel.GeneratedSheets.TerritoryTypeTransient</span></td>
<td><span class="xref">TerritoryTypeTransient</span></td>
<td><span class="parametername">territoryTransient</span></td>
<td><p>A TerritoryTypeTransient to use for Z offset information.</p>
</td>
@ -436,7 +436,7 @@ players in the minimap/elsewhere).</p>
</tr>
</tbody>
</table>
<h5 id="Dalamud_Utility_MapUtil_WorldToMap_System_Numerics_Vector3_Lumina_Excel_GeneratedSheets_Map_Lumina_Excel_GeneratedSheets_TerritoryTypeTransient_System_Boolean__remarks">Remarks</h5>
<h5 id="Dalamud_Utility_MapUtil_WorldToMap_System_Numerics_Vector3_Map_TerritoryTypeTransient_System_Boolean__remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>Note that this method will swap Y and Z to appropriately reflect the game's display.</p>
</div>
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