docs: regenerate

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goat 2023-01-26 23:57:38 +01:00
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_StatusManager_Status.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.StatusManager.Status%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_StatusManager_Status" data-uid="FFXIVClientStructs.FFXIV.Client.Game.StatusManager.Status">Status</h4>
<div class="markdown level1 summary"></div>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_StatusManager_Unk_170.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.StatusManager.Unk_170%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_StatusManager_Unk_170" data-uid="FFXIVClientStructs.FFXIV.Client.Game.StatusManager.Unk_170">Unk_170</h4>
<div class="markdown level1 summary"></div>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_StatusManager_Unk_174.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.StatusManager.Unk_174%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_StatusManager_Unk_174" data-uid="FFXIVClientStructs.FFXIV.Client.Game.StatusManager.Unk_174">Unk_174</h4>
<div class="markdown level1 summary"></div>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_StatusManager_Unk_178.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.StatusManager.Unk_178%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_StatusManager_Unk_178" data-uid="FFXIVClientStructs.FFXIV.Client.Game.StatusManager.Unk_178">Unk_178</h4>
<div class="markdown level1 summary"></div>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_StatusManager_Unk_180.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.StatusManager.Unk_180%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_StatusManager_Unk_180" data-uid="FFXIVClientStructs.FFXIV.Client.Game.StatusManager.Unk_180">Unk_180</h4>
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</table>
<h3 id="methods">Methods
</h3>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_StatusManager_AddStatus_System_UInt16_System_UInt16_System_Void__.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.StatusManager.AddStatus(System.UInt16%2CSystem.UInt16%2CSystem.Void*)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_StatusManager_AddStatus_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.StatusManager.AddStatus*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_StatusManager_AddStatus_System_UInt16_System_UInt16_System_Void__" data-uid="FFXIVClientStructs.FFXIV.Client.Game.StatusManager.AddStatus(System.UInt16,System.UInt16,System.Void*)">AddStatus(UInt16, UInt16, Void*)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddStatus(ushort statusId, ushort param = 0, void *u3 = default(void *))</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt16</span></td>
<td><span class="parametername">statusId</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt16</span></td>
<td><span class="parametername">param</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Void</span>*</td>
<td><span class="parametername">u3</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_StatusManager_GetRemainingTime_System_Int32_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.StatusManager.GetRemainingTime(System.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_StatusManager_GetRemainingTime_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.StatusManager.GetRemainingTime*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_StatusManager_GetRemainingTime_System_Int32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.StatusManager.GetRemainingTime(System.Int32)">GetRemainingTime(Int32)</h4>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_StatusManager_GetSourceId_System_Int32_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.StatusManager.GetSourceId(System.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_StatusManager_GetSourceId_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.StatusManager.GetSourceId*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_StatusManager_GetSourceId_System_Int32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.StatusManager.GetSourceId(System.Int32)">GetSourceId(Int32)</h4>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_StatusManager_GetStatusId_System_Int32_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.StatusManager.GetStatusId(System.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_StatusManager_GetStatusId_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.StatusManager.GetStatusId*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_StatusManager_GetStatusId_System_Int32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.StatusManager.GetStatusId(System.Int32)">GetStatusId(Int32)</h4>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_StatusManager_GetStatusIndex_System_UInt32_System_UInt32_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.StatusManager.GetStatusIndex(System.UInt32%2CSystem.UInt32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_StatusManager_GetStatusIndex_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.StatusManager.GetStatusIndex*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_StatusManager_GetStatusIndex_System_UInt32_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.StatusManager.GetStatusIndex(System.UInt32,System.UInt32)">GetStatusIndex(UInt32, UInt32)</h4>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_StatusManager_HasStatus_System_UInt32_System_UInt32_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.StatusManager.HasStatus(System.UInt32%2CSystem.UInt32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_StatusManager_HasStatus_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.StatusManager.HasStatus*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_StatusManager_HasStatus_System_UInt32_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.StatusManager.HasStatus(System.UInt32,System.UInt32)">HasStatus(UInt32, UInt32)</h4>
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</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_StatusManager_RemoveStatus_System_Int32_System_Byte_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.StatusManager.RemoveStatus(System.Int32%2CSystem.Byte)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_StatusManager_RemoveStatus_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.StatusManager.RemoveStatus*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_StatusManager_RemoveStatus_System_Int32_System_Byte_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.StatusManager.RemoveStatus(System.Int32,System.Byte)">RemoveStatus(Int32, Byte)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void RemoveStatus(int statusIndex, byte u2 = 0)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">statusIndex</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Byte</span></td>
<td><span class="parametername">u2</span></td>
<td></td>
</tr>
</tbody>
</table>
</article>
</div>