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</div>
<h3 id="fields">Fields
</h3>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_Camera_LookAtVector" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera.LookAtVector">LookAtVector</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector3 LookAtVector</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
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</thead>
<tbody>
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<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_Camera_Object" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera.Object">Object</h4>
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</tr>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_Camera_Vector_0" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera.Vector_0">Vector_0</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector3 Vector_0</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Graphics.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_Camera_Vector_1" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera.Vector_1">Vector_1</h4>
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</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Graphics.Vector3.html">Vector3</a></td>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
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</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_Camera_Vector_2" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera.Vector_2">Vector_2</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector3 Vector_2</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
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</thead>
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<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Graphics.Vector3.html">Vector3</a></td>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_Camera_Vector_3" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera.Vector_3">Vector_3</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public Vector3 Vector_3</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
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<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Graphics.Vector3.html">Vector3</a></td>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_Camera_Vector_4" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera.Vector_4">Vector_4</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector3 Vector_4</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
<th>Description</th>
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<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Graphics.Vector3.html">Vector3</a></td>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_Camera_Vector_5" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera.Vector_5">Vector_5</h4>
<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_Camera_ViewMatrix" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera.ViewMatrix">ViewMatrix</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public Vector3 Vector_5</code></pre>
<pre><code class="lang-csharp hljs">public Matrix4x4 ViewMatrix</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Graphics.Vector3.html">Vector3</a></td>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_Camera_ScreenPointToRay_FFXIVClientStructs_FFXIV_Client_Graphics_Ray__System_Int32_System_Int32_" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera.ScreenPointToRay(FFXIVClientStructs.FFXIV.Client.Graphics.Ray*,System.Int32,System.Int32)">ScreenPointToRay(Ray*, Int32, Int32)</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public void ScreenPointToRay(Ray*ray, int x, int y)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Graphics.Ray.html">Ray</a>*</td>
<td><span class="parametername">ray</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">x</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">y</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_Camera_ScreenPointToRay_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera.ScreenPointToRay(FFXIVClientStructs.FFXIV.Common.Math.Vector2)">ScreenPointToRay(Vector2)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Ray ScreenPointToRay(Vector2 screenPoint)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">screenPoint</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Graphics.Ray.html">Ray</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_Camera_ScreenPointToRay_System_Int32_System_Int32_" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera.ScreenPointToRay(System.Int32,System.Int32)">ScreenPointToRay(Int32, Int32)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Ray ScreenPointToRay(int x, int y)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">x</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">y</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Graphics.Ray.html">Ray</a></td>
<td></td>
</tr>
</tbody>
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<a id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_Camera_ScreenToWorldPoint_" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera.ScreenToWorldPoint*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_Camera_ScreenToWorldPoint_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera.ScreenToWorldPoint(FFXIVClientStructs.FFXIV.Common.Math.Vector2)">ScreenToWorldPoint(Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 ScreenToWorldPoint(Vector2 screenPoint)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">screenPoint</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Graphics_Scene_Camera_WorldToScreenPoint_FFXIVClientStructs_FFXIV_Common_Math_Vector3_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera.WorldToScreenPoint(FFXIVClientStructs.FFXIV.Common.Math.Vector3)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_Camera_WorldToScreenPoint_" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera.WorldToScreenPoint*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Graphics_Scene_Camera_WorldToScreenPoint_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera.WorldToScreenPoint(FFXIVClientStructs.FFXIV.Common.Math.Vector3)">WorldToScreenPoint(Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 WorldToScreenPoint(Vector3 worldPoint)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">worldPoint</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
@ -347,7 +497,7 @@
<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Graphics_Scene_Camera.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Camera%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/blob/main/FFXIVClientStructs/FFXIV/Client/Graphics/Scene/Camera.cs/#L3" class="contribution-link">View Source</a>
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