docs: regenerate

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goat 2023-01-26 23:57:38 +01:00
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</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="implements">
<h5>Implements</h5>
<div><a class="xref" href="FFXIVClientStructs.FFXIV.Client.System.Memory.ICreatable.html">ICreatable</a></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
@ -100,7 +104,7 @@
<h6><strong>Assembly</strong>: FFXIVClientStructs.dll</h6>
<h5 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTextNode_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct AtkTextNode</code></pre>
<pre><code class="lang-csharp hljs">public struct AtkTextNode : ICreatable</code></pre>
</div>
<h3 id="fields">Fields
</h3>
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</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Component_GUI_AtkTextNode_SetText_ReadOnlySpan_System_Byte__.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Component.GUI.AtkTextNode.SetText(ReadOnlySpan%7BSystem.Byte%7D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTextNode_SetText_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTextNode.SetText*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTextNode_SetText_ReadOnlySpan_System_Byte__" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTextNode.SetText(ReadOnlySpan{System.Byte})">SetText(ReadOnlySpan&lt;Byte&gt;)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetText(ReadOnlySpan&lt;byte&gt; span)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">ReadOnlySpan</span>&lt;<span class="xref">System.Byte</span>&gt;</td>
<td><span class="parametername">span</span></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Component_GUI_AtkTextNode_SetText_Span_System_Byte__.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Component.GUI.AtkTextNode.SetText(Span%7BSystem.Byte%7D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTextNode_SetText_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTextNode.SetText*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTextNode_SetText_Span_System_Byte__" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTextNode.SetText(Span{System.Byte})">SetText(Span&lt;Byte&gt;)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetText(Span&lt;byte&gt; span)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Span</span>&lt;<span class="xref">System.Byte</span>&gt;</td>
<td><span class="parametername">span</span></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Component_GUI_AtkTextNode_SetText_System_Byte__.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Component.GUI.AtkTextNode.SetText(System.Byte*)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
@ -866,70 +934,6 @@
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Component_GUI_AtkTextNode_SetText_System_ReadOnlySpan_System_Byte__.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Component.GUI.AtkTextNode.SetText(System.ReadOnlySpan%7BSystem.Byte%7D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTextNode_SetText_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTextNode.SetText*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTextNode_SetText_System_ReadOnlySpan_System_Byte__" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTextNode.SetText(System.ReadOnlySpan{System.Byte})">SetText(ReadOnlySpan&lt;Byte&gt;)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetText(ReadOnlySpan&lt;byte&gt; span)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.ReadOnlySpan</span>&lt;<span class="xref">System.Byte</span>&gt;</td>
<td><span class="parametername">span</span></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Component_GUI_AtkTextNode_SetText_System_Span_System_Byte__.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Component.GUI.AtkTextNode.SetText(System.Span%7BSystem.Byte%7D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTextNode_SetText_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTextNode.SetText*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTextNode_SetText_System_Span_System_Byte__" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTextNode.SetText(System.Span{System.Byte})">SetText(Span&lt;Byte&gt;)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetText(Span&lt;byte&gt; span)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Span</span>&lt;<span class="xref">System.Byte</span>&gt;</td>
<td><span class="parametername">span</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Component_GUI_AtkTextNode_SetText_System_String_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Component.GUI.AtkTextNode.SetText(System.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</tr>
</tbody>
</table>
<h3 id="implements">Implements</h3>
<div>
<a class="xref" href="FFXIVClientStructs.FFXIV.Client.System.Memory.ICreatable.html">ICreatable</a>
</div>
</article>
</div>