docs: regenerate

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goat 2023-01-26 23:57:38 +01:00
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</h3>
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<a id="ImGuiScene_MemUtil_Allocate_" data-uid="ImGuiScene.MemUtil.Allocate*"></a>
<h4 id="ImGuiScene_MemUtil_Allocate__1" data-uid="ImGuiScene.MemUtil.Allocate``1">Allocate&lt;T&gt;()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static T*Allocate&lt;T&gt;()
where T : struct</code></pre>
</div>
<h5 class="returns">Returns</h5>
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</table>
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<a id="ImGuiScene_MemUtil_Free_" data-uid="ImGuiScene.MemUtil.Free*"></a>
<h4 id="ImGuiScene_MemUtil_Free_System_IntPtr_" data-uid="ImGuiScene.MemUtil.Free(System.IntPtr)">Free(IntPtr)</h4>
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