diff --git a/Dalamud/Dalamud.cs b/Dalamud/Dalamud.cs index 4f8b7e6b4..69ee6fc8b 100644 --- a/Dalamud/Dalamud.cs +++ b/Dalamud/Dalamud.cs @@ -246,10 +246,11 @@ namespace Dalamud { { try { - PluginRepository.CleanupPlugins(); + this.PluginRepository.CleanupPlugins(); - PluginManager = new PluginManager(this, this.StartInfo.PluginDirectory, this.StartInfo.DefaultPluginDirectory); - PluginManager.LoadPlugins(); + this.PluginManager = + new PluginManager(this, this.StartInfo.PluginDirectory, this.StartInfo.DefaultPluginDirectory); + this.PluginManager.LoadPlugins(); } catch (Exception ex) { diff --git a/Dalamud/Game/ClientState/Structs/JobGauge/DRKGauge.cs b/Dalamud/Game/ClientState/Structs/JobGauge/DRKGauge.cs index 5c711cf57..1cc8bed4d 100644 --- a/Dalamud/Game/ClientState/Structs/JobGauge/DRKGauge.cs +++ b/Dalamud/Game/ClientState/Structs/JobGauge/DRKGauge.cs @@ -9,9 +9,9 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge { [StructLayout(LayoutKind.Explicit)] public struct DRKGauge { [FieldOffset(0)] public byte Blood; - [FieldOffset(2)] public short DarksideTimeRemaining; + [FieldOffset(2)] public ushort DarksideTimeRemaining; [FieldOffset(4)] private byte DarkArtsState; - [FieldOffset(6)] public short ShadowTimeRemaining; + [FieldOffset(6)] public ushort ShadowTimeRemaining; public bool HasDarkArts() { return DarkArtsState > 0;