diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/BeastChakra.cs b/Dalamud/Game/ClientState/JobGauge/Enums/BeastChakra.cs index bbe4ad70d..9191ca020 100644 --- a/Dalamud/Game/ClientState/JobGauge/Enums/BeastChakra.cs +++ b/Dalamud/Game/ClientState/JobGauge/Enums/BeastChakra.cs @@ -8,20 +8,20 @@ public enum BeastChakra : byte /// /// No chakra. /// - NONE = 0, + None = 0, /// /// The Opo-Opo chakra. /// - OPOOPO = 1, + OpoOpo = 1, /// /// The Raptor chakra. /// - RAPTOR = 2, + Raptor = 2, /// /// The Coeurl chakra. /// - COEURL = 3, + Coeurl = 3, } diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/CardType.cs b/Dalamud/Game/ClientState/JobGauge/Enums/CardType.cs index 24ffc2b19..89fceed96 100644 --- a/Dalamud/Game/ClientState/JobGauge/Enums/CardType.cs +++ b/Dalamud/Game/ClientState/JobGauge/Enums/CardType.cs @@ -8,45 +8,45 @@ public enum CardType : byte /// /// No card. /// - NONE = 0, + None = 0, /// /// The Balance card. /// - BALANCE = 1, + Balance = 1, /// /// The Bole card. /// - BOLE = 2, + Bole = 2, /// /// The Arrow card. /// - ARROW = 3, + Arrow = 3, /// /// The Spear card. /// - SPEAR = 4, + Spear = 4, /// /// The Ewer card. /// - EWER = 5, + Ewer = 5, /// /// The Spire card. /// - SPIRE = 6, + Spire = 6, /// /// The Lord of Crowns card. /// - LORD = 7, + Lord = 7, /// /// The Lady of Crowns card. /// - LADY = 8, + Lady = 8, } diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/DismissedFairy.cs b/Dalamud/Game/ClientState/JobGauge/Enums/DismissedFairy.cs index b674d11b8..446489bd1 100644 --- a/Dalamud/Game/ClientState/JobGauge/Enums/DismissedFairy.cs +++ b/Dalamud/Game/ClientState/JobGauge/Enums/DismissedFairy.cs @@ -8,10 +8,10 @@ public enum DismissedFairy : byte /// /// Dismissed fairy is Eos. /// - EOS = 6, + Eos = 6, /// /// Dismissed fairy is Selene. /// - SELENE = 7, + Selene = 7, } diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/DrawType.cs b/Dalamud/Game/ClientState/JobGauge/Enums/DrawType.cs index f8833d6d0..619059daa 100644 --- a/Dalamud/Game/ClientState/JobGauge/Enums/DrawType.cs +++ b/Dalamud/Game/ClientState/JobGauge/Enums/DrawType.cs @@ -8,10 +8,10 @@ public enum DrawType : byte /// /// Astral Draw active. /// - ASTRAL = 0, + Astral = 0, /// /// Umbral Draw active. /// - UMBRAL = 1, + Umbral = 1, } diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/Kaeshi.cs b/Dalamud/Game/ClientState/JobGauge/Enums/Kaeshi.cs index e35dcc7f9..86e58771b 100644 --- a/Dalamud/Game/ClientState/JobGauge/Enums/Kaeshi.cs +++ b/Dalamud/Game/ClientState/JobGauge/Enums/Kaeshi.cs @@ -8,25 +8,25 @@ public enum Kaeshi : byte /// /// No Kaeshi is active. /// - NONE = 0, + None = 0, /// /// Kaeshi: Higanbana type. /// - HIGANBANA = 1, + Higanbana = 1, /// /// Kaeshi: Goken type. /// - GOKEN = 2, + Goken = 2, /// /// Kaeshi: Setsugekka type. /// - SETSUGEKKA = 3, + Setsugekka = 3, /// /// Kaeshi: Namikiri type. /// - NAMIKIRI = 4, + Namikiri = 4, } diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/Mudras.cs b/Dalamud/Game/ClientState/JobGauge/Enums/Mudras.cs index 31ee6dac1..8955c0735 100644 --- a/Dalamud/Game/ClientState/JobGauge/Enums/Mudras.cs +++ b/Dalamud/Game/ClientState/JobGauge/Enums/Mudras.cs @@ -8,15 +8,15 @@ public enum Mudras : byte /// /// Ten mudra. /// - TEN = 1, + Ten = 1, /// /// Chi mudra. /// - CHI = 2, + Chi = 2, /// /// Jin mudra. /// - JIN = 3, + Jin = 3, } diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/Nadi.cs b/Dalamud/Game/ClientState/JobGauge/Enums/Nadi.cs index 8be5c739e..f61e54104 100644 --- a/Dalamud/Game/ClientState/JobGauge/Enums/Nadi.cs +++ b/Dalamud/Game/ClientState/JobGauge/Enums/Nadi.cs @@ -9,15 +9,15 @@ public enum Nadi : byte /// /// No nadi. /// - NONE = 0, + None = 0, /// /// The Lunar nadi. /// - LUNAR = 1, + Lunar = 1, /// /// The Solar nadi. /// - SOLAR = 2, + Solar = 2, } diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/PetGlam.cs b/Dalamud/Game/ClientState/JobGauge/Enums/PetGlam.cs index 248caa396..c10c369d3 100644 --- a/Dalamud/Game/ClientState/JobGauge/Enums/PetGlam.cs +++ b/Dalamud/Game/ClientState/JobGauge/Enums/PetGlam.cs @@ -8,40 +8,40 @@ public enum PetGlam : byte /// /// No pet glam. /// - NONE = 0, + None = 0, /// /// Emerald carbuncle pet glam. /// - EMERALD = 1, + Emerald = 1, /// /// Topaz carbuncle pet glam. /// - TOPAZ = 2, + Topaz = 2, /// /// Ruby carbuncle pet glam. /// - RUBY = 3, + Ruby = 3, /// /// Normal carbuncle pet glam. /// - CARBUNCLE = 4, + Carbuncle = 4, /// /// Ifrit Egi pet glam. /// - IFRIT = 5, + Ifrit = 5, /// /// Titan Egi pet glam. /// - TITAN = 6, + Titan = 6, /// /// Garuda Egi pet glam. /// - GARUDA = 7, + Garuda = 7, } diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/Sen.cs b/Dalamud/Game/ClientState/JobGauge/Enums/Sen.cs index a1a6035c6..0eb86b1b1 100644 --- a/Dalamud/Game/ClientState/JobGauge/Enums/Sen.cs +++ b/Dalamud/Game/ClientState/JobGauge/Enums/Sen.cs @@ -9,20 +9,20 @@ public enum Sen : byte /// /// No Sen. /// - NONE = 0, + None = 0, /// /// Setsu Sen type. /// - SETSU = 1 << 0, + Setsu = 1 << 0, /// /// Getsu Sen type. /// - GETSU = 1 << 1, + Getsu = 1 << 1, /// /// Ka Sen type. /// - KA = 1 << 2, + Ka = 1 << 2, } diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/SerpentCombo.cs b/Dalamud/Game/ClientState/JobGauge/Enums/SerpentCombo.cs index 0fc50d87a..f4850cf8c 100644 --- a/Dalamud/Game/ClientState/JobGauge/Enums/SerpentCombo.cs +++ b/Dalamud/Game/ClientState/JobGauge/Enums/SerpentCombo.cs @@ -8,35 +8,35 @@ public enum SerpentCombo : byte /// /// No Serpent combo is active. /// - NONE = 0, + None = 0, /// /// Death Rattle action. /// - DEATHRATTLE = 1, + DeathRattle = 1, /// /// Last Lash action. /// - LASTLASH = 2, + LastLash = 2, /// /// First Legacy action. /// - FIRSTLEGACY = 3, + FirstLegacy = 3, /// /// Second Legacy action. /// - SECONDLEGACY = 4, + SecondLegacy = 4, /// /// Third Legacy action. /// - THIRDLEGACY = 5, + ThirdLegacy = 5, /// /// Fourth Legacy action. /// - FOURTHLEGACY = 6, + FourthLegacy = 6, } diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/Song.cs b/Dalamud/Game/ClientState/JobGauge/Enums/Song.cs index c23fbbbff..7ca6b6c07 100644 --- a/Dalamud/Game/ClientState/JobGauge/Enums/Song.cs +++ b/Dalamud/Game/ClientState/JobGauge/Enums/Song.cs @@ -8,20 +8,20 @@ public enum Song : byte /// /// No song is active type. /// - NONE = 0, + None = 0, /// /// Mage's Ballad type. /// - MAGE = 1, + Mage = 1, /// /// Army's Paeon type. /// - ARMY = 2, + Army = 2, /// /// The Wanderer's Minuet type. /// - WANDERER = 3, + Wanderer = 3, } diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/SummonPet.cs b/Dalamud/Game/ClientState/JobGauge/Enums/SummonPet.cs index 30cc0fff0..37569f4bf 100644 --- a/Dalamud/Game/ClientState/JobGauge/Enums/SummonPet.cs +++ b/Dalamud/Game/ClientState/JobGauge/Enums/SummonPet.cs @@ -8,10 +8,10 @@ public enum SummonPet : byte /// /// No pet. /// - NONE = 0, + None = 0, /// /// The summoned pet Carbuncle. /// - CARBUNCLE = 23, + Carbuncle = 23, } diff --git a/Dalamud/Game/ClientState/JobGauge/Types/BRDGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/BRDGauge.cs index bfcf3cc38..8880c3555 100644 --- a/Dalamud/Game/ClientState/JobGauge/Types/BRDGauge.cs +++ b/Dalamud/Game/ClientState/JobGauge/Types/BRDGauge.cs @@ -40,15 +40,15 @@ public unsafe class BRDGauge : JobGaugeBaseSongFlags.HasFlag(SongFlags.WanderersMinuet)) - return Song.WANDERER; + return Song.Wanderer; if (this.Struct->SongFlags.HasFlag(SongFlags.ArmysPaeon)) - return Song.ARMY; + return Song.Army; if (this.Struct->SongFlags.HasFlag(SongFlags.MagesBallad)) - return Song.MAGE; + return Song.Mage; - return Song.NONE; + return Song.None; } } @@ -60,15 +60,15 @@ public unsafe class BRDGauge : JobGaugeBaseSongFlags.HasFlag(SongFlags.WanderersMinuetLastPlayed)) - return Song.WANDERER; + return Song.Wanderer; if (this.Struct->SongFlags.HasFlag(SongFlags.ArmysPaeonLastPlayed)) - return Song.ARMY; + return Song.Army; if (this.Struct->SongFlags.HasFlag(SongFlags.MagesBalladLastPlayed)) - return Song.MAGE; + return Song.Mage; - return Song.NONE; + return Song.None; } } @@ -76,7 +76,7 @@ public unsafe class BRDGauge : JobGaugeBase /// - /// This will always return an array of size 3, inactive Coda are represented by . + /// This will always return an array of size 3, inactive Coda are represented by . /// public Song[] Coda { @@ -84,9 +84,9 @@ public unsafe class BRDGauge : JobGaugeBaseSongFlags.HasFlag(SongFlags.MagesBalladCoda) ? Song.MAGE : Song.NONE, - this.Struct->SongFlags.HasFlag(SongFlags.ArmysPaeonCoda) ? Song.ARMY : Song.NONE, - this.Struct->SongFlags.HasFlag(SongFlags.WanderersMinuetCoda) ? Song.WANDERER : Song.NONE, + this.Struct->SongFlags.HasFlag(SongFlags.MagesBalladCoda) ? Song.Mage : Song.None, + this.Struct->SongFlags.HasFlag(SongFlags.ArmysPaeonCoda) ? Song.Army : Song.None, + this.Struct->SongFlags.HasFlag(SongFlags.WanderersMinuetCoda) ? Song.Wanderer : Song.None, }; } } diff --git a/Dalamud/Game/ClientState/JobGauge/Types/MNKGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/MNKGauge.cs index 803740f33..31a5ceb9b 100644 --- a/Dalamud/Game/ClientState/JobGauge/Types/MNKGauge.cs +++ b/Dalamud/Game/ClientState/JobGauge/Types/MNKGauge.cs @@ -27,7 +27,7 @@ public unsafe class MNKGauge : JobGaugeBase /// - /// This will always return an array of size 3, inactive Beast Chakra are represented by . + /// This will always return an array of size 3, inactive Beast Chakra are represented by . /// public BeastChakra[] BeastChakra => this.Struct->BeastChakra.Select(c => (BeastChakra)c).ToArray(); diff --git a/Dalamud/Game/ClientState/JobGauge/Types/SAMGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/SAMGauge.cs index f3417f002..52dc0e51a 100644 --- a/Dalamud/Game/ClientState/JobGauge/Types/SAMGauge.cs +++ b/Dalamud/Game/ClientState/JobGauge/Types/SAMGauge.cs @@ -40,17 +40,17 @@ public unsafe class SAMGauge : JobGaugeBase /// true or false. - public bool HasSetsu => (this.Sen & Sen.SETSU) != 0; + public bool HasSetsu => (this.Sen & Sen.Setsu) != 0; /// /// Gets a value indicating whether the Getsu Sen is active. /// /// true or false. - public bool HasGetsu => (this.Sen & Sen.GETSU) != 0; + public bool HasGetsu => (this.Sen & Sen.Getsu) != 0; /// /// Gets a value indicating whether the Ka Sen is active. /// /// true or false. - public bool HasKa => (this.Sen & Sen.KA) != 0; + public bool HasKa => (this.Sen & Sen.Ka) != 0; }