diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/BeastChakra.cs b/Dalamud/Game/ClientState/JobGauge/Enums/BeastChakra.cs
index bbe4ad70d..9191ca020 100644
--- a/Dalamud/Game/ClientState/JobGauge/Enums/BeastChakra.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Enums/BeastChakra.cs
@@ -8,20 +8,20 @@ public enum BeastChakra : byte
///
/// No chakra.
///
- NONE = 0,
+ None = 0,
///
/// The Opo-Opo chakra.
///
- OPOOPO = 1,
+ OpoOpo = 1,
///
/// The Raptor chakra.
///
- RAPTOR = 2,
+ Raptor = 2,
///
/// The Coeurl chakra.
///
- COEURL = 3,
+ Coeurl = 3,
}
diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/CardType.cs b/Dalamud/Game/ClientState/JobGauge/Enums/CardType.cs
index 24ffc2b19..89fceed96 100644
--- a/Dalamud/Game/ClientState/JobGauge/Enums/CardType.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Enums/CardType.cs
@@ -8,45 +8,45 @@ public enum CardType : byte
///
/// No card.
///
- NONE = 0,
+ None = 0,
///
/// The Balance card.
///
- BALANCE = 1,
+ Balance = 1,
///
/// The Bole card.
///
- BOLE = 2,
+ Bole = 2,
///
/// The Arrow card.
///
- ARROW = 3,
+ Arrow = 3,
///
/// The Spear card.
///
- SPEAR = 4,
+ Spear = 4,
///
/// The Ewer card.
///
- EWER = 5,
+ Ewer = 5,
///
/// The Spire card.
///
- SPIRE = 6,
+ Spire = 6,
///
/// The Lord of Crowns card.
///
- LORD = 7,
+ Lord = 7,
///
/// The Lady of Crowns card.
///
- LADY = 8,
+ Lady = 8,
}
diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/DismissedFairy.cs b/Dalamud/Game/ClientState/JobGauge/Enums/DismissedFairy.cs
index b674d11b8..446489bd1 100644
--- a/Dalamud/Game/ClientState/JobGauge/Enums/DismissedFairy.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Enums/DismissedFairy.cs
@@ -8,10 +8,10 @@ public enum DismissedFairy : byte
///
/// Dismissed fairy is Eos.
///
- EOS = 6,
+ Eos = 6,
///
/// Dismissed fairy is Selene.
///
- SELENE = 7,
+ Selene = 7,
}
diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/DrawType.cs b/Dalamud/Game/ClientState/JobGauge/Enums/DrawType.cs
index f8833d6d0..619059daa 100644
--- a/Dalamud/Game/ClientState/JobGauge/Enums/DrawType.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Enums/DrawType.cs
@@ -8,10 +8,10 @@ public enum DrawType : byte
///
/// Astral Draw active.
///
- ASTRAL = 0,
+ Astral = 0,
///
/// Umbral Draw active.
///
- UMBRAL = 1,
+ Umbral = 1,
}
diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/Kaeshi.cs b/Dalamud/Game/ClientState/JobGauge/Enums/Kaeshi.cs
index e35dcc7f9..86e58771b 100644
--- a/Dalamud/Game/ClientState/JobGauge/Enums/Kaeshi.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Enums/Kaeshi.cs
@@ -8,25 +8,25 @@ public enum Kaeshi : byte
///
/// No Kaeshi is active.
///
- NONE = 0,
+ None = 0,
///
/// Kaeshi: Higanbana type.
///
- HIGANBANA = 1,
+ Higanbana = 1,
///
/// Kaeshi: Goken type.
///
- GOKEN = 2,
+ Goken = 2,
///
/// Kaeshi: Setsugekka type.
///
- SETSUGEKKA = 3,
+ Setsugekka = 3,
///
/// Kaeshi: Namikiri type.
///
- NAMIKIRI = 4,
+ Namikiri = 4,
}
diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/Mudras.cs b/Dalamud/Game/ClientState/JobGauge/Enums/Mudras.cs
index 31ee6dac1..8955c0735 100644
--- a/Dalamud/Game/ClientState/JobGauge/Enums/Mudras.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Enums/Mudras.cs
@@ -8,15 +8,15 @@ public enum Mudras : byte
///
/// Ten mudra.
///
- TEN = 1,
+ Ten = 1,
///
/// Chi mudra.
///
- CHI = 2,
+ Chi = 2,
///
/// Jin mudra.
///
- JIN = 3,
+ Jin = 3,
}
diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/Nadi.cs b/Dalamud/Game/ClientState/JobGauge/Enums/Nadi.cs
index 8be5c739e..f61e54104 100644
--- a/Dalamud/Game/ClientState/JobGauge/Enums/Nadi.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Enums/Nadi.cs
@@ -9,15 +9,15 @@ public enum Nadi : byte
///
/// No nadi.
///
- NONE = 0,
+ None = 0,
///
/// The Lunar nadi.
///
- LUNAR = 1,
+ Lunar = 1,
///
/// The Solar nadi.
///
- SOLAR = 2,
+ Solar = 2,
}
diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/PetGlam.cs b/Dalamud/Game/ClientState/JobGauge/Enums/PetGlam.cs
index 248caa396..c10c369d3 100644
--- a/Dalamud/Game/ClientState/JobGauge/Enums/PetGlam.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Enums/PetGlam.cs
@@ -8,40 +8,40 @@ public enum PetGlam : byte
///
/// No pet glam.
///
- NONE = 0,
+ None = 0,
///
/// Emerald carbuncle pet glam.
///
- EMERALD = 1,
+ Emerald = 1,
///
/// Topaz carbuncle pet glam.
///
- TOPAZ = 2,
+ Topaz = 2,
///
/// Ruby carbuncle pet glam.
///
- RUBY = 3,
+ Ruby = 3,
///
/// Normal carbuncle pet glam.
///
- CARBUNCLE = 4,
+ Carbuncle = 4,
///
/// Ifrit Egi pet glam.
///
- IFRIT = 5,
+ Ifrit = 5,
///
/// Titan Egi pet glam.
///
- TITAN = 6,
+ Titan = 6,
///
/// Garuda Egi pet glam.
///
- GARUDA = 7,
+ Garuda = 7,
}
diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/Sen.cs b/Dalamud/Game/ClientState/JobGauge/Enums/Sen.cs
index a1a6035c6..0eb86b1b1 100644
--- a/Dalamud/Game/ClientState/JobGauge/Enums/Sen.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Enums/Sen.cs
@@ -9,20 +9,20 @@ public enum Sen : byte
///
/// No Sen.
///
- NONE = 0,
+ None = 0,
///
/// Setsu Sen type.
///
- SETSU = 1 << 0,
+ Setsu = 1 << 0,
///
/// Getsu Sen type.
///
- GETSU = 1 << 1,
+ Getsu = 1 << 1,
///
/// Ka Sen type.
///
- KA = 1 << 2,
+ Ka = 1 << 2,
}
diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/SerpentCombo.cs b/Dalamud/Game/ClientState/JobGauge/Enums/SerpentCombo.cs
index 0fc50d87a..f4850cf8c 100644
--- a/Dalamud/Game/ClientState/JobGauge/Enums/SerpentCombo.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Enums/SerpentCombo.cs
@@ -8,35 +8,35 @@ public enum SerpentCombo : byte
///
/// No Serpent combo is active.
///
- NONE = 0,
+ None = 0,
///
/// Death Rattle action.
///
- DEATHRATTLE = 1,
+ DeathRattle = 1,
///
/// Last Lash action.
///
- LASTLASH = 2,
+ LastLash = 2,
///
/// First Legacy action.
///
- FIRSTLEGACY = 3,
+ FirstLegacy = 3,
///
/// Second Legacy action.
///
- SECONDLEGACY = 4,
+ SecondLegacy = 4,
///
/// Third Legacy action.
///
- THIRDLEGACY = 5,
+ ThirdLegacy = 5,
///
/// Fourth Legacy action.
///
- FOURTHLEGACY = 6,
+ FourthLegacy = 6,
}
diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/Song.cs b/Dalamud/Game/ClientState/JobGauge/Enums/Song.cs
index c23fbbbff..7ca6b6c07 100644
--- a/Dalamud/Game/ClientState/JobGauge/Enums/Song.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Enums/Song.cs
@@ -8,20 +8,20 @@ public enum Song : byte
///
/// No song is active type.
///
- NONE = 0,
+ None = 0,
///
/// Mage's Ballad type.
///
- MAGE = 1,
+ Mage = 1,
///
/// Army's Paeon type.
///
- ARMY = 2,
+ Army = 2,
///
/// The Wanderer's Minuet type.
///
- WANDERER = 3,
+ Wanderer = 3,
}
diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/SummonPet.cs b/Dalamud/Game/ClientState/JobGauge/Enums/SummonPet.cs
index 30cc0fff0..37569f4bf 100644
--- a/Dalamud/Game/ClientState/JobGauge/Enums/SummonPet.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Enums/SummonPet.cs
@@ -8,10 +8,10 @@ public enum SummonPet : byte
///
/// No pet.
///
- NONE = 0,
+ None = 0,
///
/// The summoned pet Carbuncle.
///
- CARBUNCLE = 23,
+ Carbuncle = 23,
}
diff --git a/Dalamud/Game/ClientState/JobGauge/Types/BRDGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/BRDGauge.cs
index bfcf3cc38..8880c3555 100644
--- a/Dalamud/Game/ClientState/JobGauge/Types/BRDGauge.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Types/BRDGauge.cs
@@ -40,15 +40,15 @@ public unsafe class BRDGauge : JobGaugeBaseSongFlags.HasFlag(SongFlags.WanderersMinuet))
- return Song.WANDERER;
+ return Song.Wanderer;
if (this.Struct->SongFlags.HasFlag(SongFlags.ArmysPaeon))
- return Song.ARMY;
+ return Song.Army;
if (this.Struct->SongFlags.HasFlag(SongFlags.MagesBallad))
- return Song.MAGE;
+ return Song.Mage;
- return Song.NONE;
+ return Song.None;
}
}
@@ -60,15 +60,15 @@ public unsafe class BRDGauge : JobGaugeBaseSongFlags.HasFlag(SongFlags.WanderersMinuetLastPlayed))
- return Song.WANDERER;
+ return Song.Wanderer;
if (this.Struct->SongFlags.HasFlag(SongFlags.ArmysPaeonLastPlayed))
- return Song.ARMY;
+ return Song.Army;
if (this.Struct->SongFlags.HasFlag(SongFlags.MagesBalladLastPlayed))
- return Song.MAGE;
+ return Song.Mage;
- return Song.NONE;
+ return Song.None;
}
}
@@ -76,7 +76,7 @@ public unsafe class BRDGauge : JobGaugeBase
///
- /// This will always return an array of size 3, inactive Coda are represented by .
+ /// This will always return an array of size 3, inactive Coda are represented by .
///
public Song[] Coda
{
@@ -84,9 +84,9 @@ public unsafe class BRDGauge : JobGaugeBaseSongFlags.HasFlag(SongFlags.MagesBalladCoda) ? Song.MAGE : Song.NONE,
- this.Struct->SongFlags.HasFlag(SongFlags.ArmysPaeonCoda) ? Song.ARMY : Song.NONE,
- this.Struct->SongFlags.HasFlag(SongFlags.WanderersMinuetCoda) ? Song.WANDERER : Song.NONE,
+ this.Struct->SongFlags.HasFlag(SongFlags.MagesBalladCoda) ? Song.Mage : Song.None,
+ this.Struct->SongFlags.HasFlag(SongFlags.ArmysPaeonCoda) ? Song.Army : Song.None,
+ this.Struct->SongFlags.HasFlag(SongFlags.WanderersMinuetCoda) ? Song.Wanderer : Song.None,
};
}
}
diff --git a/Dalamud/Game/ClientState/JobGauge/Types/MNKGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/MNKGauge.cs
index 803740f33..31a5ceb9b 100644
--- a/Dalamud/Game/ClientState/JobGauge/Types/MNKGauge.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Types/MNKGauge.cs
@@ -27,7 +27,7 @@ public unsafe class MNKGauge : JobGaugeBase
///
- /// This will always return an array of size 3, inactive Beast Chakra are represented by .
+ /// This will always return an array of size 3, inactive Beast Chakra are represented by .
///
public BeastChakra[] BeastChakra => this.Struct->BeastChakra.Select(c => (BeastChakra)c).ToArray();
diff --git a/Dalamud/Game/ClientState/JobGauge/Types/SAMGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/SAMGauge.cs
index f3417f002..52dc0e51a 100644
--- a/Dalamud/Game/ClientState/JobGauge/Types/SAMGauge.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Types/SAMGauge.cs
@@ -40,17 +40,17 @@ public unsafe class SAMGauge : JobGaugeBase
/// true or false.
- public bool HasSetsu => (this.Sen & Sen.SETSU) != 0;
+ public bool HasSetsu => (this.Sen & Sen.Setsu) != 0;
///
/// Gets a value indicating whether the Getsu Sen is active.
///
/// true or false.
- public bool HasGetsu => (this.Sen & Sen.GETSU) != 0;
+ public bool HasGetsu => (this.Sen & Sen.Getsu) != 0;
///
/// Gets a value indicating whether the Ka Sen is active.
///
/// true or false.
- public bool HasKa => (this.Sen & Sen.KA) != 0;
+ public bool HasKa => (this.Sen & Sen.Ka) != 0;
}