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Merge pull request #2476 from MidoriKami/ForceErrorStyle
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Erroring Window Style Fix
This commit is contained in:
commit
85949072ec
1 changed files with 34 additions and 3 deletions
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@ -425,8 +425,17 @@ public abstract class Window
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UIGlobals.PlaySoundEffect(this.OnOpenSfxId);
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}
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this.PreDraw();
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this.ApplyConditionals();
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var isErrorStylePushed = false;
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if (!this.hasError)
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{
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this.PreDraw();
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this.ApplyConditionals();
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}
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else
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{
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Style.StyleModelV1.DalamudStandard.Push();
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isErrorStylePushed = true;
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}
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if (this.ForceMainWindow)
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ImGuiHelpers.ForceNextWindowMainViewport();
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@ -448,10 +457,22 @@ public abstract class Window
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var flags = this.Flags;
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if (this.internalIsPinned || this.internalIsClickthrough)
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{
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flags |= ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoResize;
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}
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if (this.internalIsClickthrough)
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{
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flags |= ImGuiWindowFlags.NoInputs | ImGuiWindowFlags.NoNav | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoScrollWithMouse | ImGuiWindowFlags.NoMouseInputs;
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}
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// If we have an error, reset all flags to default, and unlock window size.
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if (this.hasError)
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{
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flags = ImGuiWindowFlags.None;
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ImGui.SetNextWindowCollapsed(false, ImGuiCond.Once);
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ImGui.SetNextWindowSizeConstraints(Vector2.Zero, Vector2.PositiveInfinity);
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}
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if (this.CanShowCloseButton ? ImGui.Begin(this.WindowName, ref this.internalIsOpen, flags) : ImGui.Begin(this.WindowName, flags))
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{
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@ -670,7 +691,17 @@ public abstract class Window
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Task.FromResult<IDalamudTextureWrap>(tex));
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}
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this.PostDraw();
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if (!this.hasError)
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{
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this.PostDraw();
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}
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else
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{
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if (isErrorStylePushed)
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{
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Style.StyleModelV1.DalamudStandard.Pop();
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}
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}
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this.PostHandlePreset(persistence);
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