docs: regenerate

This commit is contained in:
goat 2020-04-11 16:04:43 +02:00
parent e10941d2be
commit 879ef34d75
67 changed files with 8551 additions and 2686 deletions

View file

@ -96,10 +96,19 @@
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_GetInteger_System_IO_BinaryReader_">Payload.GetInteger(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_MakeInteger_System_Int32_">Payload.MakeInteger(Int32)</a>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_MakeInteger_System_UInt32_System_Boolean_System_Boolean_">Payload.MakeInteger(UInt32, Boolean, Boolean)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_GetTypeForIntegerBytes_System_Byte___">Payload.GetTypeForIntegerBytes(Byte[])</a>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_GetMarkerForIntegerBytes_System_Byte___">Payload.GetMarkerForIntegerBytes(Byte[])</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_GetMarkerForPackedIntegerBytes_System_Byte___">Payload.GetMarkerForPackedIntegerBytes(Byte[])</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_GetPackedIntegers_System_IO_BinaryReader_">Payload.GetPackedIntegers(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_MakePackedInteger_System_UInt32_System_UInt32_System_Boolean_">Payload.MakePackedInteger(UInt32, UInt32, Boolean)</a>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
@ -145,18 +154,18 @@
</div>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload__ctor_System_String_System_Int32_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.%23ctor(System.String%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload__ctor_System_String_System_UInt32_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.%23ctor(System.String%2CSystem.UInt32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payloads/PlayerPayload.cs/#L20">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload__ctor_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.#ctor*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload__ctor_System_String_System_Int32_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.#ctor(System.String,System.Int32)">PlayerPayload(String, Int32)</h4>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload__ctor_System_String_System_UInt32_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.#ctor(System.String,System.UInt32)">PlayerPayload(String, UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public PlayerPayload(string playerName, int serverId)</code></pre>
<pre><code class="lang-csharp hljs">public PlayerPayload(string playerName, uint serverId)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
@ -174,7 +183,7 @@
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">serverId</span></td>
<td></td>
</tr>
@ -225,7 +234,7 @@
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int ServerId { get; }</code></pre>
<pre><code class="lang-csharp hljs">public uint ServerId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
@ -237,7 +246,7 @@
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>