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More expressive code
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parent
8edbc0ee78
commit
87adb2dfb7
2 changed files with 4 additions and 3 deletions
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@ -2454,10 +2454,11 @@ internal class PluginInstallerWindow : Window, IDisposable
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var configuration = Service<DalamudConfiguration>.Get();
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var pluginManager = Service<PluginManager>.Get();
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var canUseTesting = pluginManager.CanUseTesting(manifest);
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var useTesting = pluginManager.UseTesting(manifest);
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var wasSeen = this.WasPluginSeen(manifest.InternalName);
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var effectiveApiLevel = useTesting && manifest.TestingDalamudApiLevel != null ? manifest.TestingDalamudApiLevel.Value : manifest.DalamudApiLevel;
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var effectiveApiLevel = useTesting ? manifest.TestingDalamudApiLevel.Value : manifest.DalamudApiLevel;
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var isOutdated = effectiveApiLevel < PluginManager.DalamudApiLevel;
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var isIncompatible = manifest.MinimumDalamudVersion != null &&
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@ -2487,7 +2488,7 @@ internal class PluginInstallerWindow : Window, IDisposable
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{
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label += Locs.PluginTitleMod_TestingExclusive;
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}
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else if (configuration.DoPluginTest && PluginManager.HasTestingVersion(manifest))
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else if (canUseTesting)
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{
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label += Locs.PluginTitleMod_TestingAvailable;
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}
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@ -301,7 +301,7 @@ internal class LocalPlugin : IAsyncDisposable
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throw new PluginPreconditionFailedException($"Unable to load {this.Name}, game is newer than applicable version {this.manifest.ApplicableVersion}");
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// We want to allow loading dev plugins with a lower API level than the current Dalamud API level, for ease of development
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if (this.manifest.EffectiveApiLevel < PluginManager.DalamudApiLevel && !pluginManager.LoadAllApiLevels && !this.IsDev)
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if (!pluginManager.LoadAllApiLevels && !this.IsDev && this.manifest.EffectiveApiLevel < PluginManager.DalamudApiLevel)
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throw new PluginPreconditionFailedException($"Unable to load {this.Name}, incompatible API level {this.manifest.EffectiveApiLevel}");
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// We might want to throw here?
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