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Add IInternal/PublicDisposableService (#1696)
* Add IInternal/PublicDisposableService Plugins are exposed interfaces that are not inherited from `IDisposable`, but services implementing plugin interfaces often implement `IDisposable`. Some plugins may try to call `IDisposable.Dispose` on everything provided, and it also is possible to use `using` clause too eagerly while working on Dalamud itself, such as writing `using var smth = await Service<SomeService>.GetAsync();`. Such behaviors often lead to a difficult-to-debug errors, and making those services either not an `IDisposable` or making `IDisposable.Dispose` do nothing if the object has been loaded would prevent such errors. As `ServiceManager` must be the only class dealing with construction and disposal of services, `IInternalDisposableService` has been added to limit who can dispose the object. `IPublicDisposableService` also has been added to classes that can be constructed and accessed directly by plugins; for those, `Dispose` will be ignored if the instance is a service instance, and only `DisposeService` will respond. In addition, `DalamudPluginInterface` and `UiBuilder` also have been changed so that their `IDisposable.Dispose` no longer respond, and instead, internal functions have been added to only allow disposal from Dalamud. * Cleanup * Postmerge fixes * More explanation on RunOnFrameworkThread(ClearHooks) * Mark ReliableFileStorage public ctor obsolete --------- Co-authored-by: goat <16760685+goaaats@users.noreply.github.com>
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62 changed files with 441 additions and 381 deletions
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@ -74,7 +74,7 @@ internal class GameInventoryTestWidget : IDataWindowWidget
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this.standardEnabled = false;
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if (!this.rawEnabled)
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{
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this.scoped.Dispose();
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((IInternalDisposableService)this.scoped).DisposeService();
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this.scoped = null;
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}
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}
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@ -105,7 +105,7 @@ internal class GameInventoryTestWidget : IDataWindowWidget
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this.rawEnabled = false;
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if (!this.standardEnabled)
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{
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this.scoped.Dispose();
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((IInternalDisposableService)this.scoped).DisposeService();
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this.scoped = null;
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}
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}
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@ -135,7 +135,7 @@ internal class GameInventoryTestWidget : IDataWindowWidget
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{
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if (ImGui.Button("Disable##all-disable"))
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{
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this.scoped?.Dispose();
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((IInternalDisposableService)this.scoped)?.DisposeService();
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this.scoped = null;
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this.standardEnabled = this.rawEnabled = false;
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}
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