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Implement market board purchase message reading
Originally from d85146c0d9
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3 changed files with 132 additions and 5 deletions
40
Dalamud/Game/Network/Structures/MarketBoardPurchase.cs
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40
Dalamud/Game/Network/Structures/MarketBoardPurchase.cs
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using System;
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using System.IO;
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namespace Dalamud.Game.Network.Structures
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{
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/// <summary>
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/// Represents market board purchase information. This message is received from the
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/// server when a purchase is made at a market board.
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/// </summary>
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internal class MarketBoardPurchase
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{
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/// <summary>
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/// Gets the item ID of the item that was purchased.
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/// </summary>
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public uint CatalogId { get; private set; }
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/// <summary>
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/// Gets the quantity of the item that was purchased.
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/// </summary>
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public uint ItemQuantity { get; private set; }
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/// <summary>
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/// Reads market board purchase information from the struct at the provided pointer.
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/// </summary>
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/// <param name="dataPtr">A pointer to a struct containing market board purchase information from the server.</param>
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/// <returns>An object representing the data read.</returns>
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public static unsafe MarketBoardPurchase Read(IntPtr dataPtr)
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{
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var output = new MarketBoardPurchase();
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using var stream = new UnmanagedMemoryStream((byte*)dataPtr.ToPointer(), 1544);
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using var reader = new BinaryReader(stream);
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output.CatalogId = reader.ReadUInt32();
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stream.Position += 4;
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output.ItemQuantity = reader.ReadUInt32();
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return output;
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}
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}
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}
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