Add MapChanged event to ClientState

This commit is contained in:
Haselnussbomber 2025-09-12 20:36:33 +02:00
parent fa58d7b3cc
commit 8c7b150820
No known key found for this signature in database
GPG key ID: BB905BB49E7295D1
2 changed files with 45 additions and 11 deletions

View file

@ -65,7 +65,7 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
this.setupTerritoryTypeHook = Hook<EventFramework.Delegates.SetTerritoryTypeId>.FromAddress(setTerritoryTypeAddr, this.SetupTerritoryTypeDetour);
this.uiModuleHandlePacketHook = Hook<UIModule.Delegates.HandlePacket>.FromAddress((nint)UIModule.StaticVirtualTablePointer->HandlePacket, this.UIModuleHandlePacketDetour);
this.framework.Update += this.FrameworkOnOnUpdateEvent;
this.framework.Update += this.OnFrameworkUpdate;
this.networkHandlers.CfPop += this.NetworkHandlersOnCfPop;
this.setupTerritoryTypeHook.Enable();
@ -79,6 +79,9 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
/// <inheritdoc/>
public event Action<ushort>? TerritoryChanged;
/// <inheritdoc/>
public event Action<uint>? MapChanged;
/// <inheritdoc/>
public event IClientState.ClassJobChangeDelegate? ClassJobChanged;
@ -107,14 +110,7 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
public ushort TerritoryType { get; private set; }
/// <inheritdoc/>
public unsafe uint MapId
{
get
{
var agentMap = AgentMap.Instance();
return agentMap != null ? agentMap->CurrentMapId : 0;
}
}
public uint MapId { get; private set; }
/// <inheritdoc/>
public IPlayerCharacter? LocalPlayer => Service<ObjectTable>.GetNullable()?[0] as IPlayerCharacter;
@ -176,7 +172,7 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
this.uiModuleHandlePacketHook.Dispose();
this.onLogoutHook.Dispose();
this.framework.Update -= this.FrameworkOnOnUpdateEvent;
this.framework.Update -= this.OnFrameworkUpdate;
this.networkHandlers.CfPop -= this.NetworkHandlersOnCfPop;
}
@ -274,7 +270,13 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
}
}
private void FrameworkOnOnUpdateEvent(IFramework framework1)
private void OnFrameworkUpdate(IFramework framework)
{
this.UpdateLogin();
this.UpdateMapId();
}
private void UpdateLogin()
{
var condition = Service<Conditions.Condition>.GetNullable();
var gameGui = Service<GameGui>.GetNullable();
@ -294,6 +296,26 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
}
}
private unsafe void UpdateMapId()
{
var agentMap = AgentMap.Instance();
if (agentMap == null)
{
if (this.MapId != 0)
this.MapId = 0;
return;
}
var mapId = agentMap->CurrentMapId;
if (this.MapId == mapId)
return;
Log.Debug("Map changed: {0}", mapId);
this.MapId = mapId;
this.MapChanged?.InvokeSafely(mapId);
}
private unsafe void OnLogoutDetour(LogoutCallbackInterface* thisPtr, LogoutCallbackInterface.LogoutParams* logoutParams)
{
var gameGui = Service<GameGui>.GetNullable();
@ -358,6 +380,7 @@ internal class ClientStatePluginScoped : IInternalDisposableService, IClientStat
internal ClientStatePluginScoped()
{
this.clientStateService.TerritoryChanged += this.TerritoryChangedForward;
this.clientStateService.MapChanged += this.MapChangedForward;
this.clientStateService.ClassJobChanged += this.ClassJobChangedForward;
this.clientStateService.LevelChanged += this.LevelChangedForward;
this.clientStateService.Login += this.LoginForward;
@ -370,6 +393,9 @@ internal class ClientStatePluginScoped : IInternalDisposableService, IClientStat
/// <inheritdoc/>
public event Action<ushort>? TerritoryChanged;
/// <inheritdoc/>
public event Action<uint>? MapChanged;
/// <inheritdoc/>
public event IClientState.ClassJobChangeDelegate? ClassJobChanged;
@ -428,6 +454,7 @@ internal class ClientStatePluginScoped : IInternalDisposableService, IClientStat
void IInternalDisposableService.DisposeService()
{
this.clientStateService.TerritoryChanged -= this.TerritoryChangedForward;
this.clientStateService.MapChanged -= this.MapChangedForward;
this.clientStateService.ClassJobChanged -= this.ClassJobChangedForward;
this.clientStateService.LevelChanged -= this.LevelChangedForward;
this.clientStateService.Login -= this.LoginForward;
@ -446,6 +473,8 @@ internal class ClientStatePluginScoped : IInternalDisposableService, IClientStat
private void TerritoryChangedForward(ushort territoryId) => this.TerritoryChanged?.Invoke(territoryId);
private void MapChangedForward(uint mapId) => this.MapChanged?.Invoke(mapId);
private void ClassJobChangedForward(uint classJobId) => this.ClassJobChanged?.Invoke(classJobId);
private void LevelChangedForward(uint classJobId, uint level) => this.LevelChanged?.Invoke(classJobId, level);

View file

@ -34,6 +34,11 @@ public interface IClientState
/// </summary>
public event Action<ushort> TerritoryChanged;
/// <summary>
/// Event that gets fired when the current Map changes.
/// </summary>
public event Action<uint> MapChanged;
/// <summary>
/// Event that fires when a characters ClassJob changed.
/// </summary>