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Disambiguate ObjectId to GameObjectId and EntityId
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parent
61f47449fd
commit
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6 changed files with 23 additions and 18 deletions
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@ -81,7 +81,7 @@ internal class ObjectTableWidget : IDataWindowWidget
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// So, while WorldToScreen will return false if the point is off of game client screen, to
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// to avoid performance issues, we have to manually determine if creating a window would
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// produce a new viewport, and skip rendering it if so
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var objectText = $"{obj.Address.ToInt64():X}:{obj.ObjectId:X}[{i}] - {obj.ObjectKind} - {obj.Name}";
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var objectText = $"{obj.Address.ToInt64():X}:{obj.GameObjectId:X}[{i}] - {obj.ObjectKind} - {obj.Name}";
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var screenPos = ImGui.GetMainViewport().Pos;
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var screenSize = ImGui.GetMainViewport().Size;
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@ -48,7 +48,7 @@ internal class PartyListWidget : IDataWindowWidget
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continue;
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}
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ImGui.Text($"[{i}] {member.Address.ToInt64():X} - {member.Name} - {member.GameObject?.ObjectId}");
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ImGui.Text($"[{i}] {member.Address.ToInt64():X} - {member.Name} - {member.GameObject?.GameObjectId}");
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if (this.resolveGameData)
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{
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var actor = member.GameObject;
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