Load services asynchronously whenever possible (#893)

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kizer 2022-06-25 05:12:51 +09:00 committed by GitHub
parent fba8c7163c
commit 8e7f370ddd
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66 changed files with 959 additions and 899 deletions

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@ -15,19 +15,17 @@ namespace Dalamud.Game.ClientState.Buddy
/// </summary>
[PluginInterface]
[InterfaceVersion("1.0")]
[ServiceManager.BlockingEarlyLoadedService]
public sealed partial class BuddyList
{
private const uint InvalidObjectID = 0xE0000000;
private readonly ClientStateAddressResolver address;
/// <summary>
/// Initializes a new instance of the <see cref="BuddyList"/> class.
/// </summary>
/// <param name="addressResolver">Client state address resolver.</param>
internal BuddyList(ClientStateAddressResolver addressResolver)
[ServiceManager.ServiceConstructor]
private BuddyList(ClientState clientState)
{
this.address = addressResolver;
this.address = clientState.AddressResolver;
Log.Verbose($"Buddy list address 0x{this.address.BuddyList.ToInt64():X}");
}