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Load services asynchronously whenever possible (#893)
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66 changed files with 959 additions and 899 deletions
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@ -16,19 +16,17 @@ namespace Dalamud.Game.ClientState.Objects
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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[ServiceManager.BlockingEarlyLoadedService]
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public sealed partial class ObjectTable
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{
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private const int ObjectTableLength = 424;
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private readonly ClientStateAddressResolver address;
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/// <summary>
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/// Initializes a new instance of the <see cref="ObjectTable"/> class.
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/// </summary>
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/// <param name="addressResolver">Client state address resolver.</param>
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internal ObjectTable(ClientStateAddressResolver addressResolver)
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[ServiceManager.ServiceConstructor]
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private ObjectTable(ClientState clientState)
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{
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this.address = addressResolver;
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this.address = clientState.AddressResolver;
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Log.Verbose($"Object table address 0x{this.address.ObjectTable.ToInt64():X}");
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}
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