Load services asynchronously whenever possible (#893)

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kizer 2022-06-25 05:12:51 +09:00 committed by GitHub
parent fba8c7163c
commit 8e7f370ddd
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66 changed files with 959 additions and 899 deletions

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@ -14,6 +14,7 @@ namespace Dalamud.Game.Network
/// </summary>
[PluginInterface]
[InterfaceVersion("1.0")]
[ServiceManager.BlockingEarlyLoadedService]
public sealed class GameNetwork : IDisposable
{
private readonly GameNetworkAddressResolver address;
@ -23,13 +24,11 @@ namespace Dalamud.Game.Network
private IntPtr baseAddress;
/// <summary>
/// Initializes a new instance of the <see cref="GameNetwork"/> class.
/// </summary>
internal GameNetwork()
[ServiceManager.ServiceConstructor]
private GameNetwork(SigScanner sigScanner)
{
this.address = new GameNetworkAddressResolver();
this.address.Setup();
this.address.Setup(sigScanner);
Log.Verbose("===== G A M E N E T W O R K =====");
Log.Verbose($"ProcessZonePacketDown address 0x{this.address.ProcessZonePacketDown.ToInt64():X}");