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Load services asynchronously whenever possible (#893)
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66 changed files with 959 additions and 899 deletions
177
Dalamud/ServiceManager.cs
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177
Dalamud/ServiceManager.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Threading.Tasks;
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using Dalamud.IoC.Internal;
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using Dalamud.Logging.Internal;
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using JetBrains.Annotations;
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namespace Dalamud
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{
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/// <summary>
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/// Class to initialize Service<T>s.
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/// </summary>
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internal static class ServiceManager
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{
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/// <summary>
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/// Static log facility for Service{T}, to avoid duplicate instances for different types.
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/// </summary>
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public static readonly ModuleLog Log = new("SVC");
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private static readonly TaskCompletionSource BlockingServicesLoadedTaskCompletionSource = new();
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/// <summary>
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/// Gets task that gets completed when all blocking early loading services are done loading.
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/// </summary>
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public static Task BlockingResolved { get; } = BlockingServicesLoadedTaskCompletionSource.Task;
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/// <summary>
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/// Kicks off construction of services that can handle early loading.
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/// </summary>
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/// <returns>Task for initializing all services.</returns>
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public static async Task InitializeEarlyLoadableServices()
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{
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Service<ServiceContainer>.Provide(new ServiceContainer());
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var service = typeof(Service<>);
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var blockingEarlyLoadingServices = new List<Task>();
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var dependencyServicesMap = new Dictionary<Type, List<Type>>();
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var getAsyncTaskMap = new Dictionary<Type, Task>();
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foreach (var serviceType in Assembly.GetExecutingAssembly().GetTypes())
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{
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var attr = serviceType.GetCustomAttribute<Service>(true)?.GetType();
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if (attr?.IsAssignableTo(typeof(EarlyLoadedService)) != true)
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continue;
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var getTask = (Task)service.MakeGenericType(serviceType).InvokeMember(
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"GetAsync",
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BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.Public,
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null,
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null,
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null);
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if (attr.IsAssignableTo(typeof(BlockingEarlyLoadedService)))
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{
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getAsyncTaskMap[serviceType] = getTask;
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blockingEarlyLoadingServices.Add(getTask);
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}
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dependencyServicesMap[serviceType] =
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(List<Type>)service
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.MakeGenericType(serviceType)
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.InvokeMember(
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"GetDependencyServices",
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BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.Public,
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null,
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null,
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null);
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}
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_ = Task.WhenAll(blockingEarlyLoadingServices).ContinueWith(x =>
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{
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try
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{
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if (x.IsFaulted)
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BlockingServicesLoadedTaskCompletionSource.SetException(x.Exception!);
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else
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BlockingServicesLoadedTaskCompletionSource.SetResult();
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}
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catch (Exception)
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{
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// don't care, as this means task result/exception has already been set
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}
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}).ConfigureAwait(false);
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try
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{
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var tasks = new List<Task>();
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while (dependencyServicesMap.Any())
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{
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tasks.Clear();
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foreach (var (serviceType, dependencies) in dependencyServicesMap.ToList())
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{
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if (!dependencies.All(
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x => !getAsyncTaskMap.ContainsKey(x) || getAsyncTaskMap[x].IsCompleted))
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continue;
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tasks.Add((Task)service.MakeGenericType(serviceType).InvokeMember(
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"StartLoader",
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BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.Public,
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null,
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null,
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null));
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dependencyServicesMap.Remove(serviceType);
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}
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if (!tasks.Any())
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throw new InvalidOperationException("Unresolvable dependency cycle detected");
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await Task.WhenAll(tasks);
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foreach (var task in tasks)
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{
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if (task.IsFaulted)
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throw task.Exception!;
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}
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}
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}
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catch (Exception e)
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{
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Log.Error(e, "Failed resolving services");
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try
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{
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BlockingServicesLoadedTaskCompletionSource.SetException(e);
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}
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catch (Exception)
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{
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// don't care, as this means task result/exception has already been set
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}
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throw;
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}
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}
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/// <summary>
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/// Indicates that this constructor will be called for early initialization.
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/// </summary>
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[AttributeUsage(AttributeTargets.Constructor)]
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[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
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public class ServiceConstructor : Attribute
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{
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}
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/// <summary>
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/// Indicates that the field is a service that should be loaded before constructing the class.
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/// </summary>
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[AttributeUsage(AttributeTargets.Field)]
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public class ServiceDependency : Attribute
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{
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}
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/// <summary>
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/// Indicates that the class is a service.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public class Service : Attribute
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{
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}
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/// <summary>
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/// Indicates that the class is a service, and will be instantiated automatically on startup.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public class EarlyLoadedService : Service
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{
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}
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/// <summary>
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/// Indicates that the class is a service, and will be instantiated automatically on startup,
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/// blocking game main thread until it completes.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public class BlockingEarlyLoadedService : EarlyLoadedService
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{
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}
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}
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}
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