diff --git a/Dalamud/Interface/ImGuiHelpers.cs b/Dalamud/Interface/ImGuiHelpers.cs index 54e9fab30..03f5eabc8 100644 --- a/Dalamud/Interface/ImGuiHelpers.cs +++ b/Dalamud/Interface/ImGuiHelpers.cs @@ -19,9 +19,9 @@ namespace Dalamud.Interface public static float GlobalScale { get; private set; } /// - /// Force this ImGui window to stay inside the main game window. + /// Force the next ImGui window to stay inside the main game window. /// - public static void ForceMainViewport() => ImGui.SetNextWindowViewport(MainViewport.ID); + public static void ForceNextWindowMainViewport() => ImGui.SetNextWindowViewport(MainViewport.ID); /// /// Create a dummy scaled by the global Dalamud scale. diff --git a/Dalamud/Interface/Windowing/Window.cs b/Dalamud/Interface/Windowing/Window.cs index 1c1c80d6d..e32bc2271 100644 --- a/Dalamud/Interface/Windowing/Window.cs +++ b/Dalamud/Interface/Windowing/Window.cs @@ -141,7 +141,7 @@ namespace Dalamud.Interface.Windowing this.ApplyConditionals(); if (this.ForceMainWindow) - ImGuiHelpers.ForceMainViewport(); + ImGuiHelpers.ForceNextWindowMainViewport(); if (ImGui.Begin(this.WindowName, ref this.internalIsOpen, this.Flags)) {