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Unify agent update events into AgentUpdate
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4 changed files with 46 additions and 70 deletions
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@ -27,25 +27,10 @@ public unsafe interface IGameGui
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public event EventHandler<HoveredAction> HoveredActionChanged;
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/// <summary>
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/// Event that is fired when the inventory has been updated.
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/// Fired when the game sets one or more <see cref="AgentUpdateFlag"/> values,
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/// used by agents to conditionally update their addons.
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/// </summary>
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event Action InventoryUpdate;
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/// <summary>
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/// Fired when the action bar needs to be updated, e.g. after changing Class/Job,
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/// updating Gear Sets, modifying Macros, or executing a hotbar slot.
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/// </summary>
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event Action ActionBarUpdate;
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/// <summary>
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/// Event that is fired when collectibles, content or systems were unlocked.
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/// </summary>
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event Action UnlocksUpdate;
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/// <summary>
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/// Event that is fired when the enable state of MainCommands has been updated.
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/// </summary>
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event Action MainCommandEnabledStateUpdate;
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event Action<AgentUpdateFlag> AgentUpdate;
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/// <summary>
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/// Gets a value indicating whether the game UI is hidden.
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