mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 10:17:22 +01:00
Remove ImGui.NET entirely
This commit is contained in:
parent
95ec633cc5
commit
90e426b325
29 changed files with 32 additions and 173 deletions
3
.gitmodules
vendored
3
.gitmodules
vendored
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@ -19,6 +19,3 @@
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[submodule "lib/Hexa.NET.ImGui"]
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path = lib/Hexa.NET.ImGui
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url = https://github.com/goatcorp/Hexa.NET.ImGui.git
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[submodule "lib/ImGui.NET"]
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path = lib/ImGui.NET
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url = https://github.com/goatcorp/ImGui.NET.git
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@ -20,7 +20,7 @@ namespace Dalamud.CorePlugin
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this.IsOpen = true;
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this.Size = new Vector2(810, 520);
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this.SizeConditionNew = ImGuiCond.FirstUseEver;
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this.SizeCondition = ImGuiCond.FirstUseEver;
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}
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/// <inheritdoc/>
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@ -109,7 +109,6 @@
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<ProjectReference Include="..\imgui\ImGuiScene\ImGuiScene.csproj" />
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<ProjectReference Include="..\lib\FFXIVClientStructs\FFXIVClientStructs\FFXIVClientStructs.csproj" />
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<ProjectReference Include="..\lib\FFXIVClientStructs\InteropGenerator.Runtime\InteropGenerator.Runtime.csproj" />
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<ProjectReference Include="..\lib\ImGui.NET\src\ImGui.NET-472\ImGui.NET-472.csproj" />
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</ItemGroup>
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<ItemGroup>
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@ -493,7 +493,7 @@ internal partial class InterfaceManager : IInternalDisposableService
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var value = enabled ? 1u : 0u;
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global::Windows.Win32.PInvoke.DwmSetWindowAttribute(
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new(this.GameWindowHandle.Value),
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new(new IntPtr(this.GameWindowHandle.Value)),
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DWMWINDOWATTRIBUTE.DWMWA_USE_IMMERSIVE_DARK_MODE,
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&value,
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sizeof(uint)).ThrowOnFailure();
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@ -723,7 +723,7 @@ internal partial class InterfaceManager : IInternalDisposableService
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// NOTE (Chiv) Explicitly deactivate on dalamud boot
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ImGui.GetIO().ConfigFlags &= ~ImGuiConfigFlags.NavEnableGamepad;
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ImGuiHelpers.MainViewportNew = ImGui.GetMainViewport();
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ImGuiHelpers.MainViewport = ImGui.GetMainViewport();
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Log.Information("[IM] Scene & ImGui setup OK!");
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}
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@ -672,6 +672,6 @@ internal unsafe class UiDebug
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position += ImGuiHelpers.MainViewport.Pos;
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ImGui.GetForegroundDrawList(ImGuiHelpers.MainViewportNew).AddRect(position, position + size, nodeVisible ? 0xFF00FF00 : 0xFF0000FF);
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ImGui.GetForegroundDrawList(ImGuiHelpers.MainViewport).AddRect(position, position + size, nodeVisible ? 0xFF00FF00 : 0xFF0000FF);
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}
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}
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@ -23,14 +23,14 @@ internal class AddonPopoutWindow : Window, IDisposable
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: base(name)
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{
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this.addonTree = tree;
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this.PositionConditionNew = ImGuiCond.Once;
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this.PositionCondition = ImGuiCond.Once;
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var pos = ImGui.GetMousePos() + new Vector2(50, -50);
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var workSize = ImGui.GetMainViewport().WorkSize;
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var pos2 = new Vector2(Math.Min(workSize.X - 750, pos.X), Math.Min(workSize.Y - 250, pos.Y));
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this.Position = pos2;
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this.SizeConditionNew = ImGuiCond.Once;
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this.SizeCondition = ImGuiCond.Once;
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this.Size = new(700, 200);
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this.IsOpen = true;
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this.SizeConstraints = new() { MinimumSize = new(100, 100) };
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@ -35,8 +35,8 @@ internal unsafe class NodePopoutWindow : Window, IDisposable
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this.Position = pos2;
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this.IsOpen = true;
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this.PositionConditionNew = ImGuiCond.Once;
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this.SizeConditionNew = ImGuiCond.Once;
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this.PositionCondition = ImGuiCond.Once;
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this.SizeCondition = ImGuiCond.Once;
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this.Size = new(700, 200);
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this.SizeConstraints = new() { MinimumSize = new(100, 100) };
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}
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@ -216,7 +216,7 @@ internal sealed class ChangelogWindow : Window, IDisposable
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ImGui.SetNextWindowBgAlpha(Math.Clamp(this.windowFade.EasedPoint.X, 0, 0.9f));
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this.Size = new Vector2(900, 400);
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this.SizeConditionNew = ImGuiCond.Always;
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this.SizeCondition = ImGuiCond.Always;
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// Center the window on the main viewport
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var viewportPos = ImGuiHelpers.MainViewport.Pos;
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@ -23,7 +23,7 @@ internal sealed class ColorDemoWindow : Window
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: base("Dalamud Colors Demo")
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{
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this.Size = new Vector2(600, 500);
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this.SizeConditionNew = ImGuiCond.FirstUseEver;
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this.SizeCondition = ImGuiCond.FirstUseEver;
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this.colors = new List<(string Name, Vector4 Color)>()
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{
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@ -38,7 +38,7 @@ internal sealed class ComponentDemoWindow : Window
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: base("Dalamud Components Demo")
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{
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this.Size = new Vector2(600, 500);
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this.SizeConditionNew = ImGuiCond.FirstUseEver;
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this.SizeCondition = ImGuiCond.FirstUseEver;
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this.RespectCloseHotkey = false;
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@ -100,7 +100,7 @@ internal class ConsoleWindow : Window, IDisposable
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cm.AddAlias("clear", "cls");
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this.Size = new Vector2(500, 400);
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this.SizeConditionNew = ImGuiCond.FirstUseEver;
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this.SizeCondition = ImGuiCond.FirstUseEver;
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this.RespectCloseHotkey = false;
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@ -78,7 +78,7 @@ internal class DataWindow : Window, IDisposable
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: base("Dalamud Data", ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse)
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{
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this.Size = new Vector2(400, 300);
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this.SizeConditionNew = ImGuiCond.FirstUseEver;
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this.SizeCondition = ImGuiCond.FirstUseEver;
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this.RespectCloseHotkey = false;
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this.orderedModules = this.modules.OrderBy(module => module.DisplayName);
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@ -24,7 +24,7 @@ internal class GamepadModeNotifierWindow : Window
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true)
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{
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this.Size = Vector2.Zero;
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this.SizeConditionNew = ImGuiCond.Always;
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this.SizeCondition = ImGuiCond.Always;
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this.IsOpen = false;
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this.RespectCloseHotkey = false;
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@ -152,7 +152,7 @@ internal class PluginInstallerWindow : Window, IDisposable
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this.imageCache = imageCache;
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this.Size = new Vector2(830, 570);
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this.SizeConditionNew = ImGuiCond.FirstUseEver;
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this.SizeCondition = ImGuiCond.FirstUseEver;
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this.SizeConstraints = new WindowSizeConstraints
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{
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@ -37,7 +37,7 @@ internal class PluginStatWindow : Window
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this.RespectCloseHotkey = false;
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this.Size = new Vector2(810, 520);
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this.SizeConditionNew = ImGuiCond.FirstUseEver;
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this.SizeCondition = ImGuiCond.FirstUseEver;
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}
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/// <inheritdoc/>
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@ -73,7 +73,7 @@ internal class SelfTestWindow : Window
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: base("Dalamud Self-Test", ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse)
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{
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this.Size = new Vector2(800, 800);
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this.SizeConditionNew = ImGuiCond.FirstUseEver;
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this.SizeCondition = ImGuiCond.FirstUseEver;
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this.RespectCloseHotkey = false;
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}
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@ -1,9 +1,5 @@
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using Dalamud.Bindings.ImGui;
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using Dalamud.Game.Command;
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using Dalamud.Game.Gui;
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using Dalamud.Game.Text;
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using Dalamud.Game.Text.SeStringHandling;
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using ImGuiNET;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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@ -39,7 +39,7 @@ internal class SettingsWindow : Window
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MaximumSize = new Vector2(1780, 940),
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};
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this.SizeConditionNew = ImGuiCond.FirstUseEver;
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this.SizeCondition = ImGuiCond.FirstUseEver;
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this.tabs =
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[
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@ -56,7 +56,7 @@ public class SettingsTabDtr : SettingsTab
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// TODO: Maybe we can also resort the rest of the bar in the future?
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// var isRequired = search is Configuration.SearchSetting.Internal or Configuration.SearchSetting.MacroLinks;
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ImGui.PushFont(UiBuilder.IconFontNew);
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ImGui.PushFont(UiBuilder.IconFont);
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var arrowUpText = $"{FontAwesomeIcon.ArrowUp.ToIconString()}##{title}";
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if (i == 0)
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@ -100,7 +100,7 @@ internal class TitleScreenMenuWindow : Window, IDisposable
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this.ForceMainWindow = true;
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this.Position = new Vector2(0, 200);
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this.PositionConditionNew = ImGuiCond.Always;
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this.PositionCondition = ImGuiCond.Always;
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this.RespectCloseHotkey = false;
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this.shadeTexture = new(() => dalamudAssetManager.GetDalamudTextureWrap(DalamudAsset.TitleScreenMenuShade));
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@ -1,7 +1,5 @@
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using System.Runtime.InteropServices;
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using ImGuiNET;
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using TerraFX.Interop.DirectX;
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using TerraFX.Interop.Windows;
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@ -333,67 +333,19 @@ public sealed class UiBuilder : IDisposable, IUiBuilder
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/// Gets the default Dalamud font - supporting all game languages and icons.<br />
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/// <strong>Accessing this static property outside of <see cref="Draw"/> is dangerous and not supported.</strong>
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/// </summary>
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public static ImFontPtr DefaultFontNew => InterfaceManager.DefaultFont;
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public static ImFontPtr DefaultFont => InterfaceManager.DefaultFont;
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/// <summary>
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/// Gets the default Dalamud icon font based on FontAwesome 5 Free solid.<br />
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/// <strong>Accessing this static property outside of <see cref="Draw"/> is dangerous and not supported.</strong>
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/// </summary>
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public static ImFontPtr IconFontNew => InterfaceManager.IconFont;
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public static ImFontPtr IconFont => InterfaceManager.IconFont;
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/// <summary>
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/// Gets the default Dalamud monospaced font based on Inconsolata Regular.<br />
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/// <strong>Accessing this static property outside of <see cref="Draw"/> is dangerous and not supported.</strong>
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/// </summary>
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public static ImFontPtr MonoFontNew => InterfaceManager.MonoFont;
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/// <summary>
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/// Gets the default Dalamud font - supporting all game languages and icons.<br />
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/// <strong>Accessing this static property outside of <see cref="Draw"/> is dangerous and not supported.</strong>
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/// </summary>
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[ImGuiBindingsToDo("Remove, rename New variant.")]
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public static ImGuiNET.ImFontPtr DefaultFont
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{
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get
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{
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unsafe
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{
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return new ImGuiNET.ImFontPtr((nint)InterfaceManager.DefaultFont.Handle);
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}
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}
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}
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/// <summary>
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/// Gets the default Dalamud icon font based on FontAwesome 5 Free solid.<br />
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/// <strong>Accessing this static property outside of <see cref="Draw"/> is dangerous and not supported.</strong>
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/// </summary>
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[ImGuiBindingsToDo("Remove, rename New variant.")]
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public static ImGuiNET.ImFontPtr IconFont
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{
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get
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{
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unsafe
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{
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return new ImGuiNET.ImFontPtr((nint)InterfaceManager.IconFont.Handle);
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}
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}
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}
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/// <summary>
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/// Gets the default Dalamud monospaced font based on Inconsolata Regular.<br />
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/// <strong>Accessing this static property outside of <see cref="Draw"/> is dangerous and not supported.</strong>
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/// </summary>
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[ImGuiBindingsToDo("Remove, rename New variant.")]
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public static ImGuiNET.ImFontPtr MonoFont
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{
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get
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{
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unsafe
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{
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return new ImGuiNET.ImFontPtr((nint)InterfaceManager.MonoFont.Handle);
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}
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}
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}
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public static ImFontPtr MonoFont => InterfaceManager.MonoFont;
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/// <summary>
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/// Gets the default font specifications.
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@ -10,7 +10,6 @@ using System.Text.Unicode;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Configuration.Internal;
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using Dalamud.Game.ClientState.Keys;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Dalamud.Interface.ImGuiBackend.InputHandler;
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using Dalamud.Interface.ImGuiSeStringRenderer;
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@ -18,9 +17,7 @@ using Dalamud.Interface.ImGuiSeStringRenderer.Internal;
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using Dalamud.Interface.ManagedFontAtlas;
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using Dalamud.Interface.ManagedFontAtlas.Internals;
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using Dalamud.Interface.Utility.Raii;
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using Dalamud.Utility;
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using ImGuiViewport = ImGuiNET.ImGuiViewport;
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using VirtualKey = Dalamud.Game.ClientState.Keys.VirtualKey;
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namespace Dalamud.Interface.Utility;
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@ -33,22 +30,7 @@ public static partial class ImGuiHelpers
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/// <summary>
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/// Gets the main viewport.
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/// </summary>
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public static ImGuiViewportPtr MainViewportNew { get; internal set; }
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/// <summary>
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/// Gets the main viewport.
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/// </summary>
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[ImGuiBindingsToDo("Remove and rename MainViewportNew to MainViewport")]
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public static ImGuiNET.ImGuiViewportPtr MainViewport
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{
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get
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{
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unsafe
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{
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return new ImGuiNET.ImGuiViewportPtr((nint)MainViewportNew.Handle);
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}
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}
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}
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public static ImGuiViewportPtr MainViewport { get; internal set; }
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/// <summary>
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/// Gets the global Dalamud scale.
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@ -17,14 +17,6 @@ public static partial class ImRaii
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public static Color PushColor(ImGuiCol idx, Vector4 color, bool condition = true)
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=> new Color().Push(idx, color, condition);
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[ImGuiBindingsToDo("Remove.")]
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public static Color PushColor(ImGuiNET.ImGuiCol idx, uint color, bool condition = true)
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=> new Color().Push(idx, color, condition);
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[ImGuiBindingsToDo("Remove.")]
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public static Color PushColor(ImGuiNET.ImGuiCol idx, Vector4 color, bool condition = true)
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=> new Color().Push(idx, color, condition);
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// Push colors that revert all current color changes made temporarily.
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public static Color DefaultColors()
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{
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@ -40,7 +32,6 @@ public static partial class ImRaii
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internal static readonly List<(ImGuiCol, uint)> Stack = new();
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private int count;
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[ImGuiBindingsToDo("Remove.")]
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public Color Push(ImGuiCol idx, uint color, bool condition = true)
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{
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if (condition)
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@ -53,7 +44,6 @@ public static partial class ImRaii
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return this;
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}
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[ImGuiBindingsToDo("Remove.")]
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public Color Push(ImGuiCol idx, Vector4 color, bool condition = true)
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{
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if (condition)
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@ -66,12 +56,6 @@ public static partial class ImRaii
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return this;
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}
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public Color Push(ImGuiNET.ImGuiCol idx, uint color, bool condition = true)
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=> this.Push((ImGuiCol)idx, color, condition);
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public Color Push(ImGuiNET.ImGuiCol idx, Vector4 color, bool condition = true)
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=> this.Push((ImGuiCol)idx, color, condition);
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public void Pop(int num = 1)
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{
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num = Math.Min(num, this.count);
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@ -10,10 +10,6 @@ public static partial class ImRaii
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public static Font PushFont(ImFontPtr font, bool condition = true)
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=> condition ? new Font().Push(font) : new Font();
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[ImGuiBindingsToDo("Remove.")]
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public static Font PushFont(ImGuiNET.ImFontPtr font, bool condition = true)
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=> condition ? new Font().Push(font) : new Font();
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// Push the default font if any other font is currently pushed.
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public static Font DefaultFont()
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=> new Font().Push(Font.DefaultPushed, Font.FontPushCounter > 0);
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@ -41,12 +37,6 @@ public static partial class ImRaii
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return this;
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}
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[ImGuiBindingsToDo("Remove.")]
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public unsafe Font Push(ImGuiNET.ImFontPtr font, bool condition = true)
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{
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return this.Push(new ImFontPtr((ImFont*)font.NativePtr), condition);
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}
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public void Pop(int num = 1)
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{
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num = Math.Min(num, this.count);
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@ -71,22 +71,6 @@ public abstract class Window
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this.ForceMainWindow = forceMainWindow;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Window"/> class.
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/// </summary>
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/// <param name="name">The name/ID of this window.
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/// If you have multiple windows with the same name, you will need to
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/// append a unique ID to it by specifying it after "###" behind the window title.
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/// </param>
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/// <param name="flags">The <see cref="ImGuiWindowFlags"/> of this window.</param>
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/// <param name="forceMainWindow">Whether this window should be limited to the main game window.</param>
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[ImGuiBindingsToDo("Remove.")]
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protected Window(
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string name, ImGuiNET.ImGuiWindowFlags flags = ImGuiNET.ImGuiWindowFlags.None, bool forceMainWindow = false)
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: this(name, (ImGuiWindowFlags)flags, forceMainWindow)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Window"/> class.
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/// </summary>
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||||
|
|
@ -182,17 +166,7 @@ public abstract class Window
|
|||
/// <summary>
|
||||
/// Gets or sets the condition that defines when the position of this window is set.
|
||||
/// </summary>
|
||||
public ImGuiCond PositionConditionNew
|
||||
{
|
||||
get => (ImGuiCond)this.PositionCondition;
|
||||
set => this.PositionCondition = (ImGuiNET.ImGuiCond)value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the condition that defines when the position of this window is set.
|
||||
/// </summary>
|
||||
[ImGuiBindingsToDo("Remove. Rename New.")]
|
||||
public ImGuiNET.ImGuiCond PositionCondition { get; set; }
|
||||
public ImGuiCond PositionCondition { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the size of the window. The size provided will be scaled by the global scale.
|
||||
|
|
@ -202,17 +176,7 @@ public abstract class Window
|
|||
/// <summary>
|
||||
/// Gets or sets the condition that defines when the size of this window is set.
|
||||
/// </summary>
|
||||
public ImGuiCond SizeConditionNew
|
||||
{
|
||||
get => (ImGuiCond)this.SizeCondition;
|
||||
set => this.SizeCondition = (ImGuiNET.ImGuiCond)value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the condition that defines when the size of this window is set.
|
||||
/// </summary>
|
||||
[ImGuiBindingsToDo("Remove. Rename New.")]
|
||||
public ImGuiNET.ImGuiCond SizeCondition { get; set; }
|
||||
public ImGuiCond SizeCondition { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the size constraints of the window. The size constraints provided will be scaled by the global scale.
|
||||
|
|
@ -700,12 +664,12 @@ public abstract class Window
|
|||
if (this.ForceMainWindow)
|
||||
pos += ImGuiHelpers.MainViewport.Pos;
|
||||
|
||||
ImGui.SetNextWindowPos(pos, this.PositionConditionNew);
|
||||
ImGui.SetNextWindowPos(pos, this.PositionCondition);
|
||||
}
|
||||
|
||||
if (this.Size.HasValue)
|
||||
{
|
||||
ImGui.SetNextWindowSize(this.Size.Value * ImGuiHelpers.GlobalScale, this.SizeConditionNew);
|
||||
ImGui.SetNextWindowSize(this.Size.Value * ImGuiHelpers.GlobalScale, this.SizeCondition);
|
||||
}
|
||||
|
||||
if (this.Collapsed.HasValue)
|
||||
|
|
|
|||
|
|
@ -1,14 +1,13 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq.Expressions;
|
||||
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface;
|
||||
using Dalamud.Interface.ImGuiNotification;
|
||||
using Dalamud.Interface.ImGuiNotification.Internal;
|
||||
using Dalamud.Interface.Internal;
|
||||
using Dalamud.Plugin.Internal.Types;
|
||||
|
||||
using ImGuiNET;
|
||||
|
||||
using Serilog;
|
||||
|
||||
namespace Dalamud.Plugin.Internal;
|
||||
|
|
|
|||
|
|
@ -5,12 +5,11 @@ using System.Reflection;
|
|||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface.Internal.Windows.Data.Widgets;
|
||||
using Dalamud.Interface.Textures;
|
||||
using Dalamud.Interface.Textures.TextureWraps;
|
||||
|
||||
using ImGuiNET;
|
||||
|
||||
using Lumina.Data.Files;
|
||||
|
||||
namespace Dalamud.Plugin.Services;
|
||||
|
|
@ -214,7 +213,7 @@ public interface ITextureProvider
|
|||
/// to read using <see cref="CreateFromClipboardAsync"/>.</summary>
|
||||
/// <returns><c>true</c> if it is the case.</returns>
|
||||
bool HasClipboardImage();
|
||||
|
||||
|
||||
/// <summary>Gets a shared texture corresponding to the given game resource icon specifier.</summary>
|
||||
/// <remarks>
|
||||
/// <para>This function does not throw exceptions.</para>
|
||||
|
|
|
|||
|
|
@ -1 +0,0 @@
|
|||
Subproject commit 98304cfd0bf86cf176732d60eb5dba6fc351f737
|
||||
Loading…
Add table
Add a link
Reference in a new issue