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refactor: OnLogin, OnLogout => Login, Logout
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parent
3ba090e487
commit
9214e17577
3 changed files with 10 additions and 10 deletions
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@ -90,12 +90,12 @@ namespace Dalamud.Game.ClientState
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/// <summary>
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/// Event that fires when a character is logging in.
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/// </summary>
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public event EventHandler OnLogin;
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public event EventHandler Login;
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/// <summary>
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/// Event that fires when a character is logging out.
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/// </summary>
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public event EventHandler OnLogout;
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public event EventHandler Logout;
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/// <summary>
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/// Event that gets fired when a duty is ready.
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@ -216,7 +216,7 @@ namespace Dalamud.Game.ClientState
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Log.Debug("Is login");
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this.lastConditionNone = false;
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this.IsLoggedIn = true;
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this.OnLogin?.Invoke(this, null);
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this.Login?.Invoke(this, null);
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}
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if (!this.Condition.Any() && this.lastConditionNone == false)
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@ -224,7 +224,7 @@ namespace Dalamud.Game.ClientState
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Log.Debug("Is logout");
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this.lastConditionNone = true;
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this.IsLoggedIn = false;
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this.OnLogout?.Invoke(this, null);
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this.Logout?.Invoke(this, null);
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}
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}
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}
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