Added WorldToScreen and a prototype for ScreenToWorld.

This commit is contained in:
pmgr 2020-04-29 06:42:11 +01:00
parent bd2e5cda2a
commit 923dd8b11f
2 changed files with 52 additions and 0 deletions

View file

@ -12,6 +12,8 @@ namespace Dalamud.Game.Internal.Gui {
public IntPtr HandleItemHover { get; set; }
public IntPtr HandleItemOut { get; set; }
public IntPtr GetUIObject { get; private set; }
public IntPtr GetMatrixSingleton { get; private set; }
public IntPtr ScreenToWorld { get; private set; }
public GameGuiAddressResolver(IntPtr baseAddress) {
BaseAddress = baseAddress;
@ -31,6 +33,8 @@ namespace Dalamud.Game.Internal.Gui {
HandleItemHover = sig.ScanText("E8 ?? ?? ?? ?? 48 8B 5C 24 ?? 48 89 AE ?? ?? ?? ??");
HandleItemOut = sig.ScanText("48 89 5C 24 ?? 57 48 83 EC 20 48 8B FA 48 8B D9 4D");
GetUIObject = sig.ScanText("E8 ?? ?? ?? ?? 48 8B C8 48 8B 10 FF 52 40 80 88 ?? ?? ?? ?? 01 E9");
GetMatrixSingleton = sig.ScanText("E8 ?? ?? ?? ?? 48 8D 4C 24 ?? 48 89 4c 24 ?? 4C 8D 4D ?? 4C 8D 44 24 ??");
ScreenToWorld = sig.ScanText("48 83 EC 48 48 8B 05 ?? ?? ?? ?? 4D 8B D1");
}
}
}