docs: regenerate

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goat 2021-08-28 19:41:14 +02:00
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@ -106,10 +106,116 @@
</h3>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetActionInRangeOrLoS_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetActionInRangeOrLoS*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetActionInRangeOrLoS_System_UInt32_FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject__FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject__" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetActionInRangeOrLoS(System.UInt32,FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*,FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)">GetActionInRangeOrLoS(UInt32, GameObject*, GameObject*)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 85 C0 75 02 33 C0&quot;, IsStatic = true)]
public static uint GetActionInRangeOrLoS(uint actionId, GameObject*sourceObject, GameObject*targetObject)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">actionId</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.html">GameObject</a>*</td>
<td><span class="parametername">sourceObject</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.html">GameObject</a>*</td>
<td><span class="parametername">targetObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetActionRange_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetActionRange*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetActionRange_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetActionRange(System.UInt32)">GetActionRange(UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 8B CD 0F 28 F0&quot;, IsStatic = true)]
public static float GetActionRange(uint actionId)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">actionId</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetActionStatus_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetActionStatus*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetActionStatus_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetActionStatus(FFXIVClientStructs.FFXIV.Client.Game.ActionType,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">GetActionStatus(ActionType, UInt32, UInt32, UInt32, UInt32)</h4>
@ -174,10 +280,10 @@ public uint GetActionStatus(ActionType actionType, uint actionID, uint targetID
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetAdjustedActionId_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetAdjustedActionId*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetAdjustedActionId_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetAdjustedActionId(System.UInt32)">GetAdjustedActionId(UInt32)</h4>
@ -222,10 +328,10 @@ public uint GetAdjustedActionId(uint actionID)</code></pre>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetAdjustedCastTime_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetAdjustedCastTime*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetAdjustedCastTime_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_System_Byte_System_Byte_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetAdjustedCastTime(FFXIVClientStructs.FFXIV.Client.Game.ActionType,System.UInt32,System.Byte,System.Byte)">GetAdjustedCastTime(ActionType, UInt32, Byte, Byte)</h4>
@ -285,10 +391,10 @@ public float GetAdjustedCastTime(ActionType actionType, uint actionID, byte a3 =
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetAdjustedRecastTime_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetAdjustedRecastTime*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetAdjustedRecastTime_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_System_Byte_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetAdjustedRecastTime(FFXIVClientStructs.FFXIV.Client.Game.ActionType,System.UInt32,System.Byte)">GetAdjustedRecastTime(ActionType, UInt32, Byte)</h4>
@ -343,10 +449,10 @@ public float GetAdjustedRecastTime(ActionType actionType, uint actionID, byte a3
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetRecastTime_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetRecastTime*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetRecastTime_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetRecastTime(FFXIVClientStructs.FFXIV.Client.Game.ActionType,System.UInt32)">GetRecastTime(ActionType, UInt32)</h4>
@ -396,10 +502,10 @@ public float GetRecastTime(ActionType actionType, uint actionID)</code></pre>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetRecastTimeElapsed_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetRecastTimeElapsed*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetRecastTimeElapsed_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetRecastTimeElapsed(FFXIVClientStructs.FFXIV.Client.Game.ActionType,System.UInt32)">GetRecastTimeElapsed(ActionType, UInt32)</h4>
@ -449,10 +555,10 @@ public float GetRecastTimeElapsed(ActionType actionType, uint actionID)</code></
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_Instance_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.Instance*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_Instance" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.Instance">Instance()</h4>
@ -480,10 +586,10 @@ public static ActionManager*Instance()</code></pre>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_IsRecastTimerActive_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.IsRecastTimerActive*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_IsRecastTimerActive_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.IsRecastTimerActive(FFXIVClientStructs.FFXIV.Client.Game.ActionType,System.UInt32)">IsRecastTimerActive(ActionType, UInt32)</h4>
@ -533,10 +639,10 @@ public bool IsRecastTimerActive(ActionType actionType, uint actionID)</code></pr
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_UseAction_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.UseAction*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_UseAction_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.UseAction(FFXIVClientStructs.FFXIV.Client.Game.ActionType,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">UseAction(ActionType, UInt32, UInt32, UInt32, UInt32, UInt32)</h4>
@ -606,10 +712,10 @@ public bool UseAction(ActionType actionType, uint actionID, uint targetID = 3758
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_UseActionLocation_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.UseActionLocation*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_UseActionLocation_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_System_UInt32_FFXIVClientStructs_FFXIV_Client_Graphics_Vector3__System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.UseActionLocation(FFXIVClientStructs.FFXIV.Client.Game.ActionType,System.UInt32,System.UInt32,FFXIVClientStructs.FFXIV.Client.Graphics.Vector3*,System.UInt32)">UseActionLocation(ActionType, UInt32, UInt32, Vector3*, UInt32)</h4>
@ -680,10 +786,10 @@ public bool UseActionLocation(ActionType actionType, uint actionID, uint targetI
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