docs: regenerate

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goat 2021-08-28 19:41:14 +02:00
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_Alpha" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.Alpha">Alpha</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_AtkEventListener" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.AtkEventListener">AtkEventListener</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_CollisionNodeList" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.CollisionNodeList">CollisionNodeList</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_CollisionNodeListCount" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.CollisionNodeListCount">CollisionNodeListCount</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_Flags" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.Flags">Flags</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_ID" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.ID">ID</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_Name" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.Name">Name</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_ParentID" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.ParentID">ParentID</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_RootNode" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.RootNode">RootNode</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_Scale" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.Scale">Scale</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_UldManager" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.UldManager">UldManager</h4>
<div class="markdown level1 summary"></div>
@ -425,10 +425,10 @@
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_WindowNode" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.WindowNode">WindowNode</h4>
<div class="markdown level1 summary"></div>
@ -454,10 +454,10 @@
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_X" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.X">X</h4>
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@ -483,10 +483,10 @@
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_Y" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.Y">Y</h4>
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@ -514,10 +514,10 @@
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_IsVisible_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.IsVisible*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_IsVisible" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.IsVisible">IsVisible</h4>
@ -546,10 +546,10 @@
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_GetGlobalUIScale_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.GetGlobalUIScale*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_GetGlobalUIScale" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.GetGlobalUIScale">GetGlobalUIScale()</h4>
@ -577,10 +577,106 @@ public float GetGlobalUIScale()</code></pre>
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_GetImageNodeById_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.GetImageNodeById*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_GetImageNodeById_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.GetImageNodeById(System.UInt32)">GetImageNodeById(UInt32)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 8D 55 4D&quot;)]
public AtkImageNode*GetImageNodeById(uint nodeId)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">nodeId</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Component.GUI.AtkImageNode.html">AtkImageNode</a>*</td>
<td></td>
</tr>
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_GetNodeById_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.GetNodeById*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_GetNodeById_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.GetNodeById(System.UInt32)">GetNodeById(UInt32)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 8D 56 54&quot;)]
public AtkResNode*GetNodeById(uint nodeId)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">nodeId</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Component.GUI.AtkResNode.html">AtkResNode</a>*</td>
<td></td>
</tr>
</tbody>
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_GetScale_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.GetScale*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_GetScale" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.GetScale">GetScale()</h4>
@ -608,10 +704,58 @@ public float GetScale()</code></pre>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/blob/dbc0bcfb01e32a1b53986ecf9e56f594731b1ea5/FFXIVClientStructs/FFXIV/Component/GUI/AtkUnitBase.cs/#L53">View Source</a>
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_GetTextNodeById_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.GetTextNodeById*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_GetTextNodeById_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.GetTextNodeById(System.UInt32)">GetTextNodeById(UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 8D 55 1C&quot;)]
public AtkTextNode*GetTextNodeById(uint nodeId)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">nodeId</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Component.GUI.AtkTextNode.html">AtkTextNode</a>*</td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_Hide_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.Hide*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_Hide_System_Boolean_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.Hide(System.Boolean)">Hide(Boolean)</h4>
@ -656,10 +800,48 @@ public bool Hide(bool unknown)</code></pre>
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_OnUpdate_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.OnUpdate*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_OnUpdate_FFXIVClientStructs_FFXIV_Component_GUI_NumberArrayData___FFXIVClientStructs_FFXIV_Component_GUI_StringArrayData___" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.OnUpdate(FFXIVClientStructs.FFXIV.Component.GUI.NumberArrayData**,FFXIVClientStructs.FFXIV.Component.GUI.StringArrayData**)">OnUpdate(NumberArrayData**, StringArrayData**)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(46)]
public void OnUpdate(NumberArrayData**numberArrayData, StringArrayData**stringArrayData)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Component.GUI.NumberArrayData.html">NumberArrayData</a>**</td>
<td><span class="parametername">numberArrayData</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Component.GUI.StringArrayData.html">StringArrayData</a>**</td>
<td><span class="parametername">stringArrayData</span></td>
<td></td>
</tr>
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_SetPosition_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.SetPosition*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_SetPosition_System_Int16_System_Int16_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.SetPosition(System.Int16,System.Int16)">SetPosition(Int16, Int16)</h4>
@ -694,10 +876,10 @@ public void SetPosition(short x, short y)</code></pre>
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_Show_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.Show*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_Show_System_Int32_System_Boolean_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.Show(System.Int32,System.Boolean)">Show(Int32, Boolean)</h4>
@ -753,10 +935,10 @@ public bool Show(int unkInt, bool unkBool = false)</code></pre>
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