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Add Service<Framework>.RunOnTick() (#832)
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2 changed files with 237 additions and 6 deletions
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@ -4,7 +4,7 @@ using System.Diagnostics;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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using Dalamud.Game.Gui;
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using Dalamud.Game.Gui.Toast;
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using Dalamud.Game.Libc;
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@ -26,7 +26,9 @@ namespace Dalamud.Game
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public sealed class Framework : IDisposable
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{
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private static Stopwatch statsStopwatch = new();
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private Stopwatch updateStopwatch = new();
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private readonly List<RunOnNextTickTaskBase> runOnNextTickTaskList = new();
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private readonly Stopwatch updateStopwatch = new();
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private bool tier2Initialized = false;
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private bool tier3Initialized = false;
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@ -36,6 +38,8 @@ namespace Dalamud.Game
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private Hook<OnDestroyDetour> destroyHook;
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private Hook<OnRealDestroyDelegate> realDestroyHook;
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private Thread? frameworkUpdateThread;
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/// <summary>
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/// Initializes a new instance of the <see cref="Framework"/> class.
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/// </summary>
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@ -113,6 +117,11 @@ namespace Dalamud.Game
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/// </summary>
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public TimeSpan UpdateDelta { get; private set; } = TimeSpan.Zero;
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/// <summary>
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/// Gets a value indicating whether currently executing code is running in the game's framework update thread.
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/// </summary>
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public bool IsInFrameworkUpdateThread => Thread.CurrentThread == this.frameworkUpdateThread;
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/// <summary>
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/// Gets or sets a value indicating whether to dispatch update events.
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/// </summary>
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@ -132,6 +141,85 @@ namespace Dalamud.Game
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this.realDestroyHook.Enable();
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}
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/// <summary>
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/// Run given function right away if this function has been called from game's Framework.Update thread, or otherwise run on next Framework.Update call.
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/// </summary>
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/// <typeparam name="T">Return type.</typeparam>
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/// <param name="func">Function to call.</param>
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/// <returns>Task representing the pending or already completed function.</returns>
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public Task<T> RunOnFrameworkThread<T>(Func<T> func) => this.IsInFrameworkUpdateThread ? Task.FromResult(func()) : this.RunOnTick(func);
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/// <summary>
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/// Run given function right away if this function has been called from game's Framework.Update thread, or otherwise run on next Framework.Update call.
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/// </summary>
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/// <param name="action">Function to call.</param>
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/// <returns>Task representing the pending or already completed function.</returns>
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public Task RunOnFrameworkThread(Action action)
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{
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if (this.IsInFrameworkUpdateThread)
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{
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try
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{
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action();
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return Task.CompletedTask;
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}
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catch (Exception ex)
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{
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return Task.FromException(ex);
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}
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}
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else
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{
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return this.RunOnTick(action);
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}
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}
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/// <summary>
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/// Run given function in upcoming Framework.Tick call.
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/// </summary>
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/// <typeparam name="T">Return type.</typeparam>
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/// <param name="func">Function to call.</param>
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/// <param name="delay">Wait for given timespan before calling this function.</param>
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/// <param name="delayTicks">Count given number of Framework.Tick calls before calling this function. This takes precedence over delay parameter.</param>
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/// <param name="cancellationToken">Cancellation token which will prevent the execution of this function if wait conditions are not met.</param>
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/// <returns>Task representing the pending function.</returns>
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public Task<T> RunOnTick<T>(Func<T> func, TimeSpan delay = default, int delayTicks = default, CancellationToken cancellationToken = default)
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{
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var tcs = new TaskCompletionSource<T>();
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this.runOnNextTickTaskList.Add(new RunOnNextTickTaskFunc<T>()
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{
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RemainingTicks = delayTicks,
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RunAfterTickCount = Environment.TickCount64 + (long)Math.Ceiling(delay.TotalMilliseconds),
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CancellationToken = cancellationToken,
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TaskCompletionSource = tcs,
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Func = func,
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});
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return tcs.Task;
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}
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/// <summary>
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/// Run given function in upcoming Framework.Tick call.
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/// </summary>
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/// <typeparam name="T">Return type.</typeparam>
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/// <param name="action">Function to call.</param>
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/// <param name="delay">Wait for given timespan before calling this function.</param>
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/// <param name="delayTicks">Count given number of Framework.Tick calls before calling this function. This takes precedence over delay parameter.</param>
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/// <param name="cancellationToken">Cancellation token which will prevent the execution of this function if wait conditions are not met.</param>
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/// <returns>Task representing the pending function.</returns>
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public Task RunOnTick(Action action, TimeSpan delay = default, int delayTicks = default, CancellationToken cancellationToken = default)
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{
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var tcs = new TaskCompletionSource();
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this.runOnNextTickTaskList.Add(new RunOnNextTickTaskAction()
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{
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RemainingTicks = delayTicks,
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RunAfterTickCount = Environment.TickCount64 + (long)Math.Ceiling(delay.TotalMilliseconds),
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CancellationToken = cancellationToken,
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TaskCompletionSource = tcs,
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Action = action,
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});
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return tcs.Task;
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}
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/// <summary>
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/// Dispose of managed and unmanaged resources.
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/// </summary>
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@ -179,6 +267,8 @@ namespace Dalamud.Game
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if (this.tierInitError)
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goto original;
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this.frameworkUpdateThread ??= Thread.CurrentThread;
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var dalamud = Service<Dalamud>.Get();
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// If this is the first time we are running this loop, we need to init Dalamud subsystems synchronously
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@ -223,6 +313,8 @@ namespace Dalamud.Game
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try
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{
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this.runOnNextTickTaskList.RemoveAll(x => x.Run());
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if (StatsEnabled && this.Update != null)
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{
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// Stat Tracking for Framework Updates
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@ -312,5 +404,88 @@ namespace Dalamud.Game
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// Return the original trampoline location to cleanly exit
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return originalPtr;
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}
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private abstract class RunOnNextTickTaskBase
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{
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internal int RemainingTicks { get; set; }
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internal long RunAfterTickCount { get; init; }
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internal CancellationToken CancellationToken { get; init; }
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internal bool Run()
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{
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if (this.CancellationToken.IsCancellationRequested)
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{
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this.CancelImpl();
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return true;
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}
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if (this.RemainingTicks > 0)
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this.RemainingTicks -= 1;
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if (this.RemainingTicks > 0)
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return false;
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if (this.RunAfterTickCount > Environment.TickCount64)
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return false;
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this.RunImpl();
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return true;
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}
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protected abstract void RunImpl();
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protected abstract void CancelImpl();
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}
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private class RunOnNextTickTaskFunc<T> : RunOnNextTickTaskBase
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{
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internal TaskCompletionSource<T> TaskCompletionSource { get; init; }
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internal Func<T> Func { get; init; }
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protected override void RunImpl()
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{
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try
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{
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this.TaskCompletionSource.SetResult(this.Func());
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}
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catch (Exception ex)
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{
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this.TaskCompletionSource.SetException(ex);
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}
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}
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protected override void CancelImpl()
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{
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this.TaskCompletionSource.SetCanceled();
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}
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}
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private class RunOnNextTickTaskAction : RunOnNextTickTaskBase
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{
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internal TaskCompletionSource TaskCompletionSource { get; init; }
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internal Action Action { get; init; }
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protected override void RunImpl()
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{
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try
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{
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this.Action();
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this.TaskCompletionSource.SetResult();
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}
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catch (Exception ex)
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{
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this.TaskCompletionSource.SetException(ex);
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}
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}
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protected override void CancelImpl()
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{
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this.TaskCompletionSource.SetCanceled();
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}
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}
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}
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}
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@ -114,6 +114,9 @@ namespace Dalamud.Interface.Internal.Windows
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private DtrBarEntry? dtrTest2;
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private DtrBarEntry? dtrTest3;
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// Task Scheduler
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private CancellationTokenSource taskSchedCancelSource = new();
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private uint copyButtonIndex = 0;
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/// <summary>
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@ -1359,6 +1362,15 @@ namespace Dalamud.Interface.Internal.Windows
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ImGuiHelpers.ScaledDummy(10);
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ImGui.SameLine();
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if (ImGui.Button("Cancel using CancellationTokenSource"))
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{
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this.taskSchedCancelSource.Cancel();
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this.taskSchedCancelSource = new();
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}
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ImGui.Text("Run in any thread: ");
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ImGui.SameLine();
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if (ImGui.Button("Short Task.Run"))
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{
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Task.Run(() => { Thread.Sleep(500); });
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@ -1368,7 +1380,8 @@ namespace Dalamud.Interface.Internal.Windows
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if (ImGui.Button("Task in task(Delay)"))
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{
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Task.Run(async () => await this.TestTaskInTaskDelay());
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var token = this.taskSchedCancelSource.Token;
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Task.Run(async () => await this.TestTaskInTaskDelay(token));
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}
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ImGui.SameLine();
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@ -1391,28 +1404,71 @@ namespace Dalamud.Interface.Internal.Windows
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});
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}
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ImGui.Text("Run in Framework.Update: ");
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ImGui.SameLine();
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if (ImGui.Button("ASAP"))
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{
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Task.Run(async () => await Service<Framework>.Get().RunOnTick(() => { }, cancellationToken: this.taskSchedCancelSource.Token));
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}
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ImGui.SameLine();
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if (ImGui.Button("In 1s"))
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{
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Task.Run(async () => await Service<Framework>.Get().RunOnTick(() => { }, cancellationToken: this.taskSchedCancelSource.Token, delay: TimeSpan.FromSeconds(1)));
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}
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ImGui.SameLine();
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if (ImGui.Button("In 60f"))
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{
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Task.Run(async () => await Service<Framework>.Get().RunOnTick(() => { }, cancellationToken: this.taskSchedCancelSource.Token, delayTicks: 60));
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}
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ImGui.SameLine();
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if (ImGui.Button("Error in 1s"))
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{
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Task.Run(async () => await Service<Framework>.Get().RunOnTick(() => throw new Exception("Test Exception"), cancellationToken: this.taskSchedCancelSource.Token, delay: TimeSpan.FromSeconds(1)));
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}
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ImGui.SameLine();
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if (ImGui.Button("As long as it's in Framework Thread"))
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{
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Task.Run(async () => await Service<Framework>.Get().RunOnFrameworkThread(() => { Log.Information("Task dispatched from non-framework.update thread"); }));
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Service<Framework>.Get().RunOnFrameworkThread(() => { Log.Information("Task dispatched from framework.update thread"); }).Wait();
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}
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if (ImGui.Button("Drown in tasks"))
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{
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var token = this.taskSchedCancelSource.Token;
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Task.Run(() =>
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{
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for (var i = 0; i < 100; i++)
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{
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token.ThrowIfCancellationRequested();
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Task.Run(() =>
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{
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for (var i = 0; i < 100; i++)
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{
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token.ThrowIfCancellationRequested();
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Task.Run(() =>
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{
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for (var i = 0; i < 100; i++)
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{
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token.ThrowIfCancellationRequested();
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Task.Run(() =>
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{
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for (var i = 0; i < 100; i++)
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{
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Task.Run(() =>
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token.ThrowIfCancellationRequested();
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Task.Run(async () =>
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{
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for (var i = 0; i < 100; i++)
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{
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token.ThrowIfCancellationRequested();
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Thread.Sleep(1);
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}
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});
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@ -1652,9 +1708,9 @@ namespace Dalamud.Interface.Internal.Windows
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}
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}
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private async Task TestTaskInTaskDelay()
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private async Task TestTaskInTaskDelay(CancellationToken token)
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{
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await Task.Delay(5000);
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await Task.Delay(5000, token);
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}
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#pragma warning disable 1998
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