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Fix condition flag > check, move to separate namespace
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2 changed files with 3 additions and 3 deletions
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@ -1,6 +1,6 @@
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using System;
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using System;
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namespace Dalamud.Game.ClientState
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namespace Dalamud.Game.ClientState.Conditions
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{
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{
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/// <summary>
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/// <summary>
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/// Provides access to conditions (generally player state). You can check whether a player is in combat, mounted, etc.
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/// Provides access to conditions (generally player state). You can check whether a player is in combat, mounted, etc.
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@ -37,7 +37,7 @@ namespace Dalamud.Game.ClientState
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{
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{
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var idx = (int)flag;
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var idx = (int)flag;
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if (idx > MaxConditionEntries || idx < 0)
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if (idx < 0 || idx >= MaxConditionEntries)
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return false;
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return false;
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return *(bool*)(this.ConditionArrayBase + idx);
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return *(bool*)(this.ConditionArrayBase + idx);
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@ -1,4 +1,4 @@
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namespace Dalamud.Game.ClientState
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namespace Dalamud.Game.ClientState.Conditions
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{
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{
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/// <summary>
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/// <summary>
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/// Possible state flags (or conditions as they're called internally) that can be set on the local client.
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/// Possible state flags (or conditions as they're called internally) that can be set on the local client.
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