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Enable TCP_NODELAY and TCP_QUICKACK (#8)
Enable TCP_NODELAY and TCP_QUICKACK
This commit is contained in:
commit
94d519b994
5 changed files with 70 additions and 9 deletions
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@ -1,8 +1,8 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Target">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<TargetFramework>net471</TargetFramework>
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<LangVersion>7.2</LangVersion>
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<TargetFramework>net48</TargetFramework>
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<LangVersion>8.0</LangVersion>
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<Platforms>AnyCPU;x64</Platforms>
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</PropertyGroup>
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<PropertyGroup Label="Build">
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@ -26,4 +26,4 @@
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<ItemGroup>
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<ProjectReference Include="..\Dalamud\Dalamud.csproj" />
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</ItemGroup>
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</Project>
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</Project>
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@ -46,6 +46,8 @@ namespace Dalamud {
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public readonly DalamudConfiguration Configuration;
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internal readonly WinSockHandlers WinSock2;
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public Dalamud(DalamudStartInfo info) {
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this.StartInfo = info;
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this.Configuration = DalamudConfiguration.Load(info.ConfigurationPath);
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@ -75,7 +77,9 @@ namespace Dalamud {
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this.PluginManager = new PluginManager(this, info.PluginDirectory, info.DefaultPluginDirectory);
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this.IconReplacer = new IconReplacer(this, this.sigScanner);
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this.WinSock2 = new WinSockHandlers();
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try {
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this.PluginManager.LoadPlugins();
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} catch (Exception ex) {
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@ -109,6 +113,8 @@ namespace Dalamud {
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this.unloadSignal.Dispose();
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this.WinSock2.Dispose();
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if (this.Configuration.ComboPresets != CustomComboPreset.None)
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this.IconReplacer.Dispose();
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}
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@ -1,8 +1,8 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Target">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<TargetFramework>net471</TargetFramework>
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<LangVersion>7.3</LangVersion>
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<TargetFramework>net48</TargetFramework>
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<LangVersion>8.0</LangVersion>
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<Platforms>AnyCPU;x64</Platforms>
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</PropertyGroup>
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<PropertyGroup Label="Build">
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@ -68,4 +68,4 @@
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<ItemGroup>
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<Folder Include="Configuration\" />
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</ItemGroup>
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</Project>
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</Project>
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55
Dalamud/Game/Network/WinSockHandlers.cs
Normal file
55
Dalamud/Game/Network/WinSockHandlers.cs
Normal file
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@ -0,0 +1,55 @@
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using Dalamud.Hooking;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Sockets;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace Dalamud.Game
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{
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internal sealed class WinSockHandlers : IDisposable
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{
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[UnmanagedFunctionPointer(CallingConvention.Winapi)]
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private delegate IntPtr SocketDelegate(int af, int type, int protocol);
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private Hook<SocketDelegate> ws2SocketHook;
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[DllImport("ws2_32.dll", CallingConvention = CallingConvention.Winapi)]
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private static extern int setsockopt(IntPtr socket, SocketOptionLevel level, SocketOptionName optName, ref IntPtr optVal, int optLen);
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public WinSockHandlers() {
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ws2SocketHook = Hook<SocketDelegate>.FromSymbol("ws2_32.dll", "socket", new SocketDelegate(OnSocket));
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ws2SocketHook.Enable();
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}
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private IntPtr OnSocket(int af, int type, int protocol)
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{
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var socket = ws2SocketHook.Original(af, type, protocol);
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// IPPROTO_TCP
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if (type == 1)
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{
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// INVALID_SOCKET
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if (socket != new IntPtr(-1))
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{
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// In case you're not aware of it: (albeit you should)
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// https://linux.die.net/man/7/tcp
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// https://assets.extrahop.com/whitepapers/TCP-Optimization-Guide-by-ExtraHop.pdf
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var value = new IntPtr(1);
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setsockopt(socket, SocketOptionLevel.Tcp, SocketOptionName.NoDelay, ref value, 4);
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// Enable tcp_quickack option. This option is undocumented in MSDN but it is supported in Windows 7 and onwards.
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value = new IntPtr(1);
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setsockopt(socket, SocketOptionLevel.Tcp, (SocketOptionName)12, ref value, 4);
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}
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}
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return socket;
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}
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public void Dispose() {
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ws2SocketHook.Dispose();
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}
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}
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}
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using EasyHook;
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@ -9,7 +9,7 @@ namespace Dalamud.Hooking {
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/// This class is basically a thin wrapper around the LocalHook type to provide helper functions.
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/// </summary>
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/// <typeparam name="T">Delegate type to represents a function prototype. This must be the same prototype as original function do.</typeparam>
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public sealed class Hook<T> : IDisposable where T : class {
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public sealed class Hook<T> : IDisposable where T : Delegate {
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private bool isDisposed;
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private readonly IntPtr address;
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