mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-01-03 06:13:40 +01:00
fix : Add japaneseRangeHandle.Free()
Made clear to use GCHandle.
This commit is contained in:
parent
11e5537146
commit
965a9d954f
2 changed files with 3 additions and 7 deletions
|
|
@ -4,7 +4,7 @@ namespace Dalamud.Interface
|
|||
{
|
||||
static class GlyphRangesJapanese
|
||||
{
|
||||
static readonly ushort[] GlyphRanges = new ushort[] {
|
||||
public static readonly ushort[] GlyphRanges = new ushort[] {
|
||||
0x0020, 0x007E, 0x00A2, 0x00A3, 0x00A7, 0x00A8, 0x00AC, 0x00AC, 0x00B0, 0x00B1, 0x00B4, 0x00B4, 0x00B6, 0x00B6, 0x00D7, 0x00D7,
|
||||
0x00F7, 0x00F7, 0x0391, 0x03A1, 0x03A3, 0x03A9, 0x03B1, 0x03C1, 0x03C3, 0x03C9, 0x0401, 0x0401, 0x0410, 0x044F, 0x0451, 0x0451,
|
||||
0x2010, 0x2010, 0x2015, 0x2016, 0x2018, 0x2019, 0x201C, 0x201D, 0x2020, 0x2021, 0x2025, 0x2026, 0x2030, 0x2030, 0x2032, 0x2033,
|
||||
|
|
@ -522,10 +522,5 @@ namespace Dalamud.Interface
|
|||
0x9F76, 0x9F77, 0x9F8D, 0x9F8D, 0x9F95, 0x9F95, 0x9F9C, 0x9F9D, 0x9FA0, 0x9FA0, 0xFF01, 0xFF01, 0xFF03, 0xFF06, 0xFF08, 0xFF0C,
|
||||
0xFF0E, 0xFF3B, 0xFF3D, 0xFF5D, 0xFF61, 0xFF9F, 0xFFE3, 0xFFE3, 0xFFE5, 0xFFE5, 0xFFFF, 0xFFFF, 0,
|
||||
};
|
||||
|
||||
public static GCHandle GetRangeHandle()
|
||||
{
|
||||
return GCHandle.Alloc(GlyphRanges, GCHandleType.Pinned);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -273,7 +273,7 @@ namespace Dalamud.Interface
|
|||
|
||||
var fontPathJp = Path.Combine(this.dalamud.StartInfo.WorkingDirectory, "UIRes", "NotoSansCJKjp-Medium.otf");
|
||||
|
||||
var japaneseRangeHandle = GlyphRangesJapanese.GetRangeHandle();
|
||||
var japaneseRangeHandle = GCHandle.Alloc(GlyphRangesJapanese.GlyphRanges, GCHandleType.Pinned);
|
||||
|
||||
DefaultFont = ImGui.GetIO().Fonts.AddFontFromFileTTF(fontPathJp, 17.0f, null, japaneseRangeHandle.AddrOfPinnedObject());
|
||||
|
||||
|
|
@ -303,6 +303,7 @@ namespace Dalamud.Interface
|
|||
ImGui.GetIO().Fonts.Build();
|
||||
|
||||
fontConfig.Destroy();
|
||||
japaneseRangeHandle.Free();
|
||||
gameRangeHandle.Free();
|
||||
iconRangeHandle.Free();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue