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chore: convert Dalamud to file-scoped namespaces
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368 changed files with 55081 additions and 55450 deletions
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@ -1,72 +1,71 @@
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using Dalamud.Game.ClientState.Resolvers;
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using FFXIVClientStructs.FFXIV.Client.Game.UI;
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namespace Dalamud.Game.ClientState.Aetherytes
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namespace Dalamud.Game.ClientState.Aetherytes;
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/// <summary>
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/// This class represents an entry in the Aetheryte list.
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/// </summary>
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public sealed class AetheryteEntry
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{
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private readonly TeleportInfo data;
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/// <summary>
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/// This class represents an entry in the Aetheryte list.
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/// Initializes a new instance of the <see cref="AetheryteEntry"/> class.
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/// </summary>
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public sealed class AetheryteEntry
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/// <param name="data">Data read from the Aetheryte List.</param>
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internal AetheryteEntry(TeleportInfo data)
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{
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private readonly TeleportInfo data;
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/// <summary>
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/// Initializes a new instance of the <see cref="AetheryteEntry"/> class.
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/// </summary>
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/// <param name="data">Data read from the Aetheryte List.</param>
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internal AetheryteEntry(TeleportInfo data)
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{
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this.data = data;
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}
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/// <summary>
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/// Gets the Aetheryte ID.
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/// </summary>
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public uint AetheryteId => this.data.AetheryteId;
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/// <summary>
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/// Gets the Territory ID.
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/// </summary>
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public uint TerritoryId => this.data.TerritoryId;
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/// <summary>
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/// Gets the SubIndex used when there can be multiple Aetherytes with the same ID (Private/Shared Estates etc.).
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/// </summary>
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public byte SubIndex => this.data.SubIndex;
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/// <summary>
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/// Gets the Ward. Zero if not a Shared Estate.
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/// </summary>
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public byte Ward => this.data.Ward;
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/// <summary>
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/// Gets the Plot. Zero if not a Shared Estate.
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/// </summary>
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public byte Plot => this.data.Plot;
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/// <summary>
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/// Gets the Cost in Gil to Teleport to this location.
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/// </summary>
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public uint GilCost => this.data.GilCost;
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/// <summary>
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/// Gets a value indicating whether the LocalPlayer has set this Aetheryte as Favorite or not.
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/// </summary>
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public bool IsFavourite => this.data.IsFavourite != 0;
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/// <summary>
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/// Gets a value indicating whether this Aetheryte is a Shared Estate or not.
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/// </summary>
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public bool IsSharedHouse => this.data.IsSharedHouse;
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/// <summary>
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/// Gets a value indicating whether this Aetheryte is an Appartment or not.
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/// </summary>
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public bool IsAppartment => this.data.IsAppartment;
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/// <summary>
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/// Gets the Aetheryte data related to this aetheryte.
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/// </summary>
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public ExcelResolver<Lumina.Excel.GeneratedSheets.Aetheryte> AetheryteData => new(this.AetheryteId);
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this.data = data;
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}
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/// <summary>
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/// Gets the Aetheryte ID.
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/// </summary>
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public uint AetheryteId => this.data.AetheryteId;
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/// <summary>
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/// Gets the Territory ID.
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/// </summary>
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public uint TerritoryId => this.data.TerritoryId;
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/// <summary>
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/// Gets the SubIndex used when there can be multiple Aetherytes with the same ID (Private/Shared Estates etc.).
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/// </summary>
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public byte SubIndex => this.data.SubIndex;
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/// <summary>
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/// Gets the Ward. Zero if not a Shared Estate.
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/// </summary>
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public byte Ward => this.data.Ward;
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/// <summary>
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/// Gets the Plot. Zero if not a Shared Estate.
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/// </summary>
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public byte Plot => this.data.Plot;
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/// <summary>
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/// Gets the Cost in Gil to Teleport to this location.
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/// </summary>
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public uint GilCost => this.data.GilCost;
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/// <summary>
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/// Gets a value indicating whether the LocalPlayer has set this Aetheryte as Favorite or not.
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/// </summary>
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public bool IsFavourite => this.data.IsFavourite != 0;
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/// <summary>
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/// Gets a value indicating whether this Aetheryte is a Shared Estate or not.
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/// </summary>
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public bool IsSharedHouse => this.data.IsSharedHouse;
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/// <summary>
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/// Gets a value indicating whether this Aetheryte is an Appartment or not.
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/// </summary>
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public bool IsAppartment => this.data.IsAppartment;
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/// <summary>
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/// Gets the Aetheryte data related to this aetheryte.
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/// </summary>
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public ExcelResolver<Lumina.Excel.GeneratedSheets.Aetheryte> AetheryteData => new(this.AetheryteId);
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}
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@ -7,105 +7,104 @@ using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Serilog;
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namespace Dalamud.Game.ClientState.Aetherytes
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namespace Dalamud.Game.ClientState.Aetherytes;
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/// <summary>
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/// This collection represents the list of available Aetherytes in the Teleport window.
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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[ServiceManager.BlockingEarlyLoadedService]
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public sealed partial class AetheryteList : IServiceType
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{
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/// <summary>
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/// This collection represents the list of available Aetherytes in the Teleport window.
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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[ServiceManager.BlockingEarlyLoadedService]
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public sealed partial class AetheryteList : IServiceType
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[ServiceManager.ServiceDependency]
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private readonly ClientState clientState = Service<ClientState>.Get();
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private readonly ClientStateAddressResolver address;
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private readonly UpdateAetheryteListDelegate updateAetheryteListFunc;
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[ServiceManager.ServiceConstructor]
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private AetheryteList()
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{
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[ServiceManager.ServiceDependency]
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private readonly ClientState clientState = Service<ClientState>.Get();
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private readonly ClientStateAddressResolver address;
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private readonly UpdateAetheryteListDelegate updateAetheryteListFunc;
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this.address = this.clientState.AddressResolver;
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this.updateAetheryteListFunc = Marshal.GetDelegateForFunctionPointer<UpdateAetheryteListDelegate>(this.address.UpdateAetheryteList);
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[ServiceManager.ServiceConstructor]
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private AetheryteList()
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Log.Verbose($"Teleport address 0x{this.address.Telepo.ToInt64():X}");
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}
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private delegate void UpdateAetheryteListDelegate(IntPtr telepo, byte arg1);
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/// <summary>
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/// Gets the amount of Aetherytes the local player has unlocked.
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/// </summary>
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public unsafe int Length
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{
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get
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{
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this.address = this.clientState.AddressResolver;
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this.updateAetheryteListFunc = Marshal.GetDelegateForFunctionPointer<UpdateAetheryteListDelegate>(this.address.UpdateAetheryteList);
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Log.Verbose($"Teleport address 0x{this.address.Telepo.ToInt64():X}");
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}
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private delegate void UpdateAetheryteListDelegate(IntPtr telepo, byte arg1);
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/// <summary>
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/// Gets the amount of Aetherytes the local player has unlocked.
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/// </summary>
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public unsafe int Length
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{
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get
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{
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if (this.clientState.LocalPlayer == null)
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return 0;
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this.Update();
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if (TelepoStruct->TeleportList.First == TelepoStruct->TeleportList.Last)
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return 0;
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return (int)TelepoStruct->TeleportList.Size();
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}
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}
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private unsafe FFXIVClientStructs.FFXIV.Client.Game.UI.Telepo* TelepoStruct => (FFXIVClientStructs.FFXIV.Client.Game.UI.Telepo*)this.address.Telepo;
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/// <summary>
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/// Gets a Aetheryte Entry at the specified index.
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/// </summary>
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/// <param name="index">Index.</param>
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/// <returns>A <see cref="AetheryteEntry"/> at the specified index.</returns>
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public unsafe AetheryteEntry? this[int index]
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{
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get
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{
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if (index < 0 || index >= this.Length)
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{
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return null;
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}
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if (this.clientState.LocalPlayer == null)
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return null;
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return new AetheryteEntry(TelepoStruct->TeleportList.Get((ulong)index));
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}
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}
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private void Update()
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{
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// this is very very important as otherwise it crashes
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if (this.clientState.LocalPlayer == null)
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return;
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return 0;
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this.updateAetheryteListFunc(this.address.Telepo, 0);
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this.Update();
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if (TelepoStruct->TeleportList.First == TelepoStruct->TeleportList.Last)
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return 0;
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return (int)TelepoStruct->TeleportList.Size();
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}
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}
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private unsafe FFXIVClientStructs.FFXIV.Client.Game.UI.Telepo* TelepoStruct => (FFXIVClientStructs.FFXIV.Client.Game.UI.Telepo*)this.address.Telepo;
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/// <summary>
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/// This collection represents the list of available Aetherytes in the Teleport window.
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/// Gets a Aetheryte Entry at the specified index.
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/// </summary>
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public sealed partial class AetheryteList : IReadOnlyCollection<AetheryteEntry>
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/// <param name="index">Index.</param>
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/// <returns>A <see cref="AetheryteEntry"/> at the specified index.</returns>
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public unsafe AetheryteEntry? this[int index]
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{
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/// <inheritdoc/>
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public int Count => this.Length;
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/// <inheritdoc/>
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public IEnumerator<AetheryteEntry> GetEnumerator()
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get
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{
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for (var i = 0; i < this.Length; i++)
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if (index < 0 || index >= this.Length)
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{
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yield return this[i];
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return null;
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}
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}
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/// <inheritdoc/>
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IEnumerator IEnumerable.GetEnumerator()
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{
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return this.GetEnumerator();
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if (this.clientState.LocalPlayer == null)
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return null;
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return new AetheryteEntry(TelepoStruct->TeleportList.Get((ulong)index));
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}
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}
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private void Update()
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{
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// this is very very important as otherwise it crashes
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if (this.clientState.LocalPlayer == null)
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return;
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this.updateAetheryteListFunc(this.address.Telepo, 0);
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}
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}
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/// <summary>
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/// This collection represents the list of available Aetherytes in the Teleport window.
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/// </summary>
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public sealed partial class AetheryteList : IReadOnlyCollection<AetheryteEntry>
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{
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/// <inheritdoc/>
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public int Count => this.Length;
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/// <inheritdoc/>
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public IEnumerator<AetheryteEntry> GetEnumerator()
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{
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for (var i = 0; i < this.Length; i++)
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{
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yield return this[i];
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}
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}
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/// <inheritdoc/>
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IEnumerator IEnumerable.GetEnumerator()
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{
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return this.GetEnumerator();
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}
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}
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