chore: convert Dalamud to file-scoped namespaces

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goat 2022-10-29 15:23:22 +02:00
parent b093323acc
commit 987ff8dc8f
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GPG key ID: 49E2AA8C6A76498B
368 changed files with 55081 additions and 55450 deletions

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@ -1,96 +1,95 @@
using System;
namespace Dalamud.Game.ClientState.GamePad
namespace Dalamud.Game.ClientState.GamePad;
/// <summary>
/// Bitmask of the Button ushort used by the game.
/// </summary>
[Flags]
public enum GamepadButtons : ushort
{
/// <summary>
/// Bitmask of the Button ushort used by the game.
/// No buttons pressed.
/// </summary>
[Flags]
public enum GamepadButtons : ushort
{
/// <summary>
/// No buttons pressed.
/// </summary>
None = 0,
None = 0,
/// <summary>
/// Digipad up.
/// </summary>
DpadUp = 0x0001,
/// <summary>
/// Digipad up.
/// </summary>
DpadUp = 0x0001,
/// <summary>
/// Digipad down.
/// </summary>
DpadDown = 0x0002,
/// <summary>
/// Digipad down.
/// </summary>
DpadDown = 0x0002,
/// <summary>
/// Digipad left.
/// </summary>
DpadLeft = 0x0004,
/// <summary>
/// Digipad left.
/// </summary>
DpadLeft = 0x0004,
/// <summary>
/// Digipad right.
/// </summary>
DpadRight = 0x0008,
/// <summary>
/// Digipad right.
/// </summary>
DpadRight = 0x0008,
/// <summary>
/// North action button. Triangle on PS, Y on Xbox.
/// </summary>
North = 0x0010,
/// <summary>
/// North action button. Triangle on PS, Y on Xbox.
/// </summary>
North = 0x0010,
/// <summary>
/// South action button. Cross on PS, A on Xbox.
/// </summary>
South = 0x0020,
/// <summary>
/// South action button. Cross on PS, A on Xbox.
/// </summary>
South = 0x0020,
/// <summary>
/// West action button. Square on PS, X on Xbos.
/// </summary>
West = 0x0040,
/// <summary>
/// West action button. Square on PS, X on Xbos.
/// </summary>
West = 0x0040,
/// <summary>
/// East action button. Circle on PS, B on Xbox.
/// </summary>
East = 0x0080,
/// <summary>
/// East action button. Circle on PS, B on Xbox.
/// </summary>
East = 0x0080,
/// <summary>
/// First button on left shoulder side.
/// </summary>
L1 = 0x0100,
/// <summary>
/// First button on left shoulder side.
/// </summary>
L1 = 0x0100,
/// <summary>
/// Second button on left shoulder side. Analog input lost in this bitmask.
/// </summary>
L2 = 0x0200,
/// <summary>
/// Second button on left shoulder side. Analog input lost in this bitmask.
/// </summary>
L2 = 0x0200,
/// <summary>
/// Press on left analogue stick.
/// </summary>
L3 = 0x0400,
/// <summary>
/// Press on left analogue stick.
/// </summary>
L3 = 0x0400,
/// <summary>
/// First button on right shoulder.
/// </summary>
R1 = 0x0800,
/// <summary>
/// First button on right shoulder.
/// </summary>
R1 = 0x0800,
/// <summary>
/// Second button on right shoulder. Analog input lost in this bitmask.
/// </summary>
R2 = 0x1000,
/// <summary>
/// Second button on right shoulder. Analog input lost in this bitmask.
/// </summary>
R2 = 0x1000,
/// <summary>
/// Press on right analogue stick.
/// </summary>
R3 = 0x2000,
/// <summary>
/// Press on right analogue stick.
/// </summary>
R3 = 0x2000,
/// <summary>
/// Button on the right inner side of the controller. Options on PS, Start on Xbox.
/// </summary>
Start = 0x8000,
/// <summary>
/// Button on the right inner side of the controller. Options on PS, Start on Xbox.
/// </summary>
Start = 0x8000,
/// <summary>
/// Button on the left inner side of the controller. ??? on PS, Back on Xbox.
/// </summary>
Select = 0x4000,
}
/// <summary>
/// Button on the left inner side of the controller. ??? on PS, Back on Xbox.
/// </summary>
Select = 0x4000,
}