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chore: convert Dalamud to file-scoped namespaces
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commit
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368 changed files with 55081 additions and 55450 deletions
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@ -3,140 +3,139 @@ using System;
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using Serilog;
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using Serilog.Events;
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namespace Dalamud.Logging.Internal
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namespace Dalamud.Logging.Internal;
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/// <summary>
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/// Class offering various methods to allow for logging in Dalamud modules.
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/// </summary>
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public class ModuleLog
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{
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private readonly string moduleName;
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private readonly ILogger moduleLogger;
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/// <summary>
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/// Class offering various methods to allow for logging in Dalamud modules.
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/// Initializes a new instance of the <see cref="ModuleLog"/> class.
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/// This class can be used to prefix logging messages with a Dalamud module name prefix. For example, "[PLUGINR] ...".
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/// </summary>
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public class ModuleLog
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/// <param name="moduleName">The module name.</param>
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public ModuleLog(string? moduleName)
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{
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private readonly string moduleName;
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private readonly ILogger moduleLogger;
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// FIXME: Should be namespaced better, e.g. `Dalamud.PluginLoader`, but that becomes a relatively large
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// change.
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this.moduleName = moduleName ?? "DalamudInternal";
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this.moduleLogger = Log.ForContext("SourceContext", this.moduleName);
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ModuleLog"/> class.
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/// This class can be used to prefix logging messages with a Dalamud module name prefix. For example, "[PLUGINR] ...".
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/// </summary>
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/// <param name="moduleName">The module name.</param>
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public ModuleLog(string? moduleName)
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{
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// FIXME: Should be namespaced better, e.g. `Dalamud.PluginLoader`, but that becomes a relatively large
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// change.
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this.moduleName = moduleName ?? "DalamudInternal";
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this.moduleLogger = Log.ForContext("SourceContext", this.moduleName);
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}
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/// <summary>
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/// Log a templated verbose message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Verbose(string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Verbose, messageTemplate, null, values);
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/// <summary>
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/// Log a templated verbose message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Verbose(string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Verbose, messageTemplate, null, values);
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/// <summary>
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/// Log a templated verbose message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Verbose(Exception exception, string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Verbose, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated verbose message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Verbose(Exception exception, string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Verbose, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated debug message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Debug(string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Debug, messageTemplate, null, values);
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/// <summary>
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/// Log a templated debug message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Debug(string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Debug, messageTemplate, null, values);
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/// <summary>
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/// Log a templated debug message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Debug(Exception exception, string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Debug, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated debug message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Debug(Exception exception, string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Debug, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated information message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Information(string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Information, messageTemplate, null, values);
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/// <summary>
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/// Log a templated information message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Information(string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Information, messageTemplate, null, values);
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/// <summary>
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/// Log a templated information message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Information(Exception exception, string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Information, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated information message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Information(Exception exception, string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Information, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated warning message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Warning(string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Warning, messageTemplate, null, values);
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/// <summary>
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/// Log a templated warning message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Warning(string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Warning, messageTemplate, null, values);
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/// <summary>
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/// Log a templated warning message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Warning(Exception exception, string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Warning, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated warning message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Warning(Exception exception, string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Warning, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated error message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Error(string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Error, messageTemplate, null, values);
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/// <summary>
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/// Log a templated error message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Error(string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Error, messageTemplate, null, values);
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/// <summary>
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/// Log a templated error message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Error(Exception exception, string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Error, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated error message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Error(Exception exception, string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Error, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated fatal message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Fatal(string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Fatal, messageTemplate, null, values);
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/// <summary>
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/// Log a templated fatal message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Fatal(string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Fatal, messageTemplate, null, values);
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/// <summary>
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/// Log a templated fatal message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Fatal(Exception exception, string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Fatal, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated fatal message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Fatal(Exception exception, string messageTemplate, params object[] values)
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=> this.WriteLog(LogEventLevel.Fatal, messageTemplate, exception, values);
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private void WriteLog(LogEventLevel level, string messageTemplate, Exception? exception = null, params object[] values)
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{
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// FIXME: Eventually, the `pluginName` tag should be removed from here and moved over to the actual log
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// formatter.
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this.moduleLogger.Write(
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level,
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exception: exception,
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messageTemplate: $"[{this.moduleName}] {messageTemplate}",
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values);
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}
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private void WriteLog(LogEventLevel level, string messageTemplate, Exception? exception = null, params object[] values)
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{
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// FIXME: Eventually, the `pluginName` tag should be removed from here and moved over to the actual log
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// formatter.
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this.moduleLogger.Write(
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level,
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exception: exception,
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messageTemplate: $"[{this.moduleName}] {messageTemplate}",
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values);
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}
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}
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