mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-02-17 05:17:42 +01:00
chore: convert Dalamud to file-scoped namespaces
This commit is contained in:
parent
b093323acc
commit
987ff8dc8f
368 changed files with 55081 additions and 55450 deletions
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@ -1,22 +1,21 @@
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namespace Dalamud.Plugin.Internal.Exceptions
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namespace Dalamud.Plugin.Internal.Exceptions;
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/// <summary>
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/// This represents a banned plugin that attempted an operation.
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/// </summary>
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internal class BannedPluginException : PluginException
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{
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/// <summary>
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/// This represents a banned plugin that attempted an operation.
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/// Initializes a new instance of the <see cref="BannedPluginException"/> class.
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/// </summary>
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internal class BannedPluginException : PluginException
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/// <param name="message">The message describing the invalid operation.</param>
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public BannedPluginException(string message)
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="BannedPluginException"/> class.
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/// </summary>
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/// <param name="message">The message describing the invalid operation.</param>
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public BannedPluginException(string message)
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{
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this.Message = message;
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}
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/// <summary>
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/// Gets the message describing the invalid operation.
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/// </summary>
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public override string Message { get; }
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this.Message = message;
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}
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/// <summary>
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/// Gets the message describing the invalid operation.
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/// </summary>
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public override string Message { get; }
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}
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@ -1,26 +1,25 @@
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namespace Dalamud.Plugin.Internal.Exceptions
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namespace Dalamud.Plugin.Internal.Exceptions;
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/// <summary>
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/// This exception that is thrown when a plugin is instructed to load while another plugin with the same
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/// assembly name is already present and loaded.
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/// </summary>
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internal class DuplicatePluginException : PluginException
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{
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/// <summary>
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/// This exception that is thrown when a plugin is instructed to load while another plugin with the same
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/// assembly name is already present and loaded.
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/// Initializes a new instance of the <see cref="DuplicatePluginException"/> class.
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/// </summary>
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internal class DuplicatePluginException : PluginException
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/// <param name="assemblyName">Name of the conflicting assembly.</param>
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public DuplicatePluginException(string assemblyName)
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="DuplicatePluginException"/> class.
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/// </summary>
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/// <param name="assemblyName">Name of the conflicting assembly.</param>
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public DuplicatePluginException(string assemblyName)
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{
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this.AssemblyName = assemblyName;
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}
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/// <summary>
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/// Gets the name of the conflicting assembly.
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/// </summary>
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public string AssemblyName { get; init; }
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/// <inheritdoc/>
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public override string Message => $"A plugin with the same assembly name of {this.AssemblyName} is already loaded";
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this.AssemblyName = assemblyName;
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}
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/// <summary>
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/// Gets the name of the conflicting assembly.
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/// </summary>
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public string AssemblyName { get; init; }
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/// <inheritdoc/>
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public override string Message => $"A plugin with the same assembly name of {this.AssemblyName} is already loaded";
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}
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@ -1,24 +1,23 @@
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using System.IO;
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namespace Dalamud.Plugin.Internal.Exceptions
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namespace Dalamud.Plugin.Internal.Exceptions;
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/// <summary>
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/// This exception represents a file that does not implement IDalamudPlugin.
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/// </summary>
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internal class InvalidPluginException : PluginException
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{
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/// <summary>
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/// This exception represents a file that does not implement IDalamudPlugin.
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/// Initializes a new instance of the <see cref="InvalidPluginException"/> class.
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/// </summary>
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internal class InvalidPluginException : PluginException
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/// <param name="dllFile">The invalid file.</param>
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public InvalidPluginException(FileInfo dllFile)
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="InvalidPluginException"/> class.
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/// </summary>
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/// <param name="dllFile">The invalid file.</param>
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public InvalidPluginException(FileInfo dllFile)
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{
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this.DllFile = dllFile;
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}
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/// <summary>
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/// Gets the invalid file.
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/// </summary>
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public FileInfo DllFile { get; init; }
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this.DllFile = dllFile;
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}
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/// <summary>
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/// Gets the invalid file.
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/// </summary>
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public FileInfo DllFile { get; init; }
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}
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@ -1,22 +1,21 @@
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namespace Dalamud.Plugin.Internal.Exceptions
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namespace Dalamud.Plugin.Internal.Exceptions;
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/// <summary>
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/// This represents an invalid plugin operation.
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/// </summary>
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internal class InvalidPluginOperationException : PluginException
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{
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/// <summary>
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/// This represents an invalid plugin operation.
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/// Initializes a new instance of the <see cref="InvalidPluginOperationException"/> class.
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/// </summary>
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internal class InvalidPluginOperationException : PluginException
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/// <param name="message">The message describing the invalid operation.</param>
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public InvalidPluginOperationException(string message)
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="InvalidPluginOperationException"/> class.
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/// </summary>
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/// <param name="message">The message describing the invalid operation.</param>
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public InvalidPluginOperationException(string message)
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{
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this.Message = message;
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}
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/// <summary>
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/// Gets the message describing the invalid operation.
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/// </summary>
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public override string Message { get; }
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this.Message = message;
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}
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/// <summary>
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/// Gets the message describing the invalid operation.
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/// </summary>
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public override string Message { get; }
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}
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@ -1,11 +1,10 @@
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using System;
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namespace Dalamud.Plugin.Internal.Exceptions
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namespace Dalamud.Plugin.Internal.Exceptions;
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/// <summary>
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/// This represents the base Dalamud plugin exception.
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/// </summary>
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internal abstract class PluginException : Exception
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{
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/// <summary>
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/// This represents the base Dalamud plugin exception.
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/// </summary>
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internal abstract class PluginException : Exception
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{
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}
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}
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@ -9,308 +9,307 @@ using System.Runtime.Loader;
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using Dalamud.Plugin.Internal.Loader.LibraryModel;
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namespace Dalamud.Plugin.Internal.Loader
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namespace Dalamud.Plugin.Internal.Loader;
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/// <summary>
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/// A builder for creating an instance of <see cref="AssemblyLoadContext" />.
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/// </summary>
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internal class AssemblyLoadContextBuilder
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{
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private readonly List<string> additionalProbingPaths = new();
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private readonly List<string> resourceProbingPaths = new();
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private readonly List<string> resourceProbingSubpaths = new();
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private readonly Dictionary<string, ManagedLibrary> managedLibraries = new(StringComparer.Ordinal);
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private readonly Dictionary<string, NativeLibrary> nativeLibraries = new(StringComparer.Ordinal);
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private readonly HashSet<string> privateAssemblies = new(StringComparer.Ordinal);
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private readonly HashSet<string> defaultAssemblies = new(StringComparer.Ordinal);
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private AssemblyLoadContext defaultLoadContext = AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly()) ?? AssemblyLoadContext.Default;
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private string? mainAssemblyPath;
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private bool preferDefaultLoadContext;
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private bool isCollectible;
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private bool loadInMemory;
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private bool shadowCopyNativeLibraries;
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/// <summary>
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/// A builder for creating an instance of <see cref="AssemblyLoadContext" />.
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/// Creates an assembly load context using settings specified on the builder.
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/// </summary>
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internal class AssemblyLoadContextBuilder
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/// <returns>A new ManagedLoadContext.</returns>
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public AssemblyLoadContext Build()
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{
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private readonly List<string> additionalProbingPaths = new();
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private readonly List<string> resourceProbingPaths = new();
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private readonly List<string> resourceProbingSubpaths = new();
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private readonly Dictionary<string, ManagedLibrary> managedLibraries = new(StringComparer.Ordinal);
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private readonly Dictionary<string, NativeLibrary> nativeLibraries = new(StringComparer.Ordinal);
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private readonly HashSet<string> privateAssemblies = new(StringComparer.Ordinal);
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private readonly HashSet<string> defaultAssemblies = new(StringComparer.Ordinal);
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private AssemblyLoadContext defaultLoadContext = AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly()) ?? AssemblyLoadContext.Default;
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private string? mainAssemblyPath;
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private bool preferDefaultLoadContext;
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private bool isCollectible;
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private bool loadInMemory;
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private bool shadowCopyNativeLibraries;
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/// <summary>
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/// Creates an assembly load context using settings specified on the builder.
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/// </summary>
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/// <returns>A new ManagedLoadContext.</returns>
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public AssemblyLoadContext Build()
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var resourceProbingPaths = new List<string>(this.resourceProbingPaths);
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foreach (var additionalPath in this.additionalProbingPaths)
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{
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var resourceProbingPaths = new List<string>(this.resourceProbingPaths);
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foreach (var additionalPath in this.additionalProbingPaths)
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foreach (var subPath in this.resourceProbingSubpaths)
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{
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foreach (var subPath in this.resourceProbingSubpaths)
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{
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resourceProbingPaths.Add(Path.Combine(additionalPath, subPath));
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}
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resourceProbingPaths.Add(Path.Combine(additionalPath, subPath));
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}
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}
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if (this.mainAssemblyPath == null)
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throw new InvalidOperationException($"Missing required property. You must call '{nameof(this.SetMainAssemblyPath)}' to configure the default assembly.");
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return new ManagedLoadContext(
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this.mainAssemblyPath,
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this.managedLibraries,
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this.nativeLibraries,
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this.privateAssemblies,
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this.defaultAssemblies,
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this.additionalProbingPaths,
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resourceProbingPaths,
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this.defaultLoadContext,
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this.preferDefaultLoadContext,
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this.isCollectible,
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this.loadInMemory,
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this.shadowCopyNativeLibraries);
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}
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/// <summary>
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/// Set the file path to the main assembly for the context. This is used as the starting point for loading
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/// other assemblies. The directory that contains it is also known as the 'app local' directory.
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/// </summary>
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/// <param name="path">The file path. Must not be null or empty. Must be an absolute path.</param>
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/// <returns>The builder.</returns>
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public AssemblyLoadContextBuilder SetMainAssemblyPath(string path)
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{
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if (string.IsNullOrEmpty(path))
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throw new ArgumentException("Argument must not be null or empty.", nameof(path));
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if (!Path.IsPathRooted(path))
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throw new ArgumentException("Argument must be a full path.", nameof(path));
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this.mainAssemblyPath = path;
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return this;
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}
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/// <summary>
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/// Replaces the default <see cref="AssemblyLoadContext"/> used by the <see cref="AssemblyLoadContextBuilder"/>.
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/// Use this feature if the <see cref="AssemblyLoadContext"/> of the <see cref="Assembly"/> is not the Runtime's default load context.
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/// i.e. (AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly) != <see cref="AssemblyLoadContext.Default"/>.
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/// </summary>
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/// <param name="context">The context to set.</param>
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/// <returns>The builder.</returns>
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public AssemblyLoadContextBuilder SetDefaultContext(AssemblyLoadContext context)
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{
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this.defaultLoadContext = context ?? throw new ArgumentException($"Bad Argument: AssemblyLoadContext in {nameof(AssemblyLoadContextBuilder)}.{nameof(this.SetDefaultContext)} is null.");
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return this;
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}
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/// <summary>
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/// Instructs the load context to prefer a private version of this assembly, even if that version is
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/// different from the version used by the host application.
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/// Use this when you do not need to exchange types created from within the load context with other contexts
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/// or the default app context.
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/// <para>
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/// This may mean the types loaded from
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/// this assembly will not match the types from an assembly with the same name, but different version,
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/// in the host application.
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/// </para>
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/// <para>
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/// For example, if the host application has a type named <c>Foo</c> from assembly <c>Banana, Version=1.0.0.0</c>
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/// and the load context prefers a private version of <c>Banan, Version=2.0.0.0</c>, when comparing two objects,
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/// one created by the host (Foo1) and one created from within the load context (Foo2), they will not have the same
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/// type. <c>Foo1.GetType() != Foo2.GetType()</c>.
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/// </para>
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/// </summary>
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/// <param name="assemblyName">The name of the assembly.</param>
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/// <returns>The builder.</returns>
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public AssemblyLoadContextBuilder PreferLoadContextAssembly(AssemblyName assemblyName)
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{
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if (assemblyName.Name != null)
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this.privateAssemblies.Add(assemblyName.Name);
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return this;
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}
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/// <summary>
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/// Instructs the load context to first attempt to load assemblies by this name from the default app context, even
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/// if other assemblies in this load context express a dependency on a higher or lower version.
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/// Use this when you need to exchange types created from within the load context with other contexts
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/// or the default app context.
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/// </summary>
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/// <param name="assemblyName">The name of the assembly.</param>
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/// <returns>The builder.</returns>
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public AssemblyLoadContextBuilder PreferDefaultLoadContextAssembly(AssemblyName assemblyName)
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{
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var names = new Queue<AssemblyName>(new[] { assemblyName });
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while (names.TryDequeue(out var name))
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{
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if (name.Name == null || this.defaultAssemblies.Contains(name.Name))
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{
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// base cases
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continue;
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}
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if (this.mainAssemblyPath == null)
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throw new InvalidOperationException($"Missing required property. You must call '{nameof(this.SetMainAssemblyPath)}' to configure the default assembly.");
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this.defaultAssemblies.Add(name.Name);
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return new ManagedLoadContext(
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this.mainAssemblyPath,
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this.managedLibraries,
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this.nativeLibraries,
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this.privateAssemblies,
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this.defaultAssemblies,
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this.additionalProbingPaths,
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resourceProbingPaths,
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this.defaultLoadContext,
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this.preferDefaultLoadContext,
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this.isCollectible,
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this.loadInMemory,
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this.shadowCopyNativeLibraries);
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}
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// Load and find all dependencies of default assemblies.
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// This sacrifices some performance for determinism in how transitive
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// dependencies will be shared between host and plugin.
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var assembly = this.defaultLoadContext.LoadFromAssemblyName(name);
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/// <summary>
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/// Set the file path to the main assembly for the context. This is used as the starting point for loading
|
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/// other assemblies. The directory that contains it is also known as the 'app local' directory.
|
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/// </summary>
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/// <param name="path">The file path. Must not be null or empty. Must be an absolute path.</param>
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/// <returns>The builder.</returns>
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public AssemblyLoadContextBuilder SetMainAssemblyPath(string path)
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{
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if (string.IsNullOrEmpty(path))
|
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throw new ArgumentException("Argument must not be null or empty.", nameof(path));
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|
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if (!Path.IsPathRooted(path))
|
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throw new ArgumentException("Argument must be a full path.", nameof(path));
|
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|
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this.mainAssemblyPath = path;
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|
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return this;
|
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}
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|
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/// <summary>
|
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/// Replaces the default <see cref="AssemblyLoadContext"/> used by the <see cref="AssemblyLoadContextBuilder"/>.
|
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/// Use this feature if the <see cref="AssemblyLoadContext"/> of the <see cref="Assembly"/> is not the Runtime's default load context.
|
||||
/// i.e. (AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly) != <see cref="AssemblyLoadContext.Default"/>.
|
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/// </summary>
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/// <param name="context">The context to set.</param>
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/// <returns>The builder.</returns>
|
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public AssemblyLoadContextBuilder SetDefaultContext(AssemblyLoadContext context)
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{
|
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this.defaultLoadContext = context ?? throw new ArgumentException($"Bad Argument: AssemblyLoadContext in {nameof(AssemblyLoadContextBuilder)}.{nameof(this.SetDefaultContext)} is null.");
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||||
|
||||
return this;
|
||||
}
|
||||
|
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/// <summary>
|
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/// Instructs the load context to prefer a private version of this assembly, even if that version is
|
||||
/// different from the version used by the host application.
|
||||
/// Use this when you do not need to exchange types created from within the load context with other contexts
|
||||
/// or the default app context.
|
||||
/// <para>
|
||||
/// This may mean the types loaded from
|
||||
/// this assembly will not match the types from an assembly with the same name, but different version,
|
||||
/// in the host application.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// For example, if the host application has a type named <c>Foo</c> from assembly <c>Banana, Version=1.0.0.0</c>
|
||||
/// and the load context prefers a private version of <c>Banan, Version=2.0.0.0</c>, when comparing two objects,
|
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/// one created by the host (Foo1) and one created from within the load context (Foo2), they will not have the same
|
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/// type. <c>Foo1.GetType() != Foo2.GetType()</c>.
|
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/// </para>
|
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/// </summary>
|
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/// <param name="assemblyName">The name of the assembly.</param>
|
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/// <returns>The builder.</returns>
|
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public AssemblyLoadContextBuilder PreferLoadContextAssembly(AssemblyName assemblyName)
|
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{
|
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if (assemblyName.Name != null)
|
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this.privateAssemblies.Add(assemblyName.Name);
|
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|
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return this;
|
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}
|
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|
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/// <summary>
|
||||
/// Instructs the load context to first attempt to load assemblies by this name from the default app context, even
|
||||
/// if other assemblies in this load context express a dependency on a higher or lower version.
|
||||
/// Use this when you need to exchange types created from within the load context with other contexts
|
||||
/// or the default app context.
|
||||
/// </summary>
|
||||
/// <param name="assemblyName">The name of the assembly.</param>
|
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/// <returns>The builder.</returns>
|
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public AssemblyLoadContextBuilder PreferDefaultLoadContextAssembly(AssemblyName assemblyName)
|
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{
|
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var names = new Queue<AssemblyName>(new[] { assemblyName });
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|
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while (names.TryDequeue(out var name))
|
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foreach (var reference in assembly.GetReferencedAssemblies())
|
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{
|
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if (name.Name == null || this.defaultAssemblies.Contains(name.Name))
|
||||
{
|
||||
// base cases
|
||||
continue;
|
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}
|
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|
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this.defaultAssemblies.Add(name.Name);
|
||||
|
||||
// Load and find all dependencies of default assemblies.
|
||||
// This sacrifices some performance for determinism in how transitive
|
||||
// dependencies will be shared between host and plugin.
|
||||
var assembly = this.defaultLoadContext.LoadFromAssemblyName(name);
|
||||
|
||||
foreach (var reference in assembly.GetReferencedAssemblies())
|
||||
{
|
||||
names.Enqueue(reference);
|
||||
}
|
||||
names.Enqueue(reference);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Instructs the load context to first search for binaries from the default app context, even
|
||||
/// if other assemblies in this load context express a dependency on a higher or lower version.
|
||||
/// Use this when you need to exchange types created from within the load context with other contexts
|
||||
/// or the default app context.
|
||||
/// <para>
|
||||
/// This may mean the types loaded from within the context are force-downgraded to the version provided
|
||||
/// by the host. <seealso cref="PreferLoadContextAssembly" /> can be used to selectively identify binaries
|
||||
/// which should not be loaded from the default load context.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="preferDefaultLoadContext">When true, first attemp to load binaries from the default load context.</param>
|
||||
/// <returns>The builder.</returns>
|
||||
public AssemblyLoadContextBuilder PreferDefaultLoadContext(bool preferDefaultLoadContext)
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Instructs the load context to first search for binaries from the default app context, even
|
||||
/// if other assemblies in this load context express a dependency on a higher or lower version.
|
||||
/// Use this when you need to exchange types created from within the load context with other contexts
|
||||
/// or the default app context.
|
||||
/// <para>
|
||||
/// This may mean the types loaded from within the context are force-downgraded to the version provided
|
||||
/// by the host. <seealso cref="PreferLoadContextAssembly" /> can be used to selectively identify binaries
|
||||
/// which should not be loaded from the default load context.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="preferDefaultLoadContext">When true, first attemp to load binaries from the default load context.</param>
|
||||
/// <returns>The builder.</returns>
|
||||
public AssemblyLoadContextBuilder PreferDefaultLoadContext(bool preferDefaultLoadContext)
|
||||
{
|
||||
this.preferDefaultLoadContext = preferDefaultLoadContext;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a managed library to the load context.
|
||||
/// </summary>
|
||||
/// <param name="library">The managed library.</param>
|
||||
/// <returns>The builder.</returns>
|
||||
public AssemblyLoadContextBuilder AddManagedLibrary(ManagedLibrary library)
|
||||
{
|
||||
ValidateRelativePath(library.AdditionalProbingPath);
|
||||
|
||||
if (library.Name.Name != null)
|
||||
{
|
||||
this.preferDefaultLoadContext = preferDefaultLoadContext;
|
||||
|
||||
return this;
|
||||
this.managedLibraries.Add(library.Name.Name, library);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a managed library to the load context.
|
||||
/// </summary>
|
||||
/// <param name="library">The managed library.</param>
|
||||
/// <returns>The builder.</returns>
|
||||
public AssemblyLoadContextBuilder AddManagedLibrary(ManagedLibrary library)
|
||||
{
|
||||
ValidateRelativePath(library.AdditionalProbingPath);
|
||||
return this;
|
||||
}
|
||||
|
||||
if (library.Name.Name != null)
|
||||
{
|
||||
this.managedLibraries.Add(library.Name.Name, library);
|
||||
}
|
||||
/// <summary>
|
||||
/// Add a native library to the load context.
|
||||
/// </summary>
|
||||
/// <param name="library">A native library.</param>
|
||||
/// <returns>The builder.</returns>
|
||||
public AssemblyLoadContextBuilder AddNativeLibrary(NativeLibrary library)
|
||||
{
|
||||
ValidateRelativePath(library.AppLocalPath);
|
||||
ValidateRelativePath(library.AdditionalProbingPath);
|
||||
|
||||
return this;
|
||||
}
|
||||
this.nativeLibraries.Add(library.Name, library);
|
||||
|
||||
/// <summary>
|
||||
/// Add a native library to the load context.
|
||||
/// </summary>
|
||||
/// <param name="library">A native library.</param>
|
||||
/// <returns>The builder.</returns>
|
||||
public AssemblyLoadContextBuilder AddNativeLibrary(NativeLibrary library)
|
||||
{
|
||||
ValidateRelativePath(library.AppLocalPath);
|
||||
ValidateRelativePath(library.AdditionalProbingPath);
|
||||
return this;
|
||||
}
|
||||
|
||||
this.nativeLibraries.Add(library.Name, library);
|
||||
/// <summary>
|
||||
/// Add a <paramref name="path"/> that should be used to search for native and managed libraries.
|
||||
/// </summary>
|
||||
/// <param name="path">The file path. Must be a full file path.</param>
|
||||
/// <returns>The builder.</returns>
|
||||
public AssemblyLoadContextBuilder AddProbingPath(string path)
|
||||
{
|
||||
if (string.IsNullOrEmpty(path))
|
||||
throw new ArgumentException("Value must not be null or empty.", nameof(path));
|
||||
|
||||
return this;
|
||||
}
|
||||
if (!Path.IsPathRooted(path))
|
||||
throw new ArgumentException("Argument must be a full path.", nameof(path));
|
||||
|
||||
/// <summary>
|
||||
/// Add a <paramref name="path"/> that should be used to search for native and managed libraries.
|
||||
/// </summary>
|
||||
/// <param name="path">The file path. Must be a full file path.</param>
|
||||
/// <returns>The builder.</returns>
|
||||
public AssemblyLoadContextBuilder AddProbingPath(string path)
|
||||
{
|
||||
if (string.IsNullOrEmpty(path))
|
||||
throw new ArgumentException("Value must not be null or empty.", nameof(path));
|
||||
this.additionalProbingPaths.Add(path);
|
||||
|
||||
if (!Path.IsPathRooted(path))
|
||||
throw new ArgumentException("Argument must be a full path.", nameof(path));
|
||||
return this;
|
||||
}
|
||||
|
||||
this.additionalProbingPaths.Add(path);
|
||||
/// <summary>
|
||||
/// Add a <paramref name="path"/> that should be use to search for resource assemblies (aka satellite assemblies).
|
||||
/// </summary>
|
||||
/// <param name="path">The file path. Must be a full file path.</param>
|
||||
/// <returns>The builder.</returns>
|
||||
public AssemblyLoadContextBuilder AddResourceProbingPath(string path)
|
||||
{
|
||||
if (string.IsNullOrEmpty(path))
|
||||
throw new ArgumentException("Value must not be null or empty.", nameof(path));
|
||||
|
||||
return this;
|
||||
}
|
||||
if (!Path.IsPathRooted(path))
|
||||
throw new ArgumentException("Argument must be a full path.", nameof(path));
|
||||
|
||||
/// <summary>
|
||||
/// Add a <paramref name="path"/> that should be use to search for resource assemblies (aka satellite assemblies).
|
||||
/// </summary>
|
||||
/// <param name="path">The file path. Must be a full file path.</param>
|
||||
/// <returns>The builder.</returns>
|
||||
public AssemblyLoadContextBuilder AddResourceProbingPath(string path)
|
||||
{
|
||||
if (string.IsNullOrEmpty(path))
|
||||
throw new ArgumentException("Value must not be null or empty.", nameof(path));
|
||||
this.resourceProbingPaths.Add(path);
|
||||
|
||||
if (!Path.IsPathRooted(path))
|
||||
throw new ArgumentException("Argument must be a full path.", nameof(path));
|
||||
return this;
|
||||
}
|
||||
|
||||
this.resourceProbingPaths.Add(path);
|
||||
/// <summary>
|
||||
/// Enable unloading the assembly load context.
|
||||
/// </summary>
|
||||
/// <returns>The builder.</returns>
|
||||
public AssemblyLoadContextBuilder EnableUnloading()
|
||||
{
|
||||
this.isCollectible = true;
|
||||
|
||||
return this;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enable unloading the assembly load context.
|
||||
/// </summary>
|
||||
/// <returns>The builder.</returns>
|
||||
public AssemblyLoadContextBuilder EnableUnloading()
|
||||
{
|
||||
this.isCollectible = true;
|
||||
/// <summary>
|
||||
/// Read .dll files into memory to avoid locking the files.
|
||||
/// This is not as efficient, so is not enabled by default, but is required for scenarios
|
||||
/// like hot reloading.
|
||||
/// </summary>
|
||||
/// <returns>The builder.</returns>
|
||||
public AssemblyLoadContextBuilder PreloadAssembliesIntoMemory()
|
||||
{
|
||||
this.loadInMemory = true;
|
||||
|
||||
return this;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read .dll files into memory to avoid locking the files.
|
||||
/// This is not as efficient, so is not enabled by default, but is required for scenarios
|
||||
/// like hot reloading.
|
||||
/// </summary>
|
||||
/// <returns>The builder.</returns>
|
||||
public AssemblyLoadContextBuilder PreloadAssembliesIntoMemory()
|
||||
{
|
||||
this.loadInMemory = true;
|
||||
/// <summary>
|
||||
/// Shadow copy native libraries (unmanaged DLLs) to avoid locking of these files.
|
||||
/// This is not as efficient, so is not enabled by default, but is required for scenarios
|
||||
/// like hot reloading of plugins dependent on native libraries.
|
||||
/// </summary>
|
||||
/// <returns>The builder.</returns>
|
||||
public AssemblyLoadContextBuilder ShadowCopyNativeLibraries()
|
||||
{
|
||||
this.shadowCopyNativeLibraries = true;
|
||||
|
||||
return this;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shadow copy native libraries (unmanaged DLLs) to avoid locking of these files.
|
||||
/// This is not as efficient, so is not enabled by default, but is required for scenarios
|
||||
/// like hot reloading of plugins dependent on native libraries.
|
||||
/// </summary>
|
||||
/// <returns>The builder.</returns>
|
||||
public AssemblyLoadContextBuilder ShadowCopyNativeLibraries()
|
||||
{
|
||||
this.shadowCopyNativeLibraries = true;
|
||||
/// <summary>
|
||||
/// Add a <paramref name="path"/> that should be use to search for resource assemblies (aka satellite assemblies)
|
||||
/// relative to any paths specified as <see cref="AddProbingPath"/>.
|
||||
/// </summary>
|
||||
/// <param name="path">The file path. Must not be a full file path since it will be appended to additional probing path roots.</param>
|
||||
/// <returns>The builder.</returns>
|
||||
internal AssemblyLoadContextBuilder AddResourceProbingSubpath(string path)
|
||||
{
|
||||
if (string.IsNullOrEmpty(path))
|
||||
throw new ArgumentException("Value must not be null or empty.", nameof(path));
|
||||
|
||||
return this;
|
||||
}
|
||||
if (Path.IsPathRooted(path))
|
||||
throw new ArgumentException("Argument must be not a full path.", nameof(path));
|
||||
|
||||
/// <summary>
|
||||
/// Add a <paramref name="path"/> that should be use to search for resource assemblies (aka satellite assemblies)
|
||||
/// relative to any paths specified as <see cref="AddProbingPath"/>.
|
||||
/// </summary>
|
||||
/// <param name="path">The file path. Must not be a full file path since it will be appended to additional probing path roots.</param>
|
||||
/// <returns>The builder.</returns>
|
||||
internal AssemblyLoadContextBuilder AddResourceProbingSubpath(string path)
|
||||
{
|
||||
if (string.IsNullOrEmpty(path))
|
||||
throw new ArgumentException("Value must not be null or empty.", nameof(path));
|
||||
this.resourceProbingSubpaths.Add(path);
|
||||
|
||||
if (Path.IsPathRooted(path))
|
||||
throw new ArgumentException("Argument must be not a full path.", nameof(path));
|
||||
return this;
|
||||
}
|
||||
|
||||
this.resourceProbingSubpaths.Add(path);
|
||||
private static void ValidateRelativePath(string probingPath)
|
||||
{
|
||||
if (string.IsNullOrEmpty(probingPath))
|
||||
throw new ArgumentException("Value must not be null or empty.", nameof(probingPath));
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
private static void ValidateRelativePath(string probingPath)
|
||||
{
|
||||
if (string.IsNullOrEmpty(probingPath))
|
||||
throw new ArgumentException("Value must not be null or empty.", nameof(probingPath));
|
||||
|
||||
if (Path.IsPathRooted(probingPath))
|
||||
throw new ArgumentException("Argument must be a relative path.", nameof(probingPath));
|
||||
}
|
||||
if (Path.IsPathRooted(probingPath))
|
||||
throw new ArgumentException("Argument must be a relative path.", nameof(probingPath));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,67 +6,66 @@ using System.Diagnostics;
|
|||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Dalamud.Plugin.Internal.Loader.LibraryModel
|
||||
namespace Dalamud.Plugin.Internal.Loader.LibraryModel;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a managed, .NET assembly.
|
||||
/// </summary>
|
||||
[DebuggerDisplay("{Name} = {AdditionalProbingPath}")]
|
||||
internal class ManagedLibrary
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a managed, .NET assembly.
|
||||
/// </summary>
|
||||
[DebuggerDisplay("{Name} = {AdditionalProbingPath}")]
|
||||
internal class ManagedLibrary
|
||||
private ManagedLibrary(AssemblyName name, string additionalProbingPath, string appLocalPath)
|
||||
{
|
||||
private ManagedLibrary(AssemblyName name, string additionalProbingPath, string appLocalPath)
|
||||
{
|
||||
this.Name = name ?? throw new ArgumentNullException(nameof(name));
|
||||
this.AdditionalProbingPath = additionalProbingPath ?? throw new ArgumentNullException(nameof(additionalProbingPath));
|
||||
this.AppLocalPath = appLocalPath ?? throw new ArgumentNullException(nameof(appLocalPath));
|
||||
}
|
||||
this.Name = name ?? throw new ArgumentNullException(nameof(name));
|
||||
this.AdditionalProbingPath = additionalProbingPath ?? throw new ArgumentNullException(nameof(additionalProbingPath));
|
||||
this.AppLocalPath = appLocalPath ?? throw new ArgumentNullException(nameof(appLocalPath));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the name of the managed library.
|
||||
/// </summary>
|
||||
public AssemblyName Name { get; }
|
||||
/// <summary>
|
||||
/// Gets the name of the managed library.
|
||||
/// </summary>
|
||||
public AssemblyName Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the path to file within an additional probing path root. This is typically a combination
|
||||
/// of the NuGet package ID (lowercased), version, and path within the package.
|
||||
/// <para>
|
||||
/// For example, <c>microsoft.data.sqlite/1.0.0/lib/netstandard1.3/Microsoft.Data.Sqlite.dll</c>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public string AdditionalProbingPath { get; }
|
||||
/// <summary>
|
||||
/// Gets the path to file within an additional probing path root. This is typically a combination
|
||||
/// of the NuGet package ID (lowercased), version, and path within the package.
|
||||
/// <para>
|
||||
/// For example, <c>microsoft.data.sqlite/1.0.0/lib/netstandard1.3/Microsoft.Data.Sqlite.dll</c>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public string AdditionalProbingPath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the path to file within a deployed, framework-dependent application.
|
||||
/// <para>
|
||||
/// For most managed libraries, this will be the file name.
|
||||
/// For example, <c>MyPlugin1.dll</c>.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// For runtime-specific managed implementations, this may include a sub folder path.
|
||||
/// For example, <c>runtimes/win/lib/netcoreapp2.0/System.Diagnostics.EventLog.dll</c>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public string AppLocalPath { get; }
|
||||
/// <summary>
|
||||
/// Gets the path to file within a deployed, framework-dependent application.
|
||||
/// <para>
|
||||
/// For most managed libraries, this will be the file name.
|
||||
/// For example, <c>MyPlugin1.dll</c>.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// For runtime-specific managed implementations, this may include a sub folder path.
|
||||
/// For example, <c>runtimes/win/lib/netcoreapp2.0/System.Diagnostics.EventLog.dll</c>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public string AppLocalPath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Create an instance of <see cref="ManagedLibrary" /> from a NuGet package.
|
||||
/// </summary>
|
||||
/// <param name="packageId">The name of the package.</param>
|
||||
/// <param name="packageVersion">The version of the package.</param>
|
||||
/// <param name="assetPath">The path within the NuGet package.</param>
|
||||
/// <returns>A managed library.</returns>
|
||||
public static ManagedLibrary CreateFromPackage(string packageId, string packageVersion, string assetPath)
|
||||
{
|
||||
// When the asset comes from "lib/$tfm/", Microsoft.NET.Sdk will flatten this during publish based on the most compatible TFM.
|
||||
// The SDK will not flatten managed libraries found under runtimes/
|
||||
var appLocalPath = assetPath.StartsWith("lib/")
|
||||
? Path.GetFileName(assetPath)
|
||||
: assetPath;
|
||||
/// <summary>
|
||||
/// Create an instance of <see cref="ManagedLibrary" /> from a NuGet package.
|
||||
/// </summary>
|
||||
/// <param name="packageId">The name of the package.</param>
|
||||
/// <param name="packageVersion">The version of the package.</param>
|
||||
/// <param name="assetPath">The path within the NuGet package.</param>
|
||||
/// <returns>A managed library.</returns>
|
||||
public static ManagedLibrary CreateFromPackage(string packageId, string packageVersion, string assetPath)
|
||||
{
|
||||
// When the asset comes from "lib/$tfm/", Microsoft.NET.Sdk will flatten this during publish based on the most compatible TFM.
|
||||
// The SDK will not flatten managed libraries found under runtimes/
|
||||
var appLocalPath = assetPath.StartsWith("lib/")
|
||||
? Path.GetFileName(assetPath)
|
||||
: assetPath;
|
||||
|
||||
return new ManagedLibrary(
|
||||
new AssemblyName(Path.GetFileNameWithoutExtension(assetPath)),
|
||||
Path.Combine(packageId.ToLowerInvariant(), packageVersion, assetPath),
|
||||
appLocalPath);
|
||||
}
|
||||
return new ManagedLibrary(
|
||||
new AssemblyName(Path.GetFileNameWithoutExtension(assetPath)),
|
||||
Path.Combine(packageId.ToLowerInvariant(), packageVersion, assetPath),
|
||||
appLocalPath);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,64 +5,63 @@ using System;
|
|||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
|
||||
namespace Dalamud.Plugin.Internal.Loader.LibraryModel
|
||||
namespace Dalamud.Plugin.Internal.Loader.LibraryModel;
|
||||
|
||||
/// <summary>
|
||||
/// Represents an unmanaged library, such as `libsqlite3`, which may need to be loaded
|
||||
/// for P/Invoke to work.
|
||||
/// </summary>
|
||||
[DebuggerDisplay("{Name} = {AdditionalProbingPath}")]
|
||||
internal class NativeLibrary
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents an unmanaged library, such as `libsqlite3`, which may need to be loaded
|
||||
/// for P/Invoke to work.
|
||||
/// </summary>
|
||||
[DebuggerDisplay("{Name} = {AdditionalProbingPath}")]
|
||||
internal class NativeLibrary
|
||||
private NativeLibrary(string name, string appLocalPath, string additionalProbingPath)
|
||||
{
|
||||
private NativeLibrary(string name, string appLocalPath, string additionalProbingPath)
|
||||
{
|
||||
this.Name = name ?? throw new ArgumentNullException(nameof(name));
|
||||
this.AppLocalPath = appLocalPath ?? throw new ArgumentNullException(nameof(appLocalPath));
|
||||
this.AdditionalProbingPath = additionalProbingPath ?? throw new ArgumentNullException(nameof(additionalProbingPath));
|
||||
}
|
||||
this.Name = name ?? throw new ArgumentNullException(nameof(name));
|
||||
this.AppLocalPath = appLocalPath ?? throw new ArgumentNullException(nameof(appLocalPath));
|
||||
this.AdditionalProbingPath = additionalProbingPath ?? throw new ArgumentNullException(nameof(additionalProbingPath));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the name of the native library. This should match the name of the P/Invoke call.
|
||||
/// <para>
|
||||
/// For example, if specifying `[DllImport("sqlite3")]`, <see cref="Name" /> should be <c>sqlite3</c>.
|
||||
/// This may not match the exact file name as loading will attempt variations on the name according
|
||||
/// to OS convention. On Windows, P/Invoke will attempt to load `sqlite3.dll`. On macOS, it will
|
||||
/// attempt to find `sqlite3.dylib` and `libsqlite3.dylib`. On Linux, it will attempt to find
|
||||
/// `sqlite3.so` and `libsqlite3.so`.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public string Name { get; }
|
||||
/// <summary>
|
||||
/// Gets the name of the native library. This should match the name of the P/Invoke call.
|
||||
/// <para>
|
||||
/// For example, if specifying `[DllImport("sqlite3")]`, <see cref="Name" /> should be <c>sqlite3</c>.
|
||||
/// This may not match the exact file name as loading will attempt variations on the name according
|
||||
/// to OS convention. On Windows, P/Invoke will attempt to load `sqlite3.dll`. On macOS, it will
|
||||
/// attempt to find `sqlite3.dylib` and `libsqlite3.dylib`. On Linux, it will attempt to find
|
||||
/// `sqlite3.so` and `libsqlite3.so`.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the path to file within a deployed, framework-dependent application.
|
||||
/// <para>
|
||||
/// For example, <c>runtimes/linux-x64/native/libsqlite.so</c>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public string AppLocalPath { get; }
|
||||
/// <summary>
|
||||
/// Gets the path to file within a deployed, framework-dependent application.
|
||||
/// <para>
|
||||
/// For example, <c>runtimes/linux-x64/native/libsqlite.so</c>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public string AppLocalPath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the path to file within an additional probing path root. This is typically a combination
|
||||
/// of the NuGet package ID (lowercased), version, and path within the package.
|
||||
/// <para>
|
||||
/// For example, <c>sqlite/3.13.3/runtimes/linux-x64/native/libsqlite.so</c>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public string AdditionalProbingPath { get; }
|
||||
/// <summary>
|
||||
/// Gets the path to file within an additional probing path root. This is typically a combination
|
||||
/// of the NuGet package ID (lowercased), version, and path within the package.
|
||||
/// <para>
|
||||
/// For example, <c>sqlite/3.13.3/runtimes/linux-x64/native/libsqlite.so</c>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public string AdditionalProbingPath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Create an instance of <see cref="NativeLibrary" /> from a NuGet package.
|
||||
/// </summary>
|
||||
/// <param name="packageId">The name of the package.</param>
|
||||
/// <param name="packageVersion">The version of the package.</param>
|
||||
/// <param name="assetPath">The path within the NuGet package.</param>
|
||||
/// <returns>A native library.</returns>
|
||||
public static NativeLibrary CreateFromPackage(string packageId, string packageVersion, string assetPath)
|
||||
{
|
||||
return new NativeLibrary(
|
||||
Path.GetFileNameWithoutExtension(assetPath),
|
||||
assetPath,
|
||||
Path.Combine(packageId.ToLowerInvariant(), packageVersion, assetPath));
|
||||
}
|
||||
/// <summary>
|
||||
/// Create an instance of <see cref="NativeLibrary" /> from a NuGet package.
|
||||
/// </summary>
|
||||
/// <param name="packageId">The name of the package.</param>
|
||||
/// <param name="packageVersion">The version of the package.</param>
|
||||
/// <param name="assetPath">The path within the NuGet package.</param>
|
||||
/// <returns>A native library.</returns>
|
||||
public static NativeLibrary CreateFromPackage(string packageId, string packageVersion, string assetPath)
|
||||
{
|
||||
return new NativeLibrary(
|
||||
Path.GetFileNameWithoutExtension(assetPath),
|
||||
assetPath,
|
||||
Path.Combine(packageId.ToLowerInvariant(), packageVersion, assetPath));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,71 +7,70 @@ using System.IO;
|
|||
using System.Reflection;
|
||||
using System.Runtime.Loader;
|
||||
|
||||
namespace Dalamud.Plugin.Internal.Loader
|
||||
namespace Dalamud.Plugin.Internal.Loader;
|
||||
|
||||
/// <summary>
|
||||
/// Represents the configuration for a plugin loader.
|
||||
/// </summary>
|
||||
internal class LoaderConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the configuration for a plugin loader.
|
||||
/// Initializes a new instance of the <see cref="LoaderConfig"/> class.
|
||||
/// </summary>
|
||||
internal class LoaderConfig
|
||||
/// <param name="mainAssemblyPath">The full file path to the main assembly for the plugin.</param>
|
||||
public LoaderConfig(string mainAssemblyPath)
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="LoaderConfig"/> class.
|
||||
/// </summary>
|
||||
/// <param name="mainAssemblyPath">The full file path to the main assembly for the plugin.</param>
|
||||
public LoaderConfig(string mainAssemblyPath)
|
||||
{
|
||||
if (string.IsNullOrEmpty(mainAssemblyPath))
|
||||
throw new ArgumentException("Value must be null or not empty", nameof(mainAssemblyPath));
|
||||
if (string.IsNullOrEmpty(mainAssemblyPath))
|
||||
throw new ArgumentException("Value must be null or not empty", nameof(mainAssemblyPath));
|
||||
|
||||
if (!Path.IsPathRooted(mainAssemblyPath))
|
||||
throw new ArgumentException("Value must be an absolute file path", nameof(mainAssemblyPath));
|
||||
if (!Path.IsPathRooted(mainAssemblyPath))
|
||||
throw new ArgumentException("Value must be an absolute file path", nameof(mainAssemblyPath));
|
||||
|
||||
if (!File.Exists(mainAssemblyPath))
|
||||
throw new ArgumentException("Value must exist", nameof(mainAssemblyPath));
|
||||
if (!File.Exists(mainAssemblyPath))
|
||||
throw new ArgumentException("Value must exist", nameof(mainAssemblyPath));
|
||||
|
||||
this.MainAssemblyPath = mainAssemblyPath;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the file path to the main assembly.
|
||||
/// </summary>
|
||||
public string MainAssemblyPath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of assemblies which should be treated as private.
|
||||
/// </summary>
|
||||
public ICollection<AssemblyName> PrivateAssemblies { get; } = new List<AssemblyName>();
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of assemblies which should be unified between the host and the plugin.
|
||||
/// </summary>
|
||||
/// <seealso href="https://github.com/natemcmaster/DotNetCorePlugins/blob/main/docs/what-are-shared-types.md">what-are-shared-types</seealso>
|
||||
public ICollection<AssemblyName> SharedAssemblies { get; } = new List<AssemblyName>();
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether attempt to unify all types from a plugin with the host.
|
||||
/// <para>
|
||||
/// This does not guarantee types will unify.
|
||||
/// </para>
|
||||
/// <seealso href="https://github.com/natemcmaster/DotNetCorePlugins/blob/main/docs/what-are-shared-types.md">what-are-shared-types</seealso>
|
||||
/// </summary>
|
||||
public bool PreferSharedTypes { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the default <see cref="AssemblyLoadContext"/> used by the <see cref="PluginLoader"/>.
|
||||
/// Use this feature if the <see cref="AssemblyLoadContext"/> of the <see cref="Assembly"/> is not the Runtime's default load context.
|
||||
/// i.e. (AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly) != <see cref="AssemblyLoadContext.Default"/>.
|
||||
/// </summary>
|
||||
public AssemblyLoadContext DefaultContext { get; set; } = AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly()) ?? AssemblyLoadContext.Default;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the plugin can be unloaded from memory.
|
||||
/// </summary>
|
||||
public bool IsUnloadable { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether to load assemblies into memory in order to not lock files.
|
||||
/// </summary>
|
||||
public bool LoadInMemory { get; set; }
|
||||
this.MainAssemblyPath = mainAssemblyPath;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the file path to the main assembly.
|
||||
/// </summary>
|
||||
public string MainAssemblyPath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of assemblies which should be treated as private.
|
||||
/// </summary>
|
||||
public ICollection<AssemblyName> PrivateAssemblies { get; } = new List<AssemblyName>();
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of assemblies which should be unified between the host and the plugin.
|
||||
/// </summary>
|
||||
/// <seealso href="https://github.com/natemcmaster/DotNetCorePlugins/blob/main/docs/what-are-shared-types.md">what-are-shared-types</seealso>
|
||||
public ICollection<AssemblyName> SharedAssemblies { get; } = new List<AssemblyName>();
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether attempt to unify all types from a plugin with the host.
|
||||
/// <para>
|
||||
/// This does not guarantee types will unify.
|
||||
/// </para>
|
||||
/// <seealso href="https://github.com/natemcmaster/DotNetCorePlugins/blob/main/docs/what-are-shared-types.md">what-are-shared-types</seealso>
|
||||
/// </summary>
|
||||
public bool PreferSharedTypes { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the default <see cref="AssemblyLoadContext"/> used by the <see cref="PluginLoader"/>.
|
||||
/// Use this feature if the <see cref="AssemblyLoadContext"/> of the <see cref="Assembly"/> is not the Runtime's default load context.
|
||||
/// i.e. (AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly) != <see cref="AssemblyLoadContext.Default"/>.
|
||||
/// </summary>
|
||||
public AssemblyLoadContext DefaultContext { get; set; } = AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly()) ?? AssemblyLoadContext.Default;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the plugin can be unloaded from memory.
|
||||
/// </summary>
|
||||
public bool IsUnloadable { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether to load assemblies into memory in order to not lock files.
|
||||
/// </summary>
|
||||
public bool LoadInMemory { get; set; }
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,387 +11,386 @@ using System.Runtime.Loader;
|
|||
|
||||
using Dalamud.Plugin.Internal.Loader.LibraryModel;
|
||||
|
||||
namespace Dalamud.Plugin.Internal.Loader
|
||||
namespace Dalamud.Plugin.Internal.Loader;
|
||||
|
||||
/// <summary>
|
||||
/// An implementation of <see cref="AssemblyLoadContext" /> which attempts to load managed and native
|
||||
/// binaries at runtime immitating some of the behaviors of corehost.
|
||||
/// </summary>
|
||||
[DebuggerDisplay("'{Name}' ({_mainAssemblyPath})")]
|
||||
internal class ManagedLoadContext : AssemblyLoadContext
|
||||
{
|
||||
private readonly string basePath;
|
||||
private readonly string mainAssemblyPath;
|
||||
private readonly IReadOnlyDictionary<string, ManagedLibrary> managedAssemblies;
|
||||
private readonly IReadOnlyDictionary<string, NativeLibrary> nativeLibraries;
|
||||
private readonly IReadOnlyCollection<string> privateAssemblies;
|
||||
private readonly ICollection<string> defaultAssemblies;
|
||||
private readonly IReadOnlyCollection<string> additionalProbingPaths;
|
||||
private readonly bool preferDefaultLoadContext;
|
||||
private readonly string[] resourceRoots;
|
||||
private readonly bool loadInMemory;
|
||||
private readonly AssemblyLoadContext defaultLoadContext;
|
||||
private readonly AssemblyDependencyResolver dependencyResolver;
|
||||
private readonly bool shadowCopyNativeLibraries;
|
||||
private readonly string unmanagedDllShadowCopyDirectoryPath;
|
||||
|
||||
/// <summary>
|
||||
/// An implementation of <see cref="AssemblyLoadContext" /> which attempts to load managed and native
|
||||
/// binaries at runtime immitating some of the behaviors of corehost.
|
||||
/// Initializes a new instance of the <see cref="ManagedLoadContext"/> class.
|
||||
/// </summary>
|
||||
[DebuggerDisplay("'{Name}' ({_mainAssemblyPath})")]
|
||||
internal class ManagedLoadContext : AssemblyLoadContext
|
||||
/// <param name="mainAssemblyPath">Main assembly path.</param>
|
||||
/// <param name="managedAssemblies">Managed assemblies.</param>
|
||||
/// <param name="nativeLibraries">Native assemblies.</param>
|
||||
/// <param name="privateAssemblies">Private assemblies.</param>
|
||||
/// <param name="defaultAssemblies">Default assemblies.</param>
|
||||
/// <param name="additionalProbingPaths">Additional probing paths.</param>
|
||||
/// <param name="resourceProbingPaths">Resource probing paths.</param>
|
||||
/// <param name="defaultLoadContext">Default load context.</param>
|
||||
/// <param name="preferDefaultLoadContext">If the default load context should be prefered.</param>
|
||||
/// <param name="isCollectible">If the dll is collectible.</param>
|
||||
/// <param name="loadInMemory">If the dll should be loaded in memory.</param>
|
||||
/// <param name="shadowCopyNativeLibraries">If native libraries should be shadow copied.</param>
|
||||
public ManagedLoadContext(
|
||||
string mainAssemblyPath,
|
||||
IReadOnlyDictionary<string, ManagedLibrary> managedAssemblies,
|
||||
IReadOnlyDictionary<string, NativeLibrary> nativeLibraries,
|
||||
IReadOnlyCollection<string> privateAssemblies,
|
||||
IReadOnlyCollection<string> defaultAssemblies,
|
||||
IReadOnlyCollection<string> additionalProbingPaths,
|
||||
IReadOnlyCollection<string> resourceProbingPaths,
|
||||
AssemblyLoadContext defaultLoadContext,
|
||||
bool preferDefaultLoadContext,
|
||||
bool isCollectible,
|
||||
bool loadInMemory,
|
||||
bool shadowCopyNativeLibraries)
|
||||
: base(Path.GetFileNameWithoutExtension(mainAssemblyPath), isCollectible)
|
||||
{
|
||||
private readonly string basePath;
|
||||
private readonly string mainAssemblyPath;
|
||||
private readonly IReadOnlyDictionary<string, ManagedLibrary> managedAssemblies;
|
||||
private readonly IReadOnlyDictionary<string, NativeLibrary> nativeLibraries;
|
||||
private readonly IReadOnlyCollection<string> privateAssemblies;
|
||||
private readonly ICollection<string> defaultAssemblies;
|
||||
private readonly IReadOnlyCollection<string> additionalProbingPaths;
|
||||
private readonly bool preferDefaultLoadContext;
|
||||
private readonly string[] resourceRoots;
|
||||
private readonly bool loadInMemory;
|
||||
private readonly AssemblyLoadContext defaultLoadContext;
|
||||
private readonly AssemblyDependencyResolver dependencyResolver;
|
||||
private readonly bool shadowCopyNativeLibraries;
|
||||
private readonly string unmanagedDllShadowCopyDirectoryPath;
|
||||
if (resourceProbingPaths == null)
|
||||
throw new ArgumentNullException(nameof(resourceProbingPaths));
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="ManagedLoadContext"/> class.
|
||||
/// </summary>
|
||||
/// <param name="mainAssemblyPath">Main assembly path.</param>
|
||||
/// <param name="managedAssemblies">Managed assemblies.</param>
|
||||
/// <param name="nativeLibraries">Native assemblies.</param>
|
||||
/// <param name="privateAssemblies">Private assemblies.</param>
|
||||
/// <param name="defaultAssemblies">Default assemblies.</param>
|
||||
/// <param name="additionalProbingPaths">Additional probing paths.</param>
|
||||
/// <param name="resourceProbingPaths">Resource probing paths.</param>
|
||||
/// <param name="defaultLoadContext">Default load context.</param>
|
||||
/// <param name="preferDefaultLoadContext">If the default load context should be prefered.</param>
|
||||
/// <param name="isCollectible">If the dll is collectible.</param>
|
||||
/// <param name="loadInMemory">If the dll should be loaded in memory.</param>
|
||||
/// <param name="shadowCopyNativeLibraries">If native libraries should be shadow copied.</param>
|
||||
public ManagedLoadContext(
|
||||
string mainAssemblyPath,
|
||||
IReadOnlyDictionary<string, ManagedLibrary> managedAssemblies,
|
||||
IReadOnlyDictionary<string, NativeLibrary> nativeLibraries,
|
||||
IReadOnlyCollection<string> privateAssemblies,
|
||||
IReadOnlyCollection<string> defaultAssemblies,
|
||||
IReadOnlyCollection<string> additionalProbingPaths,
|
||||
IReadOnlyCollection<string> resourceProbingPaths,
|
||||
AssemblyLoadContext defaultLoadContext,
|
||||
bool preferDefaultLoadContext,
|
||||
bool isCollectible,
|
||||
bool loadInMemory,
|
||||
bool shadowCopyNativeLibraries)
|
||||
: base(Path.GetFileNameWithoutExtension(mainAssemblyPath), isCollectible)
|
||||
this.mainAssemblyPath = mainAssemblyPath ?? throw new ArgumentNullException(nameof(mainAssemblyPath));
|
||||
this.dependencyResolver = new AssemblyDependencyResolver(mainAssemblyPath);
|
||||
this.basePath = Path.GetDirectoryName(mainAssemblyPath) ?? throw new ArgumentException("Invalid assembly path", nameof(mainAssemblyPath));
|
||||
this.managedAssemblies = managedAssemblies ?? throw new ArgumentNullException(nameof(managedAssemblies));
|
||||
this.privateAssemblies = privateAssemblies ?? throw new ArgumentNullException(nameof(privateAssemblies));
|
||||
this.defaultAssemblies = defaultAssemblies != null ? defaultAssemblies.ToList() : throw new ArgumentNullException(nameof(defaultAssemblies));
|
||||
this.nativeLibraries = nativeLibraries ?? throw new ArgumentNullException(nameof(nativeLibraries));
|
||||
this.additionalProbingPaths = additionalProbingPaths ?? throw new ArgumentNullException(nameof(additionalProbingPaths));
|
||||
this.defaultLoadContext = defaultLoadContext;
|
||||
this.preferDefaultLoadContext = preferDefaultLoadContext;
|
||||
this.loadInMemory = loadInMemory;
|
||||
|
||||
this.resourceRoots = new[] { this.basePath }
|
||||
.Concat(resourceProbingPaths)
|
||||
.ToArray();
|
||||
|
||||
this.shadowCopyNativeLibraries = shadowCopyNativeLibraries;
|
||||
this.unmanagedDllShadowCopyDirectoryPath = Path.Combine(Path.GetTempPath(), Path.GetRandomFileName());
|
||||
|
||||
if (shadowCopyNativeLibraries)
|
||||
{
|
||||
if (resourceProbingPaths == null)
|
||||
throw new ArgumentNullException(nameof(resourceProbingPaths));
|
||||
this.Unloading += _ => this.OnUnloaded();
|
||||
}
|
||||
}
|
||||
|
||||
this.mainAssemblyPath = mainAssemblyPath ?? throw new ArgumentNullException(nameof(mainAssemblyPath));
|
||||
this.dependencyResolver = new AssemblyDependencyResolver(mainAssemblyPath);
|
||||
this.basePath = Path.GetDirectoryName(mainAssemblyPath) ?? throw new ArgumentException("Invalid assembly path", nameof(mainAssemblyPath));
|
||||
this.managedAssemblies = managedAssemblies ?? throw new ArgumentNullException(nameof(managedAssemblies));
|
||||
this.privateAssemblies = privateAssemblies ?? throw new ArgumentNullException(nameof(privateAssemblies));
|
||||
this.defaultAssemblies = defaultAssemblies != null ? defaultAssemblies.ToList() : throw new ArgumentNullException(nameof(defaultAssemblies));
|
||||
this.nativeLibraries = nativeLibraries ?? throw new ArgumentNullException(nameof(nativeLibraries));
|
||||
this.additionalProbingPaths = additionalProbingPaths ?? throw new ArgumentNullException(nameof(additionalProbingPaths));
|
||||
this.defaultLoadContext = defaultLoadContext;
|
||||
this.preferDefaultLoadContext = preferDefaultLoadContext;
|
||||
this.loadInMemory = loadInMemory;
|
||||
/// <summary>
|
||||
/// Load an assembly from a filepath.
|
||||
/// </summary>
|
||||
/// <param name="path">Assembly path.</param>
|
||||
/// <returns>A loaded assembly.</returns>
|
||||
public Assembly LoadAssemblyFromFilePath(string path)
|
||||
{
|
||||
if (!this.loadInMemory)
|
||||
return this.LoadFromAssemblyPath(path);
|
||||
|
||||
this.resourceRoots = new[] { this.basePath }
|
||||
.Concat(resourceProbingPaths)
|
||||
.ToArray();
|
||||
using var file = File.Open(path, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
|
||||
this.shadowCopyNativeLibraries = shadowCopyNativeLibraries;
|
||||
this.unmanagedDllShadowCopyDirectoryPath = Path.Combine(Path.GetTempPath(), Path.GetRandomFileName());
|
||||
var pdbPath = Path.ChangeExtension(path, ".pdb");
|
||||
if (File.Exists(pdbPath))
|
||||
{
|
||||
using var pdbFile = File.Open(pdbPath, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
return this.LoadFromStream(file, pdbFile);
|
||||
}
|
||||
|
||||
if (shadowCopyNativeLibraries)
|
||||
return this.LoadFromStream(file);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load an assembly.
|
||||
/// </summary>
|
||||
/// <param name="assemblyName">Name of the assembly.</param>
|
||||
/// <returns>Loaded assembly.</returns>
|
||||
protected override Assembly? Load(AssemblyName assemblyName)
|
||||
{
|
||||
if (assemblyName.Name == null)
|
||||
{
|
||||
// not sure how to handle this case. It's technically possible.
|
||||
return null;
|
||||
}
|
||||
|
||||
if ((this.preferDefaultLoadContext || this.defaultAssemblies.Contains(assemblyName.Name)) && !this.privateAssemblies.Contains(assemblyName.Name))
|
||||
{
|
||||
// If default context is preferred, check first for types in the default context unless the dependency has been declared as private
|
||||
try
|
||||
{
|
||||
this.Unloading += _ => this.OnUnloaded();
|
||||
var defaultAssembly = this.defaultLoadContext.LoadFromAssemblyName(assemblyName);
|
||||
if (defaultAssembly != null)
|
||||
{
|
||||
// Older versions used to return null here such that returned assembly would be resolved from the default ALC.
|
||||
// However, with the addition of custom default ALCs, the Default ALC may not be the user's chosen ALC when
|
||||
// this context was built. As such, we simply return the Assembly from the user's chosen default load context.
|
||||
return defaultAssembly;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Swallow errors in loading from the default context
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load an assembly from a filepath.
|
||||
/// </summary>
|
||||
/// <param name="path">Assembly path.</param>
|
||||
/// <returns>A loaded assembly.</returns>
|
||||
public Assembly LoadAssemblyFromFilePath(string path)
|
||||
var resolvedPath = this.dependencyResolver.ResolveAssemblyToPath(assemblyName);
|
||||
if (!string.IsNullOrEmpty(resolvedPath) && File.Exists(resolvedPath))
|
||||
{
|
||||
if (!this.loadInMemory)
|
||||
return this.LoadFromAssemblyPath(path);
|
||||
|
||||
using var file = File.Open(path, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
|
||||
var pdbPath = Path.ChangeExtension(path, ".pdb");
|
||||
if (File.Exists(pdbPath))
|
||||
{
|
||||
using var pdbFile = File.Open(pdbPath, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
return this.LoadFromStream(file, pdbFile);
|
||||
}
|
||||
|
||||
return this.LoadFromStream(file);
|
||||
return this.LoadAssemblyFromFilePath(resolvedPath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load an assembly.
|
||||
/// </summary>
|
||||
/// <param name="assemblyName">Name of the assembly.</param>
|
||||
/// <returns>Loaded assembly.</returns>
|
||||
protected override Assembly? Load(AssemblyName assemblyName)
|
||||
// Resource assembly binding does not use the TPA. Instead, it probes PLATFORM_RESOURCE_ROOTS (a list of folders)
|
||||
// for $folder/$culture/$assemblyName.dll
|
||||
// See https://github.com/dotnet/coreclr/blob/3fca50a36e62a7433d7601d805d38de6baee7951/src/binder/assemblybinder.cpp#L1232-L1290
|
||||
|
||||
if (!string.IsNullOrEmpty(assemblyName.CultureName) && !string.Equals(assemblyName.CultureName, "neutral"))
|
||||
{
|
||||
if (assemblyName.Name == null)
|
||||
foreach (var resourceRoot in this.resourceRoots)
|
||||
{
|
||||
// not sure how to handle this case. It's technically possible.
|
||||
return null;
|
||||
}
|
||||
|
||||
if ((this.preferDefaultLoadContext || this.defaultAssemblies.Contains(assemblyName.Name)) && !this.privateAssemblies.Contains(assemblyName.Name))
|
||||
{
|
||||
// If default context is preferred, check first for types in the default context unless the dependency has been declared as private
|
||||
try
|
||||
var resourcePath = Path.Combine(resourceRoot, assemblyName.CultureName, assemblyName.Name + ".dll");
|
||||
if (File.Exists(resourcePath))
|
||||
{
|
||||
var defaultAssembly = this.defaultLoadContext.LoadFromAssemblyName(assemblyName);
|
||||
if (defaultAssembly != null)
|
||||
{
|
||||
// Older versions used to return null here such that returned assembly would be resolved from the default ALC.
|
||||
// However, with the addition of custom default ALCs, the Default ALC may not be the user's chosen ALC when
|
||||
// this context was built. As such, we simply return the Assembly from the user's chosen default load context.
|
||||
return defaultAssembly;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Swallow errors in loading from the default context
|
||||
}
|
||||
}
|
||||
|
||||
var resolvedPath = this.dependencyResolver.ResolveAssemblyToPath(assemblyName);
|
||||
if (!string.IsNullOrEmpty(resolvedPath) && File.Exists(resolvedPath))
|
||||
{
|
||||
return this.LoadAssemblyFromFilePath(resolvedPath);
|
||||
}
|
||||
|
||||
// Resource assembly binding does not use the TPA. Instead, it probes PLATFORM_RESOURCE_ROOTS (a list of folders)
|
||||
// for $folder/$culture/$assemblyName.dll
|
||||
// See https://github.com/dotnet/coreclr/blob/3fca50a36e62a7433d7601d805d38de6baee7951/src/binder/assemblybinder.cpp#L1232-L1290
|
||||
|
||||
if (!string.IsNullOrEmpty(assemblyName.CultureName) && !string.Equals(assemblyName.CultureName, "neutral"))
|
||||
{
|
||||
foreach (var resourceRoot in this.resourceRoots)
|
||||
{
|
||||
var resourcePath = Path.Combine(resourceRoot, assemblyName.CultureName, assemblyName.Name + ".dll");
|
||||
if (File.Exists(resourcePath))
|
||||
{
|
||||
return this.LoadAssemblyFromFilePath(resourcePath);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
if (this.managedAssemblies.TryGetValue(assemblyName.Name, out var library) && library != null)
|
||||
{
|
||||
if (this.SearchForLibrary(library, out var path) && path != null)
|
||||
{
|
||||
return this.LoadAssemblyFromFilePath(path);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// if an assembly was not listed in the list of known assemblies,
|
||||
// fallback to the load context base directory
|
||||
var dllName = assemblyName.Name + ".dll";
|
||||
foreach (var probingPath in this.additionalProbingPaths.Prepend(this.basePath))
|
||||
{
|
||||
var localFile = Path.Combine(probingPath, dllName);
|
||||
if (File.Exists(localFile))
|
||||
{
|
||||
return this.LoadAssemblyFromFilePath(localFile);
|
||||
}
|
||||
return this.LoadAssemblyFromFilePath(resourcePath);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads the unmanaged binary using configured list of native libraries.
|
||||
/// </summary>
|
||||
/// <param name="unmanagedDllName">Unmanaged DLL name.</param>
|
||||
/// <returns>The unmanaged dll handle.</returns>
|
||||
protected override IntPtr LoadUnmanagedDll(string unmanagedDllName)
|
||||
if (this.managedAssemblies.TryGetValue(assemblyName.Name, out var library) && library != null)
|
||||
{
|
||||
var resolvedPath = this.dependencyResolver.ResolveUnmanagedDllToPath(unmanagedDllName);
|
||||
if (!string.IsNullOrEmpty(resolvedPath) && File.Exists(resolvedPath))
|
||||
if (this.SearchForLibrary(library, out var path) && path != null)
|
||||
{
|
||||
return this.LoadUnmanagedDllFromResolvedPath(resolvedPath, normalizePath: false);
|
||||
return this.LoadAssemblyFromFilePath(path);
|
||||
}
|
||||
|
||||
foreach (var prefix in PlatformInformation.NativeLibraryPrefixes)
|
||||
}
|
||||
else
|
||||
{
|
||||
// if an assembly was not listed in the list of known assemblies,
|
||||
// fallback to the load context base directory
|
||||
var dllName = assemblyName.Name + ".dll";
|
||||
foreach (var probingPath in this.additionalProbingPaths.Prepend(this.basePath))
|
||||
{
|
||||
if (this.nativeLibraries.TryGetValue(prefix + unmanagedDllName, out var library))
|
||||
var localFile = Path.Combine(probingPath, dllName);
|
||||
if (File.Exists(localFile))
|
||||
{
|
||||
if (this.SearchForLibrary(library, prefix, out var path) && path != null)
|
||||
{
|
||||
return this.LoadUnmanagedDllFromResolvedPath(path);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// coreclr allows code to use [DllImport("sni")] or [DllImport("sni.dll")]
|
||||
// This library treats the file name without the extension as the lookup name,
|
||||
// so this loop is necessary to check if the unmanaged name matches a library
|
||||
// when the file extension has been trimmed.
|
||||
foreach (var suffix in PlatformInformation.NativeLibraryExtensions)
|
||||
{
|
||||
if (!unmanagedDllName.EndsWith(suffix, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// check to see if there is a library entry for the library without the file extension
|
||||
var trimmedName = unmanagedDllName.Substring(0, unmanagedDllName.Length - suffix.Length);
|
||||
|
||||
if (this.nativeLibraries.TryGetValue(prefix + trimmedName, out library))
|
||||
{
|
||||
if (this.SearchForLibrary(library, prefix, out var path) && path != null)
|
||||
{
|
||||
return this.LoadUnmanagedDllFromResolvedPath(path);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// fallback to native assets which match the file name in the plugin base directory
|
||||
var prefixSuffixDllName = prefix + unmanagedDllName + suffix;
|
||||
var prefixDllName = prefix + unmanagedDllName;
|
||||
|
||||
foreach (var probingPath in this.additionalProbingPaths.Prepend(this.basePath))
|
||||
{
|
||||
var localFile = Path.Combine(probingPath, prefixSuffixDllName);
|
||||
if (File.Exists(localFile))
|
||||
{
|
||||
return this.LoadUnmanagedDllFromResolvedPath(localFile);
|
||||
}
|
||||
|
||||
var localFileWithoutSuffix = Path.Combine(probingPath, prefixDllName);
|
||||
if (File.Exists(localFileWithoutSuffix))
|
||||
{
|
||||
return this.LoadUnmanagedDllFromResolvedPath(localFileWithoutSuffix);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return this.LoadAssemblyFromFilePath(localFile);
|
||||
}
|
||||
}
|
||||
|
||||
return base.LoadUnmanagedDll(unmanagedDllName);
|
||||
}
|
||||
|
||||
private bool SearchForLibrary(ManagedLibrary library, out string? path)
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads the unmanaged binary using configured list of native libraries.
|
||||
/// </summary>
|
||||
/// <param name="unmanagedDllName">Unmanaged DLL name.</param>
|
||||
/// <returns>The unmanaged dll handle.</returns>
|
||||
protected override IntPtr LoadUnmanagedDll(string unmanagedDllName)
|
||||
{
|
||||
var resolvedPath = this.dependencyResolver.ResolveUnmanagedDllToPath(unmanagedDllName);
|
||||
if (!string.IsNullOrEmpty(resolvedPath) && File.Exists(resolvedPath))
|
||||
{
|
||||
// 1. Check for in _basePath + app local path
|
||||
var localFile = Path.Combine(this.basePath, library.AppLocalPath);
|
||||
if (File.Exists(localFile))
|
||||
return this.LoadUnmanagedDllFromResolvedPath(resolvedPath, normalizePath: false);
|
||||
}
|
||||
|
||||
foreach (var prefix in PlatformInformation.NativeLibraryPrefixes)
|
||||
{
|
||||
if (this.nativeLibraries.TryGetValue(prefix + unmanagedDllName, out var library))
|
||||
{
|
||||
path = localFile;
|
||||
if (this.SearchForLibrary(library, prefix, out var path) && path != null)
|
||||
{
|
||||
return this.LoadUnmanagedDllFromResolvedPath(path);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// coreclr allows code to use [DllImport("sni")] or [DllImport("sni.dll")]
|
||||
// This library treats the file name without the extension as the lookup name,
|
||||
// so this loop is necessary to check if the unmanaged name matches a library
|
||||
// when the file extension has been trimmed.
|
||||
foreach (var suffix in PlatformInformation.NativeLibraryExtensions)
|
||||
{
|
||||
if (!unmanagedDllName.EndsWith(suffix, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// check to see if there is a library entry for the library without the file extension
|
||||
var trimmedName = unmanagedDllName.Substring(0, unmanagedDllName.Length - suffix.Length);
|
||||
|
||||
if (this.nativeLibraries.TryGetValue(prefix + trimmedName, out library))
|
||||
{
|
||||
if (this.SearchForLibrary(library, prefix, out var path) && path != null)
|
||||
{
|
||||
return this.LoadUnmanagedDllFromResolvedPath(path);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// fallback to native assets which match the file name in the plugin base directory
|
||||
var prefixSuffixDllName = prefix + unmanagedDllName + suffix;
|
||||
var prefixDllName = prefix + unmanagedDllName;
|
||||
|
||||
foreach (var probingPath in this.additionalProbingPaths.Prepend(this.basePath))
|
||||
{
|
||||
var localFile = Path.Combine(probingPath, prefixSuffixDllName);
|
||||
if (File.Exists(localFile))
|
||||
{
|
||||
return this.LoadUnmanagedDllFromResolvedPath(localFile);
|
||||
}
|
||||
|
||||
var localFileWithoutSuffix = Path.Combine(probingPath, prefixDllName);
|
||||
if (File.Exists(localFileWithoutSuffix))
|
||||
{
|
||||
return this.LoadUnmanagedDllFromResolvedPath(localFileWithoutSuffix);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return base.LoadUnmanagedDll(unmanagedDllName);
|
||||
}
|
||||
|
||||
private bool SearchForLibrary(ManagedLibrary library, out string? path)
|
||||
{
|
||||
// 1. Check for in _basePath + app local path
|
||||
var localFile = Path.Combine(this.basePath, library.AppLocalPath);
|
||||
if (File.Exists(localFile))
|
||||
{
|
||||
path = localFile;
|
||||
return true;
|
||||
}
|
||||
|
||||
// 2. Search additional probing paths
|
||||
foreach (var searchPath in this.additionalProbingPaths)
|
||||
{
|
||||
var candidate = Path.Combine(searchPath, library.AdditionalProbingPath);
|
||||
if (File.Exists(candidate))
|
||||
{
|
||||
path = candidate;
|
||||
return true;
|
||||
}
|
||||
|
||||
// 2. Search additional probing paths
|
||||
foreach (var searchPath in this.additionalProbingPaths)
|
||||
{
|
||||
var candidate = Path.Combine(searchPath, library.AdditionalProbingPath);
|
||||
if (File.Exists(candidate))
|
||||
{
|
||||
path = candidate;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. Search in base path
|
||||
foreach (var ext in PlatformInformation.ManagedAssemblyExtensions)
|
||||
{
|
||||
var local = Path.Combine(this.basePath, library.Name.Name + ext);
|
||||
if (File.Exists(local))
|
||||
{
|
||||
path = local;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
path = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool SearchForLibrary(NativeLibrary library, string prefix, out string? path)
|
||||
// 3. Search in base path
|
||||
foreach (var ext in PlatformInformation.ManagedAssemblyExtensions)
|
||||
{
|
||||
// 1. Search in base path
|
||||
foreach (var ext in PlatformInformation.NativeLibraryExtensions)
|
||||
{
|
||||
var candidate = Path.Combine(this.basePath, $"{prefix}{library.Name}{ext}");
|
||||
if (File.Exists(candidate))
|
||||
{
|
||||
path = candidate;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Search in base path + app local (for portable deployments of netcoreapp)
|
||||
var local = Path.Combine(this.basePath, library.AppLocalPath);
|
||||
var local = Path.Combine(this.basePath, library.Name.Name + ext);
|
||||
if (File.Exists(local))
|
||||
{
|
||||
path = local;
|
||||
return true;
|
||||
}
|
||||
|
||||
// 3. Search additional probing paths
|
||||
foreach (var searchPath in this.additionalProbingPaths)
|
||||
{
|
||||
var candidate = Path.Combine(searchPath, library.AdditionalProbingPath);
|
||||
if (File.Exists(candidate))
|
||||
{
|
||||
path = candidate;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
path = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
private IntPtr LoadUnmanagedDllFromResolvedPath(string unmanagedDllPath, bool normalizePath = true)
|
||||
{
|
||||
if (normalizePath)
|
||||
{
|
||||
unmanagedDllPath = Path.GetFullPath(unmanagedDllPath);
|
||||
}
|
||||
path = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
return this.shadowCopyNativeLibraries
|
||||
? this.LoadUnmanagedDllFromShadowCopy(unmanagedDllPath)
|
||||
: this.LoadUnmanagedDllFromPath(unmanagedDllPath);
|
||||
private bool SearchForLibrary(NativeLibrary library, string prefix, out string? path)
|
||||
{
|
||||
// 1. Search in base path
|
||||
foreach (var ext in PlatformInformation.NativeLibraryExtensions)
|
||||
{
|
||||
var candidate = Path.Combine(this.basePath, $"{prefix}{library.Name}{ext}");
|
||||
if (File.Exists(candidate))
|
||||
{
|
||||
path = candidate;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private IntPtr LoadUnmanagedDllFromShadowCopy(string unmanagedDllPath)
|
||||
// 2. Search in base path + app local (for portable deployments of netcoreapp)
|
||||
var local = Path.Combine(this.basePath, library.AppLocalPath);
|
||||
if (File.Exists(local))
|
||||
{
|
||||
var shadowCopyDllPath = this.CreateShadowCopy(unmanagedDllPath);
|
||||
|
||||
return this.LoadUnmanagedDllFromPath(shadowCopyDllPath);
|
||||
path = local;
|
||||
return true;
|
||||
}
|
||||
|
||||
private string CreateShadowCopy(string dllPath)
|
||||
// 3. Search additional probing paths
|
||||
foreach (var searchPath in this.additionalProbingPaths)
|
||||
{
|
||||
Directory.CreateDirectory(this.unmanagedDllShadowCopyDirectoryPath);
|
||||
|
||||
var dllFileName = Path.GetFileName(dllPath);
|
||||
var shadowCopyPath = Path.Combine(this.unmanagedDllShadowCopyDirectoryPath, dllFileName);
|
||||
|
||||
if (!File.Exists(shadowCopyPath))
|
||||
var candidate = Path.Combine(searchPath, library.AdditionalProbingPath);
|
||||
if (File.Exists(candidate))
|
||||
{
|
||||
File.Copy(dllPath, shadowCopyPath);
|
||||
path = candidate;
|
||||
return true;
|
||||
}
|
||||
|
||||
return shadowCopyPath;
|
||||
}
|
||||
|
||||
private void OnUnloaded()
|
||||
{
|
||||
if (!this.shadowCopyNativeLibraries || !Directory.Exists(this.unmanagedDllShadowCopyDirectoryPath))
|
||||
{
|
||||
return;
|
||||
}
|
||||
path = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Attempt to delete shadow copies
|
||||
try
|
||||
{
|
||||
Directory.Delete(this.unmanagedDllShadowCopyDirectoryPath, recursive: true);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// Files might be locked by host process. Nothing we can do about it, I guess.
|
||||
}
|
||||
private IntPtr LoadUnmanagedDllFromResolvedPath(string unmanagedDllPath, bool normalizePath = true)
|
||||
{
|
||||
if (normalizePath)
|
||||
{
|
||||
unmanagedDllPath = Path.GetFullPath(unmanagedDllPath);
|
||||
}
|
||||
|
||||
return this.shadowCopyNativeLibraries
|
||||
? this.LoadUnmanagedDllFromShadowCopy(unmanagedDllPath)
|
||||
: this.LoadUnmanagedDllFromPath(unmanagedDllPath);
|
||||
}
|
||||
|
||||
private IntPtr LoadUnmanagedDllFromShadowCopy(string unmanagedDllPath)
|
||||
{
|
||||
var shadowCopyDllPath = this.CreateShadowCopy(unmanagedDllPath);
|
||||
|
||||
return this.LoadUnmanagedDllFromPath(shadowCopyDllPath);
|
||||
}
|
||||
|
||||
private string CreateShadowCopy(string dllPath)
|
||||
{
|
||||
Directory.CreateDirectory(this.unmanagedDllShadowCopyDirectoryPath);
|
||||
|
||||
var dllFileName = Path.GetFileName(dllPath);
|
||||
var shadowCopyPath = Path.Combine(this.unmanagedDllShadowCopyDirectoryPath, dllFileName);
|
||||
|
||||
if (!File.Exists(shadowCopyPath))
|
||||
{
|
||||
File.Copy(dllPath, shadowCopyPath);
|
||||
}
|
||||
|
||||
return shadowCopyPath;
|
||||
}
|
||||
|
||||
private void OnUnloaded()
|
||||
{
|
||||
if (!this.shadowCopyNativeLibraries || !Directory.Exists(this.unmanagedDllShadowCopyDirectoryPath))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Attempt to delete shadow copies
|
||||
try
|
||||
{
|
||||
Directory.Delete(this.unmanagedDllShadowCopyDirectoryPath, recursive: true);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// Files might be locked by host process. Nothing we can do about it, I guess.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,32 +1,31 @@
|
|||
// Copyright (c) Nate McMaster, Dalamud team.
|
||||
// Licensed under the Apache License, Version 2.0. See License.txt in the Loader root for license information.
|
||||
|
||||
namespace Dalamud.Plugin.Internal.Loader
|
||||
namespace Dalamud.Plugin.Internal.Loader;
|
||||
|
||||
/// <summary>
|
||||
/// Platform specific information.
|
||||
/// </summary>
|
||||
internal class PlatformInformation
|
||||
{
|
||||
/// <summary>
|
||||
/// Platform specific information.
|
||||
/// Gets a list of native OS specific library extensions.
|
||||
/// </summary>
|
||||
internal class PlatformInformation
|
||||
public static string[] NativeLibraryExtensions => new[] { ".dll" };
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of native OS specific library prefixes.
|
||||
/// </summary>
|
||||
public static string[] NativeLibraryPrefixes => new[] { string.Empty };
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of native OS specific managed assembly extensions.
|
||||
/// </summary>
|
||||
public static string[] ManagedAssemblyExtensions => new[]
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets a list of native OS specific library extensions.
|
||||
/// </summary>
|
||||
public static string[] NativeLibraryExtensions => new[] { ".dll" };
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of native OS specific library prefixes.
|
||||
/// </summary>
|
||||
public static string[] NativeLibraryPrefixes => new[] { string.Empty };
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of native OS specific managed assembly extensions.
|
||||
/// </summary>
|
||||
public static string[] ManagedAssemblyExtensions => new[]
|
||||
{
|
||||
".dll",
|
||||
".ni.dll",
|
||||
".exe",
|
||||
".ni.exe",
|
||||
};
|
||||
}
|
||||
".dll",
|
||||
".ni.dll",
|
||||
".exe",
|
||||
".ni.exe",
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,159 +5,158 @@ using System;
|
|||
using System.Reflection;
|
||||
using System.Runtime.Loader;
|
||||
|
||||
namespace Dalamud.Plugin.Internal.Loader
|
||||
namespace Dalamud.Plugin.Internal.Loader;
|
||||
|
||||
/// <summary>
|
||||
/// This loader attempts to load binaries for execution (both managed assemblies and native libraries)
|
||||
/// in the same way that .NET Core would if they were originally part of the .NET Core application.
|
||||
/// <para>
|
||||
/// This loader reads configuration files produced by .NET Core (.deps.json and runtimeconfig.json)
|
||||
/// as well as a custom file (*.config files). These files describe a list of .dlls and a set of dependencies.
|
||||
/// The loader searches the plugin path, as well as any additionally specified paths, for binaries
|
||||
/// which satisfy the plugin's requirements.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
internal class PluginLoader : IDisposable
|
||||
{
|
||||
private readonly LoaderConfig config;
|
||||
private readonly AssemblyLoadContextBuilder contextBuilder;
|
||||
private ManagedLoadContext context;
|
||||
private volatile bool disposed;
|
||||
|
||||
/// <summary>
|
||||
/// This loader attempts to load binaries for execution (both managed assemblies and native libraries)
|
||||
/// in the same way that .NET Core would if they were originally part of the .NET Core application.
|
||||
/// Initializes a new instance of the <see cref="PluginLoader"/> class.
|
||||
/// </summary>
|
||||
/// <param name="config">The configuration for the plugin.</param>
|
||||
public PluginLoader(LoaderConfig config)
|
||||
{
|
||||
this.config = config ?? throw new ArgumentNullException(nameof(config));
|
||||
this.contextBuilder = CreateLoadContextBuilder(config);
|
||||
this.context = (ManagedLoadContext)this.contextBuilder.Build();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether this plugin is capable of being unloaded.
|
||||
/// </summary>
|
||||
public bool IsUnloadable
|
||||
=> this.context.IsCollectible;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the assembly load context.
|
||||
/// </summary>
|
||||
public AssemblyLoadContext LoadContext => this.context;
|
||||
|
||||
/// <summary>
|
||||
/// Create a plugin loader for an assembly file.
|
||||
/// </summary>
|
||||
/// <param name="assemblyFile">The file path to the main assembly for the plugin.</param>
|
||||
/// <param name="configure">A function which can be used to configure advanced options for the plugin loader.</param>
|
||||
/// <returns>A loader.</returns>
|
||||
public static PluginLoader CreateFromAssemblyFile(string assemblyFile, Action<LoaderConfig> configure)
|
||||
{
|
||||
if (configure == null)
|
||||
throw new ArgumentNullException(nameof(configure));
|
||||
|
||||
var config = new LoaderConfig(assemblyFile);
|
||||
configure(config);
|
||||
return new PluginLoader(config);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The unloads and reloads the plugin assemblies.
|
||||
/// This method throws if <see cref="IsUnloadable" /> is <c>false</c>.
|
||||
/// </summary>
|
||||
public void Reload()
|
||||
{
|
||||
this.EnsureNotDisposed();
|
||||
|
||||
if (!this.IsUnloadable)
|
||||
{
|
||||
throw new InvalidOperationException("Reload cannot be used because IsUnloadable is false");
|
||||
}
|
||||
|
||||
this.context.Unload();
|
||||
this.context = (ManagedLoadContext)this.contextBuilder.Build();
|
||||
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load the main assembly for the plugin.
|
||||
/// </summary>
|
||||
/// <returns>The assembly.</returns>
|
||||
public Assembly LoadDefaultAssembly()
|
||||
{
|
||||
this.EnsureNotDisposed();
|
||||
return this.context.LoadAssemblyFromFilePath(this.config.MainAssemblyPath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the scope used by some System.Reflection APIs which might trigger assembly loading.
|
||||
/// <para>
|
||||
/// This loader reads configuration files produced by .NET Core (.deps.json and runtimeconfig.json)
|
||||
/// as well as a custom file (*.config files). These files describe a list of .dlls and a set of dependencies.
|
||||
/// The loader searches the plugin path, as well as any additionally specified paths, for binaries
|
||||
/// which satisfy the plugin's requirements.
|
||||
/// See https://github.com/dotnet/coreclr/blob/v3.0.0/Documentation/design-docs/AssemblyLoadContext.ContextualReflection.md for more details.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
internal class PluginLoader : IDisposable
|
||||
/// <returns>A contextual reflection scope.</returns>
|
||||
public AssemblyLoadContext.ContextualReflectionScope EnterContextualReflection()
|
||||
=> this.context.EnterContextualReflection();
|
||||
|
||||
/// <summary>
|
||||
/// Disposes the plugin loader. This only does something if <see cref="IsUnloadable" /> is true.
|
||||
/// When true, this will unload assemblies which which were loaded during the lifetime
|
||||
/// of the plugin.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
private readonly LoaderConfig config;
|
||||
private readonly AssemblyLoadContextBuilder contextBuilder;
|
||||
private ManagedLoadContext context;
|
||||
private volatile bool disposed;
|
||||
if (this.disposed)
|
||||
return;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="PluginLoader"/> class.
|
||||
/// </summary>
|
||||
/// <param name="config">The configuration for the plugin.</param>
|
||||
public PluginLoader(LoaderConfig config)
|
||||
{
|
||||
this.config = config ?? throw new ArgumentNullException(nameof(config));
|
||||
this.contextBuilder = CreateLoadContextBuilder(config);
|
||||
this.context = (ManagedLoadContext)this.contextBuilder.Build();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether this plugin is capable of being unloaded.
|
||||
/// </summary>
|
||||
public bool IsUnloadable
|
||||
=> this.context.IsCollectible;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the assembly load context.
|
||||
/// </summary>
|
||||
public AssemblyLoadContext LoadContext => this.context;
|
||||
|
||||
/// <summary>
|
||||
/// Create a plugin loader for an assembly file.
|
||||
/// </summary>
|
||||
/// <param name="assemblyFile">The file path to the main assembly for the plugin.</param>
|
||||
/// <param name="configure">A function which can be used to configure advanced options for the plugin loader.</param>
|
||||
/// <returns>A loader.</returns>
|
||||
public static PluginLoader CreateFromAssemblyFile(string assemblyFile, Action<LoaderConfig> configure)
|
||||
{
|
||||
if (configure == null)
|
||||
throw new ArgumentNullException(nameof(configure));
|
||||
|
||||
var config = new LoaderConfig(assemblyFile);
|
||||
configure(config);
|
||||
return new PluginLoader(config);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The unloads and reloads the plugin assemblies.
|
||||
/// This method throws if <see cref="IsUnloadable" /> is <c>false</c>.
|
||||
/// </summary>
|
||||
public void Reload()
|
||||
{
|
||||
this.EnsureNotDisposed();
|
||||
|
||||
if (!this.IsUnloadable)
|
||||
{
|
||||
throw new InvalidOperationException("Reload cannot be used because IsUnloadable is false");
|
||||
}
|
||||
this.disposed = true;
|
||||
|
||||
if (this.context.IsCollectible)
|
||||
this.context.Unload();
|
||||
this.context = (ManagedLoadContext)this.contextBuilder.Build();
|
||||
}
|
||||
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
}
|
||||
private static AssemblyLoadContextBuilder CreateLoadContextBuilder(LoaderConfig config)
|
||||
{
|
||||
var builder = new AssemblyLoadContextBuilder();
|
||||
|
||||
/// <summary>
|
||||
/// Load the main assembly for the plugin.
|
||||
/// </summary>
|
||||
/// <returns>The assembly.</returns>
|
||||
public Assembly LoadDefaultAssembly()
|
||||
builder.SetMainAssemblyPath(config.MainAssemblyPath);
|
||||
builder.SetDefaultContext(config.DefaultContext);
|
||||
|
||||
foreach (var ext in config.PrivateAssemblies)
|
||||
{
|
||||
this.EnsureNotDisposed();
|
||||
return this.context.LoadAssemblyFromFilePath(this.config.MainAssemblyPath);
|
||||
builder.PreferLoadContextAssembly(ext);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the scope used by some System.Reflection APIs which might trigger assembly loading.
|
||||
/// <para>
|
||||
/// See https://github.com/dotnet/coreclr/blob/v3.0.0/Documentation/design-docs/AssemblyLoadContext.ContextualReflection.md for more details.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <returns>A contextual reflection scope.</returns>
|
||||
public AssemblyLoadContext.ContextualReflectionScope EnterContextualReflection()
|
||||
=> this.context.EnterContextualReflection();
|
||||
|
||||
/// <summary>
|
||||
/// Disposes the plugin loader. This only does something if <see cref="IsUnloadable" /> is true.
|
||||
/// When true, this will unload assemblies which which were loaded during the lifetime
|
||||
/// of the plugin.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
if (config.PreferSharedTypes)
|
||||
{
|
||||
if (this.disposed)
|
||||
return;
|
||||
|
||||
this.disposed = true;
|
||||
|
||||
if (this.context.IsCollectible)
|
||||
this.context.Unload();
|
||||
builder.PreferDefaultLoadContext(true);
|
||||
}
|
||||
|
||||
private static AssemblyLoadContextBuilder CreateLoadContextBuilder(LoaderConfig config)
|
||||
if (config.IsUnloadable)
|
||||
{
|
||||
var builder = new AssemblyLoadContextBuilder();
|
||||
|
||||
builder.SetMainAssemblyPath(config.MainAssemblyPath);
|
||||
builder.SetDefaultContext(config.DefaultContext);
|
||||
|
||||
foreach (var ext in config.PrivateAssemblies)
|
||||
{
|
||||
builder.PreferLoadContextAssembly(ext);
|
||||
}
|
||||
|
||||
if (config.PreferSharedTypes)
|
||||
{
|
||||
builder.PreferDefaultLoadContext(true);
|
||||
}
|
||||
|
||||
if (config.IsUnloadable)
|
||||
{
|
||||
builder.EnableUnloading();
|
||||
}
|
||||
|
||||
if (config.LoadInMemory)
|
||||
{
|
||||
builder.PreloadAssembliesIntoMemory();
|
||||
builder.ShadowCopyNativeLibraries();
|
||||
}
|
||||
|
||||
foreach (var assemblyName in config.SharedAssemblies)
|
||||
{
|
||||
builder.PreferDefaultLoadContextAssembly(assemblyName);
|
||||
}
|
||||
|
||||
return builder;
|
||||
builder.EnableUnloading();
|
||||
}
|
||||
|
||||
private void EnsureNotDisposed()
|
||||
if (config.LoadInMemory)
|
||||
{
|
||||
if (this.disposed)
|
||||
throw new ObjectDisposedException(nameof(PluginLoader));
|
||||
builder.PreloadAssembliesIntoMemory();
|
||||
builder.ShadowCopyNativeLibraries();
|
||||
}
|
||||
|
||||
foreach (var assemblyName in config.SharedAssemblies)
|
||||
{
|
||||
builder.PreferDefaultLoadContextAssembly(assemblyName);
|
||||
}
|
||||
|
||||
return builder;
|
||||
}
|
||||
|
||||
private void EnsureNotDisposed()
|
||||
{
|
||||
if (this.disposed)
|
||||
throw new ObjectDisposedException(nameof(PluginLoader));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue