diff --git a/Dalamud/Game/ClientState/Structs/StatusEffect.cs b/Dalamud/Game/ClientState/Structs/StatusEffect.cs
deleted file mode 100644
index 2a60a7d3b..000000000
--- a/Dalamud/Game/ClientState/Structs/StatusEffect.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using System.Runtime.InteropServices;
-
-namespace Dalamud.Game.ClientState.Structs;
-
-///
-/// Native memory representation of a FFXIV status effect.
-///
-[StructLayout(LayoutKind.Sequential)]
-public struct StatusEffect
-{
- ///
- /// The effect ID.
- ///
- public short EffectId;
-
- ///
- /// How many stacks are present.
- ///
- public byte StackCount;
-
- ///
- /// Additional parameters.
- ///
- public byte Param;
-
- ///
- /// The duration remaining.
- ///
- public float Duration;
-
- ///
- /// The ID of the actor that caused this effect.
- ///
- public int OwnerId;
-}