From 9d0879148c740942523da5310c5b8039cb3be707 Mon Sep 17 00:00:00 2001 From: Haselnussbomber Date: Thu, 13 Nov 2025 19:05:25 +0100 Subject: [PATCH] Remove unused StatusEffect struct --- .../Game/ClientState/Structs/StatusEffect.cs | 35 ------------------- 1 file changed, 35 deletions(-) delete mode 100644 Dalamud/Game/ClientState/Structs/StatusEffect.cs diff --git a/Dalamud/Game/ClientState/Structs/StatusEffect.cs b/Dalamud/Game/ClientState/Structs/StatusEffect.cs deleted file mode 100644 index 2a60a7d3b..000000000 --- a/Dalamud/Game/ClientState/Structs/StatusEffect.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System.Runtime.InteropServices; - -namespace Dalamud.Game.ClientState.Structs; - -/// -/// Native memory representation of a FFXIV status effect. -/// -[StructLayout(LayoutKind.Sequential)] -public struct StatusEffect -{ - /// - /// The effect ID. - /// - public short EffectId; - - /// - /// How many stacks are present. - /// - public byte StackCount; - - /// - /// Additional parameters. - /// - public byte Param; - - /// - /// The duration remaining. - /// - public float Duration; - - /// - /// The ID of the actor that caused this effect. - /// - public int OwnerId; -}