diff --git a/Dalamud/Interface/Windowing/Window.cs b/Dalamud/Interface/Windowing/Window.cs
index 7b7c7bc72..dc8e47b6d 100644
--- a/Dalamud/Interface/Windowing/Window.cs
+++ b/Dalamud/Interface/Windowing/Window.cs
@@ -1,4 +1,5 @@
using System.Numerics;
+
using Dalamud.Configuration.Internal;
using Dalamud.Game.ClientState.Keys;
using ImGuiNET;
diff --git a/Dalamud/Plugin/Internal/PluginManager.cs b/Dalamud/Plugin/Internal/PluginManager.cs
index 50405778b..1c479a65a 100644
--- a/Dalamud/Plugin/Internal/PluginManager.cs
+++ b/Dalamud/Plugin/Internal/PluginManager.cs
@@ -171,8 +171,11 @@ namespace Dalamud.Plugin.Internal
///
/// Load all plugins, sorted by priority. Any plugins with no explicit definition file or a negative priority
- /// are loaded asynchronously. Should only be called during Dalamud startup.
+ /// are loaded asynchronously.
///
+ ///
+ /// This should only be called during Dalamud startup.
+ ///
public void LoadAllPlugins()
{
if (this.SafeMode)
@@ -267,8 +270,11 @@ namespace Dalamud.Plugin.Internal
var asyncPlugins = pluginDefs.Where(def => def.Manifest == null || def.Manifest.LoadPriority <= 0);
Task.Run(() => LoadPlugins(asyncPlugins))
- .ContinueWith(task => this.PluginsReady = true)
- .ContinueWith(task => this.NotifyInstalledPluginsChanged());
+ .ContinueWith(task =>
+ {
+ this.PluginsReady = true;
+ this.NotifyInstalledPluginsChanged();
+ });
}
///
@@ -727,24 +733,22 @@ namespace Dalamud.Plugin.Internal
var plugin = metadata.InstalledPlugin;
// Can't update that!
- if (plugin is LocalDevPlugin)
+ if (plugin.IsDev)
return null;
var updateStatus = new PluginUpdateStatus
{
InternalName = plugin.Manifest.InternalName,
Name = plugin.Manifest.Name,
- Version = metadata.UseTesting ? metadata.UpdateManifest.TestingAssemblyVersion : metadata.UpdateManifest.AssemblyVersion,
+ Version = metadata.UseTesting
+ ? metadata.UpdateManifest.TestingAssemblyVersion
+ : metadata.UpdateManifest.AssemblyVersion,
};
- if (dryRun)
- {
- updateStatus.WasUpdated = true;
- }
- else
- {
- updateStatus.WasUpdated = true;
+ updateStatus.WasUpdated = true;
+ if (!dryRun)
+ {
// Unload if loaded
if (plugin.State == PluginState.Loaded || plugin.State == PluginState.LoadError)
{