diff --git a/Dalamud/Game/Gui/PartyFinder/Types/JobFlags.cs b/Dalamud/Game/Gui/PartyFinder/Types/JobFlags.cs index ff2a3ce2a..475892205 100644 --- a/Dalamud/Game/Gui/PartyFinder/Types/JobFlags.cs +++ b/Dalamud/Game/Gui/PartyFinder/Types/JobFlags.cs @@ -4,160 +4,160 @@ namespace Dalamud.Game.Gui.PartyFinder.Types; /// Job flags for the class. /// [Flags] -public enum JobFlags +public enum JobFlags : ulong { /// /// Gladiator (GLD). /// - Gladiator = 1 << 1, + Gladiator = 1ul << 1, /// /// Pugilist (PGL). /// - Pugilist = 1 << 2, + Pugilist = 1ul << 2, /// /// Marauder (MRD). /// - Marauder = 1 << 3, + Marauder = 1ul << 3, /// /// Lancer (LNC). /// - Lancer = 1 << 4, + Lancer = 1ul << 4, /// /// Archer (ARC). /// - Archer = 1 << 5, + Archer = 1ul << 5, /// /// Conjurer (CNJ). /// - Conjurer = 1 << 6, + Conjurer = 1ul << 6, /// /// Thaumaturge (THM). /// - Thaumaturge = 1 << 7, + Thaumaturge = 1ul << 7, /// /// Paladin (PLD). /// - Paladin = 1 << 8, + Paladin = 1ul << 8, /// /// Monk (MNK). /// - Monk = 1 << 9, + Monk = 1ul << 9, /// /// Warrior (WAR). /// - Warrior = 1 << 10, + Warrior = 1ul << 10, /// /// Dragoon (DRG). /// - Dragoon = 1 << 11, + Dragoon = 1ul << 11, /// /// Bard (BRD). /// - Bard = 1 << 12, + Bard = 1ul << 12, /// /// White mage (WHM). /// - WhiteMage = 1 << 13, + WhiteMage = 1ul << 13, /// /// Black mage (BLM). /// - BlackMage = 1 << 14, + BlackMage = 1ul << 14, /// /// Arcanist (ACN). /// - Arcanist = 1 << 15, + Arcanist = 1ul << 15, /// /// Summoner (SMN). /// - Summoner = 1 << 16, + Summoner = 1ul << 16, /// /// Scholar (SCH). /// - Scholar = 1 << 17, + Scholar = 1ul << 17, /// /// Rogue (ROG). /// - Rogue = 1 << 18, + Rogue = 1ul << 18, /// /// Ninja (NIN). /// - Ninja = 1 << 19, + Ninja = 1ul << 19, /// /// Machinist (MCH). /// - Machinist = 1 << 20, + Machinist = 1ul << 20, /// /// Dark Knight (DRK). /// - DarkKnight = 1 << 21, + DarkKnight = 1ul << 21, /// /// Astrologian (AST). /// - Astrologian = 1 << 22, + Astrologian = 1ul << 22, /// /// Samurai (SAM). /// - Samurai = 1 << 23, + Samurai = 1ul << 23, /// /// Red mage (RDM). /// - RedMage = 1 << 24, + RedMage = 1ul << 24, /// /// Blue mage (BLM). /// - BlueMage = 1 << 25, + BlueMage = 1ul << 25, /// /// Gunbreaker (GNB). /// - Gunbreaker = 1 << 26, + Gunbreaker = 1ul << 26, /// /// Dancer (DNC). /// - Dancer = 1 << 27, + Dancer = 1ul << 27, /// /// Reaper (RPR). /// - Reaper = 1 << 28, + Reaper = 1ul << 28, /// /// Sage (SGE). /// - Sage = 1 << 29, + Sage = 1ul << 29, /// /// Viper (VPR). /// - Viper = 1 << 30, + Viper = 1ul << 30, /// /// Pictomancer (PCT). /// - Pictomancer = 1 << 31, + Pictomancer = 1ul << 31, }