diff --git a/Dalamud/Game/Gui/PartyFinder/Types/JobFlags.cs b/Dalamud/Game/Gui/PartyFinder/Types/JobFlags.cs
index ff2a3ce2a..475892205 100644
--- a/Dalamud/Game/Gui/PartyFinder/Types/JobFlags.cs
+++ b/Dalamud/Game/Gui/PartyFinder/Types/JobFlags.cs
@@ -4,160 +4,160 @@ namespace Dalamud.Game.Gui.PartyFinder.Types;
/// Job flags for the class.
///
[Flags]
-public enum JobFlags
+public enum JobFlags : ulong
{
///
/// Gladiator (GLD).
///
- Gladiator = 1 << 1,
+ Gladiator = 1ul << 1,
///
/// Pugilist (PGL).
///
- Pugilist = 1 << 2,
+ Pugilist = 1ul << 2,
///
/// Marauder (MRD).
///
- Marauder = 1 << 3,
+ Marauder = 1ul << 3,
///
/// Lancer (LNC).
///
- Lancer = 1 << 4,
+ Lancer = 1ul << 4,
///
/// Archer (ARC).
///
- Archer = 1 << 5,
+ Archer = 1ul << 5,
///
/// Conjurer (CNJ).
///
- Conjurer = 1 << 6,
+ Conjurer = 1ul << 6,
///
/// Thaumaturge (THM).
///
- Thaumaturge = 1 << 7,
+ Thaumaturge = 1ul << 7,
///
/// Paladin (PLD).
///
- Paladin = 1 << 8,
+ Paladin = 1ul << 8,
///
/// Monk (MNK).
///
- Monk = 1 << 9,
+ Monk = 1ul << 9,
///
/// Warrior (WAR).
///
- Warrior = 1 << 10,
+ Warrior = 1ul << 10,
///
/// Dragoon (DRG).
///
- Dragoon = 1 << 11,
+ Dragoon = 1ul << 11,
///
/// Bard (BRD).
///
- Bard = 1 << 12,
+ Bard = 1ul << 12,
///
/// White mage (WHM).
///
- WhiteMage = 1 << 13,
+ WhiteMage = 1ul << 13,
///
/// Black mage (BLM).
///
- BlackMage = 1 << 14,
+ BlackMage = 1ul << 14,
///
/// Arcanist (ACN).
///
- Arcanist = 1 << 15,
+ Arcanist = 1ul << 15,
///
/// Summoner (SMN).
///
- Summoner = 1 << 16,
+ Summoner = 1ul << 16,
///
/// Scholar (SCH).
///
- Scholar = 1 << 17,
+ Scholar = 1ul << 17,
///
/// Rogue (ROG).
///
- Rogue = 1 << 18,
+ Rogue = 1ul << 18,
///
/// Ninja (NIN).
///
- Ninja = 1 << 19,
+ Ninja = 1ul << 19,
///
/// Machinist (MCH).
///
- Machinist = 1 << 20,
+ Machinist = 1ul << 20,
///
/// Dark Knight (DRK).
///
- DarkKnight = 1 << 21,
+ DarkKnight = 1ul << 21,
///
/// Astrologian (AST).
///
- Astrologian = 1 << 22,
+ Astrologian = 1ul << 22,
///
/// Samurai (SAM).
///
- Samurai = 1 << 23,
+ Samurai = 1ul << 23,
///
/// Red mage (RDM).
///
- RedMage = 1 << 24,
+ RedMage = 1ul << 24,
///
/// Blue mage (BLM).
///
- BlueMage = 1 << 25,
+ BlueMage = 1ul << 25,
///
/// Gunbreaker (GNB).
///
- Gunbreaker = 1 << 26,
+ Gunbreaker = 1ul << 26,
///
/// Dancer (DNC).
///
- Dancer = 1 << 27,
+ Dancer = 1ul << 27,
///
/// Reaper (RPR).
///
- Reaper = 1 << 28,
+ Reaper = 1ul << 28,
///
/// Sage (SGE).
///
- Sage = 1 << 29,
+ Sage = 1ul << 29,
///
/// Viper (VPR).
///
- Viper = 1 << 30,
+ Viper = 1ul << 30,
///
/// Pictomancer (PCT).
///
- Pictomancer = 1 << 31,
+ Pictomancer = 1ul << 31,
}