diff --git a/Dalamud/Game/ClientState/Actors/Types/Chara.cs b/Dalamud/Game/ClientState/Actors/Types/Chara.cs
index 792ca17c0..5c8dca228 100644
--- a/Dalamud/Game/ClientState/Actors/Types/Chara.cs
+++ b/Dalamud/Game/ClientState/Actors/Types/Chara.cs
@@ -65,7 +65,7 @@ namespace Dalamud.Game.ClientState.Actors.Types
///
/// Gets the ClassJob of this Chara.
///
- public ClassJobResolver ClassJob => new(*(byte*)(this.Address + ActorOffsets.ClassJob), this.Dalamud);
+ public ExcelResolver ClassJob => new(*(byte*)(this.Address + ActorOffsets.ClassJob), this.Dalamud);
///
/// Gets the level of this Chara.
diff --git a/Dalamud/Game/ClientState/Actors/Types/PlayerCharacter.cs b/Dalamud/Game/ClientState/Actors/Types/PlayerCharacter.cs
index a1ebe1ab0..e04c36d32 100644
--- a/Dalamud/Game/ClientState/Actors/Types/PlayerCharacter.cs
+++ b/Dalamud/Game/ClientState/Actors/Types/PlayerCharacter.cs
@@ -23,14 +23,14 @@ namespace Dalamud.Game.ClientState.Actors.Types
}
///
- /// Gets the current world of the character.
+ /// Gets the current world of the character.
///
- public WorldResolver CurrentWorld => new(*(ushort*)(this.Address + ActorOffsets.CurrentWorld), this.Dalamud);
+ public ExcelResolver CurrentWorld => new(*(ushort*)(this.Address + ActorOffsets.CurrentWorld), this.Dalamud);
///
- /// Gets the home world of the character.
+ /// Gets the home world of the character.
///
- public WorldResolver HomeWorld => new(*(ushort*)(this.Address + ActorOffsets.HomeWorld), this.Dalamud);
+ public ExcelResolver HomeWorld => new(*(ushort*)(this.Address + ActorOffsets.HomeWorld), this.Dalamud);
///
/// Gets the Free Company tag of this player.
diff --git a/Dalamud/Game/ClientState/Resolvers/ClassJobResolver.cs b/Dalamud/Game/ClientState/Resolvers/ClassJobResolver.cs
deleted file mode 100644
index b9603838d..000000000
--- a/Dalamud/Game/ClientState/Resolvers/ClassJobResolver.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-namespace Dalamud.Game.ClientState.Resolvers
-{
- ///
- /// This object represents a class or job.
- ///
- public class ClassJobResolver : BaseResolver
- {
- ///
- /// Initializes a new instance of the class.
- /// Set up the ClassJob resolver with the provided ID.
- ///
- /// The ID of the classJob.
- /// The Dalamud instance.
- internal ClassJobResolver(ushort id, Dalamud dalamud)
- : base(id, dalamud)
- {
- }
- }
-}
diff --git a/Dalamud/Game/ClientState/Resolvers/BaseResolver{T}.cs b/Dalamud/Game/ClientState/Resolvers/ExcelResolver{T}.cs
similarity index 75%
rename from Dalamud/Game/ClientState/Resolvers/BaseResolver{T}.cs
rename to Dalamud/Game/ClientState/Resolvers/ExcelResolver{T}.cs
index 2ded995d7..920f7b69e 100644
--- a/Dalamud/Game/ClientState/Resolvers/BaseResolver{T}.cs
+++ b/Dalamud/Game/ClientState/Resolvers/ExcelResolver{T}.cs
@@ -3,19 +3,19 @@ using Lumina.Excel;
namespace Dalamud.Game.ClientState.Resolvers
{
///
- /// This object represents a class or job.
+ /// This object resolves a rowID within an Excel sheet.
///
/// The type of Lumina sheet to resolve.
- public class BaseResolver where T : ExcelRow
+ public class ExcelResolver where T : ExcelRow
{
private readonly Dalamud dalamud;
///
- /// Initializes a new instance of the class.
+ /// Initializes a new instance of the class.
///
/// The ID of the classJob.
/// The Dalamud instance.
- internal BaseResolver(uint id, Dalamud dalamud)
+ internal ExcelResolver(uint id, Dalamud dalamud)
{
this.dalamud = dalamud;
this.Id = id;
diff --git a/Dalamud/Game/ClientState/Resolvers/FateResolver.cs b/Dalamud/Game/ClientState/Resolvers/FateResolver.cs
deleted file mode 100644
index 15f2fce0d..000000000
--- a/Dalamud/Game/ClientState/Resolvers/FateResolver.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-namespace Dalamud.Game.ClientState.Resolvers
-{
- ///
- /// This object represents a Fate a character can participate in.
- ///
- public class FateResolver : BaseResolver
- {
- ///
- /// Initializes a new instance of the class.
- /// Set up the Fate resolver with the provided ID.
- ///
- /// The ID of the Fate.
- /// The Dalamud instance.
- internal FateResolver(ushort id, Dalamud dalamud)
- : base(id, dalamud)
- {
- }
- }
-}
diff --git a/Dalamud/Game/ClientState/Resolvers/TerritoryTypeResolver.cs b/Dalamud/Game/ClientState/Resolvers/TerritoryTypeResolver.cs
deleted file mode 100644
index 248bf94bb..000000000
--- a/Dalamud/Game/ClientState/Resolvers/TerritoryTypeResolver.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-namespace Dalamud.Game.ClientState.Resolvers
-{
- ///
- /// This object represents a territory a character can be in.
- ///
- public class TerritoryTypeResolver : BaseResolver
- {
- ///
- /// Initializes a new instance of the class.
- /// Set up the territory type resolver with the provided ID.
- ///
- /// The ID of the territory type.
- /// The Dalamud instance.
- internal TerritoryTypeResolver(ushort id, Dalamud dalamud)
- : base(id, dalamud)
- {
- }
- }
-}
diff --git a/Dalamud/Game/ClientState/Resolvers/WorldResolver.cs b/Dalamud/Game/ClientState/Resolvers/WorldResolver.cs
deleted file mode 100644
index 0d37e3549..000000000
--- a/Dalamud/Game/ClientState/Resolvers/WorldResolver.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-namespace Dalamud.Game.ClientState.Resolvers
-{
- ///
- /// This object represents a world a character can reside on.
- ///
- public class WorldResolver : BaseResolver
- {
- ///
- /// Initializes a new instance of the class.
- /// Set up the world resolver with the provided ID.
- ///
- /// The ID of the world.
- /// The Dalamud instance.
- internal WorldResolver(ushort id, Dalamud dalamud)
- : base(id, dalamud)
- {
- }
- }
-}