feat: init subsystems synchronously

This commit is contained in:
goat 2021-04-26 21:55:45 +02:00
parent e930c98769
commit 9f22b00fc6
No known key found for this signature in database
GPG key ID: F18F057873895461
2 changed files with 34 additions and 26 deletions

View file

@ -187,44 +187,48 @@ namespace Dalamud
/// </summary>
internal DirectoryInfo AssetDirectory => new DirectoryInfo(this.StartInfo.AssetDirectory);
public void Start()
{
// Initialize the process information.
this.TargetModule = Process.GetCurrentProcess().MainModule;
this.SigScanner = new SigScanner(this.TargetModule, true);
// Initialize game subsystem
this.Framework = new Framework(this.SigScanner, this);
Log.Information("[SPRE] Framework OK!");
}
/// <summary>
/// Start and initialize Dalamud subsystems.
/// </summary>
public void Start()
public void StartSubsystems()
{
try
{
this.Configuration = DalamudConfiguration.Load(this.StartInfo.ConfigurationPath);
// Initialize the process information.
this.TargetModule = Process.GetCurrentProcess().MainModule;
this.SigScanner = new SigScanner(this.TargetModule, true);
Log.Information("[START] Scanner OK!");
Log.Information("[SPOST] Scanner OK!");
this.AntiDebug = new AntiDebug(this.SigScanner);
#if DEBUG
this.AntiDebug.Enable();
#endif
Log.Information("[START] AntiDebug OK!");
Log.Information("[SPOST] AntiDebug OK!");
// Initialize game subsystem
this.Framework = new Framework(this.SigScanner, this);
Log.Information("[START] Framework OK!");
this.WinSock2 = new WinSockHandlers();
Log.Information("[START] WinSock OK!");
Log.Information("[SPOST] WinSock OK!");
this.NetworkHandlers = new NetworkHandlers(this, this.StartInfo.OptOutMbCollection);
Log.Information("[START] NH OK!");
Log.Information("[SPOST] NH OK!");
this.ClientState = new ClientState(this, this.StartInfo, this.SigScanner);
Log.Information("[START] CS OK!");
Log.Information("[SPOST] CS OK!");
this.LocalizationManager = new Localization(Path.Combine(this.AssetDirectory.FullName, "UIRes", "loc", "dalamud"), "dalamud_");
if (!string.IsNullOrEmpty(this.Configuration.LanguageOverride))
@ -232,12 +236,12 @@ namespace Dalamud
else
this.LocalizationManager.SetupWithUiCulture();
Log.Information("[START] LOC OK!");
Log.Information("[SPOST] LOC OK!");
this.PluginRepository =
new PluginRepository(this, this.StartInfo.PluginDirectory, this.StartInfo.GameVersion);
Log.Information("[START] PREPO OK!");
Log.Information("[SPOST] PREPO OK!");
var isInterfaceLoaded = false;
if (!bool.Parse(Environment.GetEnvironmentVariable("DALAMUD_NOT_HAVE_INTERFACE") ?? "false"))
@ -249,7 +253,7 @@ namespace Dalamud
this.InterfaceManager.Enable();
isInterfaceLoaded = true;
Log.Information("[START] IM OK!");
Log.Information("[SPOST] IM OK!");
this.InterfaceManager.WaitForFontRebuild();
}
@ -271,22 +275,22 @@ namespace Dalamud
return;
}
Log.Information("[START] Data OK!");
Log.Information("[SPOST] Data OK!");
this.SeStringManager = new SeStringManager(this.Data);
Log.Information("[START] SeString OK!");
Log.Information("[SPOST] SeString OK!");
// Initialize managers. Basically handlers for the logic
this.CommandManager = new CommandManager(this, this.StartInfo.Language);
this.DalamudCommands = new DalamudCommands(this);
this.DalamudCommands.SetupCommands();
Log.Information("[START] CM OK!");
Log.Information("[SPOST] CM OK!");
this.ChatHandlers = new ChatHandlers(this);
Log.Information("[START] CH OK!");
Log.Information("[SPOST] CH OK!");
if (!bool.Parse(Environment.GetEnvironmentVariable("DALAMUD_NOT_HAVE_PLUGINS") ?? "false"))
{
@ -294,7 +298,7 @@ namespace Dalamud
{
this.PluginRepository.CleanupPlugins();
Log.Information("[START] PRC OK!");
Log.Information("[SPOST] PRC OK!");
this.PluginManager = new PluginManager(
this,
@ -302,7 +306,7 @@ namespace Dalamud
this.StartInfo.DefaultPluginDirectory);
this.PluginManager.LoadPlugins();
Log.Information("[START] PM OK!");
Log.Information("[SPOST] PM OK!");
}
catch (Exception ex)
{
@ -311,15 +315,15 @@ namespace Dalamud
}
this.Framework.Enable();
Log.Information("[START] Framework ENABLE!");
Log.Information("[SPOST] Framework ENABLE!");
this.ClientState.Enable();
Log.Information("[START] CS ENABLE!");
Log.Information("[SPOST] CS ENABLE!");
this.DalamudUi = new DalamudInterface(this);
this.InterfaceManager.OnDraw += this.DalamudUi.Draw;
Log.Information("[START] DUI OK!");
Log.Information("[SPOST] DUI OK!");
this.SystemMenu = new DalamudSystemMenu(this);
this.SystemMenu.Enable();

View file

@ -130,6 +130,10 @@ namespace Dalamud.Game.Internal {
}
private bool HandleFrameworkUpdate(IntPtr framework) {
// If this is the first time we are running this loop, we need to init Dalamud subsystems synchronously
if (!this.dalamud.IsReady)
this.dalamud.StartSubsystems();
try {
Gui.Chat.UpdateQueue(this);
Gui.Toast.UpdateQueue();