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feat: init subsystems synchronously
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2 changed files with 34 additions and 26 deletions
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@ -130,6 +130,10 @@ namespace Dalamud.Game.Internal {
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}
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private bool HandleFrameworkUpdate(IntPtr framework) {
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// If this is the first time we are running this loop, we need to init Dalamud subsystems synchronously
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if (!this.dalamud.IsReady)
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this.dalamud.StartSubsystems();
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try {
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Gui.Chat.UpdateQueue(this);
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Gui.Toast.UpdateQueue();
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