diff --git a/Dalamud/Game/ClientState/Fates/Fate.cs b/Dalamud/Game/ClientState/Fates/Fate.cs
index 5f9a4cb95..c6327ed64 100644
--- a/Dalamud/Game/ClientState/Fates/Fate.cs
+++ b/Dalamud/Game/ClientState/Fates/Fate.cs
@@ -131,6 +131,6 @@ namespace Dalamud.Game.ClientState.Fates
///
/// Gets the territory this is located in.
///
- public ExcelResolver TerritoryType => new(this.Struct->TerritoryID);
+ public ExcelResolver TerritoryType => new(this.Struct->TerritoryId);
}
}
diff --git a/Dalamud/Game/ClientState/Fates/FateTable.cs b/Dalamud/Game/ClientState/Fates/FateTable.cs
index ff0361db9..82e7865ec 100644
--- a/Dalamud/Game/ClientState/Fates/FateTable.cs
+++ b/Dalamud/Game/ClientState/Fates/FateTable.cs
@@ -45,16 +45,13 @@ namespace Dalamud.Game.ClientState.Fates
return 0;
// Sonar used this to check if the table was safe to read
- var check = Struct->Unk80.ToInt64();
- if (check == 0)
+ if (Struct->FateDirector == null)
return 0;
- var start = Struct->FirstFatePtr.ToInt64();
- var end = Struct->LastFatePtr.ToInt64();
- if (start == 0 || end == 0)
+ if (Struct->Fates.First == null || Struct->Fates.Last == null)
return 0;
- return (int)((end - start) / 8);
+ return (int)Struct->Fates.Capacity();
}
}
@@ -102,8 +99,7 @@ namespace Dalamud.Game.ClientState.Fates
if (fateTable == IntPtr.Zero)
return IntPtr.Zero;
- var firstFate = this.Struct->FirstFatePtr;
- return *(IntPtr*)(firstFate + (8 * index));
+ return *(IntPtr*)this.Struct->Fates.Get((ulong)index).Value;
}
///