Add support for EmjVoiceNpc rows

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Haselnussbomber 2025-10-18 03:51:38 +02:00
parent 880add5ab3
commit a06c0e3ed2
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2 changed files with 17 additions and 0 deletions

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@ -205,6 +205,12 @@ internal unsafe class UnlockState : IInternalDisposableService, IUnlockState
return this.IsUnlockLinkUnlocked(row.UnlockLink);
}
/// <inheritdoc/>
public bool IsEmjVoiceNpcUnlocked(EmjVoiceNpc row)
{
return this.IsUnlockLinkUnlocked(row.Unknown26);
}
/// <inheritdoc/>
public bool IsGeneralActionUnlocked(GeneralAction row)
{
@ -601,6 +607,7 @@ internal unsafe class UnlockState : IInternalDisposableService, IUnlockState
this.UpdateUnlocksForSheet<ChocoboTaxi>(fireEvent);
this.UpdateUnlocksForSheet<Companion>(fireEvent);
this.UpdateUnlocksForSheet<CraftAction>(fireEvent);
this.UpdateUnlocksForSheet<EmjVoiceNpc>(fireEvent);
this.UpdateUnlocksForSheet<Emote>(fireEvent);
this.UpdateUnlocksForSheet<GeneralAction>(fireEvent);
this.UpdateUnlocksForSheet<Glasses>(fireEvent);
@ -758,6 +765,9 @@ internal class UnlockStatePluginScoped : IInternalDisposableService, IUnlockStat
/// <inheritdoc/>
public bool IsEmoteUnlocked(Emote row) => this.unlockStateService.IsEmoteUnlocked(row);
/// <inheritdoc/>
public bool IsEmjVoiceNpcUnlocked(EmjVoiceNpc row) => this.unlockStateService.IsEmjVoiceNpcUnlocked(row);
/// <inheritdoc/>
public bool IsGeneralActionUnlocked(GeneralAction row) => this.unlockStateService.IsGeneralActionUnlocked(row);