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Don't fade windows if we are docked or collapsed, for now
The proper fix would be not to use the "fake window" approach and insert a drawlist, but not with the current bindings
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1 changed files with 9 additions and 2 deletions
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@ -598,6 +598,8 @@ public abstract class Window
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this.fadeOutSize = ImGui.GetWindowSize();
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this.fadeOutOrigin = ImGui.GetWindowPos();
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var isCollapsed = ImGui.IsWindowCollapsed();
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var isDocked = ImGui.IsWindowDocked();
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ImGui.End();
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@ -607,7 +609,12 @@ public abstract class Window
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this.pushedFadeInAlpha = false;
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}
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if (!this.internalIsOpen && this.fadeOutTexture == null && doFades)
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// TODO: No fade-out if the window is collapsed. We could do this if we knew the "FullSize" of the window
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// from the internal ImGuiWindow, but I don't want to mess with that here for now. We can do this a lot
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// easier with the new bindings.
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// TODO: No fade-out if docking is enabled and the window is docked, since this makes them "unsnap".
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// Ideally we should get rid of this "fake window" thing and just insert a new drawlist at the correct spot.
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if (!this.internalIsOpen && this.fadeOutTexture == null && doFades && !isCollapsed && !isDocked)
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{
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this.fadeOutTexture = Service<TextureManager>.Get().CreateDrawListTexture(
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"WindowFadeOutTexture");
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@ -833,7 +840,7 @@ public abstract class Window
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style.Push(ImGuiStyleVar.WindowBorderSize, 0);
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style.Push(ImGuiStyleVar.FrameBorderSize, 0);
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const ImGuiWindowFlags flags = ImGuiWindowFlags.NoInputs | ImGuiWindowFlags.NoNav | ImGuiWindowFlags.NoCollapse |
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const ImGuiWindowFlags flags = ImGuiWindowFlags.NoInputs | ImGuiWindowFlags.NoNav |
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ImGuiWindowFlags.NoScrollWithMouse | ImGuiWindowFlags.NoMouseInputs |
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ImGuiWindowFlags.NoDecoration | ImGuiWindowFlags.NoBackground;
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if (ImGui.Begin(this.WindowName, flags))
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