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Remove InitialiationTask from interface
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2 changed files with 11 additions and 17 deletions
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@ -10,7 +10,10 @@ namespace Dalamud.Plugin.Services;
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/// This class represents the game's configuration.
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/// </summary>
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/// <remarks>
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/// Avoid accessing configuration from your plugin constructor, especially if your plugin sets
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/// Accessing <see cref="GameConfigSection"/>-typed properties such as <see cref="System"/>, directly or indirectly
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/// via <see cref="TryGet(Game.Config.SystemConfigOption,out bool)"/>,
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/// <see cref="Set(Game.Config.SystemConfigOption,bool)"/>, or alike will block, if the game is not done loading.<br />
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/// Therefore, avoid accessing configuration from your plugin constructor, especially if your plugin sets
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/// <see cref="PluginManifest.LoadRequiredState"/> to <c>2</c> and <see cref="PluginManifest.LoadSync"/> to <c>true</c>.
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/// If property access from the plugin constructor is desired, do the value retrieval asynchronously via
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/// <see cref="IFramework.RunOnFrameworkThread{T}(Func{T})"/>; do not wait for the result right away.
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@ -37,16 +40,6 @@ public interface IGameConfig
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/// </summary>
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public event EventHandler<ConfigChangeEvent> UiControlChanged;
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/// <summary>
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/// Gets a task representing the initialization state of this instance of <see cref="IGameConfig"/>.
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/// </summary>
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/// <remarks>
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/// Accessing <see cref="GameConfigSection"/>-typed properties such as <see cref="System"/>, directly or indirectly
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/// via <see cref="TryGet(Game.Config.SystemConfigOption,out bool)"/>,
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/// <see cref="Set(Game.Config.SystemConfigOption,bool)"/>, or alike will block, if this task is incomplete.
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/// </remarks>
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public Task InitializationTask { get; }
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/// <summary>
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/// Gets the collection of config options that persist between characters.
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/// </summary>
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